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In their requirements they have listed "Anniversary Edition DLC", but I currently do not have it enabled and haven't experienced any problems (with ~180 hours on this save file).
As in, it just sits at the bit before the menu comes up? In my experience, that means you've got a mod installed that's referencing something (in my experience AI packages,idk what other things it can happen with) in another plugin, which no longer exists in the other plugin.
For example, if you've got any patches for AI Overhaul, there's a decent chance one of them is outdated and referencing a package that no longer exists. Or if AI Overhaul is older than the current USSEP and references something in THAT which no longer exists.
Another mod I missed. Grabbing. Thanks for the info.
i can raise you..... this;
https://steamcommunity.com/sharedfiles/filedetails/?id=3471900552
(At first glance, this might not look like an issue, but.. it is)
I just read the scroll in the garden and restored them all, I have my free room for life so I get it. Do you think it's mods? I'm pretty much running vanilla. I have OBSE64 installed with the achievement enabler but that's it. Everyone was invisible when I got there. At least you don't need to fight through invisible critters to get to the fort. I had 4 invisible rats and two wolves to fight through. I just switched to my long sword and mashed the damn button LOL
At least I know where the devs got the idea for the wind district in Whiterun
https://steamcommunity.com/sharedfiles/filedetails/?id=3471945078
Actually Hyper it's much appreciated. That sounds like a perfect use of spid and skypatcher. I stopped using AI overhaul... I may reconsider that now.
Everyone else was invisible, except for him. Found it funny
Another thing is, despite using the reversal scroll, everyone in the inn (except him) is still invisible! Those outside are fine though...
I did have to kill a few invisible wolves, but my spells and sword made short work of them.
The free room is nice, but, i haven't been back there to make use of it.....
https://steamcommunity.com/sharedfiles/filedetails/?id=3471996275
I was going to make a comment about being light on your feet, but I didn't think she's get the reference ;-)
That's better, first cuppa didn't quite get the neurons firing. Lost track of time playing last night, and the painful yawning this morning tells the tale. I really have to stop doing this to myself, but in my defense Oblivion is every bit as addictive as Skyrim when you start getting into it, and I was getting into it LOL. Call this a 4 cuppa morning and I'll wear my dunce hat. It's also one of the biggest weeks in Earnings season... 5 cuppa?
Checking the hot sheets we have 49 new mods. An eclectic mixed bag with several catching the eye already. I'll wake the cat in a bit. The nectar of the divines needs a little time to work it's magic.
Good for you. It's important no matter where you live that your voice is heard.
Morning Steve, Coffee is life
https://steamcommunity.com/sharedfiles/filedetails/?id=3471940930
God rays, smooth shadow motion, active weather shifts... This game doesn't need an ENB, and in a lot of ways the vanilla combat and animations are superior even to SSE. It's true that it has that new game smell to the old cat as I never played it before, so sack of salt on my opinions, but frankly I'm thrilled and already thinking about a modded playthrough
Under the hood... I mentioned to hold off on updating MO2 to the new alpha yesterday, the old cat's whiskers were twitching, it wasn't ready yet. And, I was correct...
2.5.3 - Dev Build 4 was released two hours ago
Teething pains. There were also a couple of minor fixes, Libloot got updated, and they had to disable the tutorials as the new QT 6.9 library was messing with them...
As always you have to get the alpha builds from their discord
https://discord.gg/ZnUnxaNWCk