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Ilmoita käännösongelmasta
I'm supposed to be heading back to the lodge with Andreja, and I need to tell Walter the new ship is moving right along... Open the mission log to set course; and there's three new temples, and two new artifacts in my quests. I think the game is trying to get rid of me. LOL
I might as well get caught up before I go back to the lodge. I didn't think I would see any of those until I spoke with Vladimir again. The game thought otherwise. Interesting side note. All of the temples that appeared on their own were located in star systems I had completely scanned, even if only one planet was surveyed. (I have my own rule, fully survey every world you land on.)
I guess you can make some choices without knowing you made them as well.
The island might be Roscrea. As for whats actually in the mod if you line it up with skyrim its in the reach on the border with hammerfall. they started there because its the farthest from morrowind and wouldnt clash with the mainland morrowind mod. Karthwasten and dragon star are the main cities about on par with Balmora or the basegame morrowind cities content wise. theres a few small towns and reachmen camps for secondary settlements supposedly Markarth and the rest of the reach are coming soon but thats been the word for 4 years now. as you guessed it doesnt use TES5 or even TES 4 lore its all based on morrowind books and in home of the nords case the mobile spin off shadowkey.
as for the comment about dragon star being in skyrim. per the mods lore wwhich built of shadowkey. hammerfall and skyrim fought a war during the events of arena when that ended with pat of dragon star under nord rule in the mod its and east west berlin style thing with the crowns running half and nord Jarl running the other well the empire tries and keeps both sides from killing each other
I remember months ago having a few 'pop' into the mission logs, but when I landed at the anomaly I ended up eating desk until I talked to Vladimir, and then everything was fine. This just caught me off guard. I can head cannon the ship getting a flash update from the eye.
This time I knocked off the temples, and when I switched over to artifacts a new temple popped up. I did them all then returned to the Lodge. Took Andreja to her room, and spoke with Walter first, then added the artifacts to the armillary. It triggered Mateo's dialog, and ended with Vladimir needing help on the eye. I'll order the flowers now.
It really did feel like a switch got flipped on. It makes me wonder if I crossed off one too many ticks on a list somewhere. I left the Lodge with a lead on the second temple, and came home with 3 artifacts, 7 powers, and basically triggered the lead up to High price to pay. That seem a bit fast tracked to me.
edit this mod and issue: https://www.nexusmods.com/skyrimspecialedition/mods/84588?tab=bugs
This was a vanilla+ restart I'm using to create a series of character saves at different points in the MQ. The weird part is I am wanting to fast track the pre and post Unity saves. Then I can scrap this play through and get to modding the game. I just didn't expect the PK to mind read me and then help me out LOL.
Glad you got that sorted out. I wouldn't have thought to look there for a random crash. Nice catch
Welcome to the dark side Bwahahahaha ;-)
Ah'vrie wishes you well. It is Morndas the 1st of Sun's Height and another sticky predawn here on warm sands. Wage slaves lament, the weekend is over. Hide if you can or work if you must, it's Morndas again. The blessed moons have set, and it is once again time for this one to tend the inn for our most honored guests. Excuse please while the fires are stoked, and fresh water is put to the boil.
Our brew of the day is Inspirazione a Napoli, and we'll be baking Sweet Loren's Lemon cookies is a little while (The old cat is not sure a healthy biscuit can be trusted but...) Checking the hot sheets we have 45 new mods. Plenty of bimbos, himbos, accessories, patches, and goofs to wade through. Let's see what catches the eye today over a fresh cuppa
pastprogression released a guide for combining Fnis and Nemesis as a first mod. Welcome
https://www.nexusmods.com/skyrimspecialedition/mods/123088
Simple clean instructions for MO2 as a first mod... This one gets a cookie. Endorsed
LidsS3L3L released Rorikstead House as a first mod Welcome (And a JP version)
https://www.nexusmods.com/skyrimspecialedition/mods/123036
"Add a house to Rorikstead. A property with a bath and toilet." and a horse... at least this one has their priorities straight LOL. Thanks
Unorthodox378 released Solitude Re-Cut Restored Locations NPCs Items and More
https://www.nexusmods.com/skyrimspecialedition/mods/123045
Their second mod working towards re-creating cutting room floor. Thanks
Borgut1337 released Optimised Scripts for OBIS SE
https://www.nexusmods.com/skyrimspecialedition/mods/123047
"Optimised versions (mostly small micro-optimisations) of some of the scripts used by the OBIS SE" Thanks, Welcome back.
And finally our mod of the day comes from EdmondNoir Sound the trumpets
Edmond's Nature Series - BIRDS
https://www.nexusmods.com/skyrimspecialedition/mods/123068
"Adds Ravens, Pheasents, Seagulls, flocks of birds and bats flying around skyrim, and includes unique audio for Bone Hawks, and places more Bone Hawks around vampire lairs, and Adds ghosts ravens and undead bone hawks to Soul Cairn, and includes more placed hawks and Hawk nests." They look good. Maybe a few too many circling Solitude, but the old cat does like the seagulls. This one gets a cookie, needs testing. Tracking
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open!