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Zgłoś problem z tłumaczeniem
Well, Steam better just block everything, because everything somewhere is used some way as some secret BS.
Really, how dumb can IT people be?
"YOUR POST HAS BEEN REMOVED, BECAUSE AN INDIVIDUAL IN PAPUA NEW GUINEA WAS OFFENDED BY IT."
I did that quest at lower level than 6, though im playing on Adept (I think..? I'll check, but i haven't changed it from what the game difficulty defaulted to)
i went with magic spells over a bow. Love my Elemental Flare spell!
Morning Steve. I have to jump over to my trading desk for a bit. But that's just stupid. What's next block 4377 because you can read it as hell upside down? Okay. Need a fresh cuppa and to get a few things done. Back in a bit.
Very...?
I doubt it was anyone actually involved in I.T who did this though. More what they call the "thought police".
This is sadly the world we live in. If it offends even a single person (Or, in some cases, not even 1 person....... Just someone who feels someone else is offended somewhere (yeah that's a real thing.....) it MUST have action taken........
.......unless it's the Starfield forum. Then it's fine!
It is very much true and quite commonly used. Obviously blocking it in a link is a bit silly but that's just the censoring mechanic being simplistic (like when they block Scunthorpe)
How's the Morrowind build coming?
2.5.3 - Dev Build 5 released
Changes Since Dev 4
Oblivion Remastered Support
Re-locked order of primary game plugins - changing this order can cause load issues for some plugin files
Added support for Movies and UE4SS mod types
Both should autodetect and properly configure most archives
Movies currently only checks for .bk2 files but virtualizes to the Movies directory just in case
UE4SS maps to the UE4SS Mods directory
KNOWN ISSUE
Currently only Data files show file conflicts. This is a tricky issue to solve, might take some time.
For Oblivion Remastered, files should be separated into Data, Paks, UE4SS, OBSE, and Movies directories depending on the mod types.
Now I'm glad I help off on updating. I'm usually jumping on the updates, but for once I'm glad to be sitting out the initial teething pains with OR. My 1 .esp file can survive being manually added for now ;-)
It never occurred to me they'd have to deal with conflict resolution across both .esp and .pak files. That could indeed take some time.
I am at the stage of trying to get my head around adding mods that aren't in the automated pack I installed, I have to do something with a toml file which starts with creating one, I've figured that bit out but I'm going to take a day off before I try and actually do the thing because I don't think I've got the brains to do it correctly today and I don't want to mess things up.
https://steamcommunity.com/sharedfiles/filedetails/?id=3473004877
https://steamcommunity.com/sharedfiles/filedetails/?id=3471738039
I haven't seen the little one yet. I took this before the mods to remove both layers of background fogs. I'll bet the same seen would look totally different with vivid skies, and only a fluffy cloud or two in the distance.