The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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The Bear Dec 19, 2016 @ 2:17pm
iNeed vs Realistic Needs and Diseases
Neverending problem. Which one wnd why? I cannot decide, let me hear your arguments!
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Showing 16-29 of 29 comments
Avrie Dec 20, 2016 @ 2:41am 
Originally posted by nonames:
how the hell did speedfreaks comment get above mine lol now it makes my comment look irrelevant lol.

Hi Nonames, you were the "et al" LOL didn't mean to leave you out, you got read LOL :)
nonames Dec 20, 2016 @ 2:46am 
i think he edited his post to make mine irrelevant haha jk i dnt care but still LOL.
SpeedFreak1972 Dec 20, 2016 @ 3:01am 
Originally posted by nonames:
i think he edited his post to make mine irrelevant haha jk i dnt care but still LOL.

No I didn't yes I edited my post almost right away and your post wasn't there at that moment (didn't reload the page)
Last edited by SpeedFreak1972; Dec 20, 2016 @ 3:01am
The Bear Dec 20, 2016 @ 3:17am 
Originally posted by Belanos:
iNeed also has an optional disease addon.

Could you spare a link to it? Because when I last tested iNeed and iNeed Extended in 2016 Skyrim there was no diseases stages that was in 2011 Skyrim.
nonames Dec 20, 2016 @ 3:45am 
like i said in an earlier post i havn't tested ineed for SE yet but in LE it comes with ineed and when installing ineed it will ask if you also want to install the diseases esp as long as your using a mod manager if not im sure you could unzip the file and the diseases esp would be in it, if you don't select the diseases esp when installing it prlly just ends up in an optional folder in ineed. The SE skyrim ineed could very well not have it tho im not sure it might require skse. @speedfreak im just messing with ya lol i don't care, ya we must of posted at the same time.
Last edited by nonames; Dec 20, 2016 @ 3:49am
Avrie Dec 20, 2016 @ 3:49am 
Good point nonames, if you used Wrye Bash, you could just check the right hand pane in the installers tab. NMM I don't think is up to that just yet (holds breath waiting for Tanninone to knock us off our collective feet LOL) I can download the current version and check real quick ... BRB
nonames Dec 20, 2016 @ 3:56am 
ya avrie that's the only thing keeping me from switching to SE rght now I can't use NMM anymore i havn't used it since it first when to it's wacky attempt at virtual filing like MO altho i been using MO for 2yrs i did attempt to try NMM again when it attempted it's virtual filing and 10min later i was like f this lol and with crash fixes and all the stability things that came out for LE in the last yr im running LE with almost 150 mods atm and get no crashes at all almost lvl 40 on one character and the worst ive had happen is one minimize to desktop so im waiting for all the patches and watnot to finish coming out for SE.
Avrie Dec 20, 2016 @ 4:04am 
I'm back, the installer sub packages are core, three flavors of extended, Nordic snow, and a patch for Noble Skyrim. Extended includes no food, and no food/recipes I'll have to read the description to ID what's included in extended ... no disease package I can see.
Last edited by Avrie; Dec 20, 2016 @ 4:05am
Belanos Dec 20, 2016 @ 4:11am 
Originally posted by The Bear:
Could you spare a link to it? Because when I last tested iNeed and iNeed Extended in 2016 Skyrim there was no diseases stages that was in 2011 Skyrim.

If he's managed to port it over the the SE, it will be in the same area as the main mod. you'll find it listed below the regular download as an optional file. It's an addon, and not part of the regular mod. Which is one reason why I prefer iNeed frankly. I'm not interested in dealing with more dangerous diseases, I just want my character to eat, drink and sleep.
Avrie Dec 20, 2016 @ 4:16am 
@ nonames & Bear

Extended
iNeed - Extended is an optional addon that extends the scope of iNeed. It is not compatible with any other mod that seeks to overhaul food in Skyrim since it makes a number of edits to vanilla records in order to accomplish its goal. Installing iNeed - Extended will do the following:

Enable snow collection from medium to large exterior snow drifts simply by activating them.
Remove magic effect buffs and debuffs from most food and drink items.
Remove the Salt Pile ingredient from cooked meat.
Rebalance soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2.
Innkeepers will now sometimes sell soups and Hearthfire foods.

@ Belanos, only one file, no disease module on this side yet I guess ... I'm sure it will be but probably too much work to add up front without SKSE. Might be in the next update.
Belanos Dec 20, 2016 @ 4:18am 
Originally posted by avrie05:
@ Belanos, only one file, no disease module on this side yet I guess ...

Which probably means that part needs SKSE in order to work. He'll get around to it eventually, once that's released.
The Bear Dec 20, 2016 @ 4:25am 
And what about SKSE? Fallout 4 skse came out rather quickly
Avrie Dec 20, 2016 @ 4:29am 
Originally posted by The Bear:
And what about SKSE? Fallout 4 skse came out rather quickly

Best guess is early spring. I've been following the dev team on Github. There's a lot of work required to match up all the markers. I've got a good link around here somewhere to a really good description of what's required by the author, I'll see if I can find it.

edit - here ya go ... check out post 255
https://forums.nexusmods.com/index.php?/topic/4979480-skse/page-26

edit - behippo should have been a teacher. really nice description
Last edited by Avrie; Dec 20, 2016 @ 4:37am
Belanos Dec 20, 2016 @ 4:46am 
Originally posted by The Bear:
Fallout 4 skse came out rather quickly

That's not what I've been reading. As I understand it, it took about 9 months for it to be available for Fallout 4. It's only been a couple of months so far for this game.
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Date Posted: Dec 19, 2016 @ 2:17pm
Posts: 29