The Elder Scrolls V: Skyrim Special Edition
Avrie 15 ธ.ค. 2016 @ 8: 07am
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Old Farts' Coffee House
https://steamcommunity.com/sharedfiles/filedetails/?id=2248436202
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If you're new to Skyrim, or just having problems, and not sure where to begin ... Just ask. All are welcome, If you can grow pubic hair you're already an old fart to someone.

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Keep it clean (mostly) While the game is listed as mature, a lot of the people aren't
Keep it civil (always) arguing a little is fine, just keep it friendly

Move over young ones ... Gramps moved back in.
แก้ไขล่าสุดโดย Avrie; 28 ธ.ค. 2020 @ 5: 00am
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กำลังแสดง 96,196-96,210 จาก 127,892 ความเห็น
Sorry Vlad, I haven't and probably never will. Cutting Room Floor is a hard requirement, as well as USSEP, and there are some soft requirements. It may conflict with inn/tavern mods, such as maybe The Coffee House and my Free Coffee and Tea mods.
Oh, didn't realise it had CRF as a hard requirement now. Bleh, no thanks, don't like that mod. Shame, I used to like it in Oldrim, but tbh I'm happy with Extended Stay - doesn't let you change the price per location but it's still a bit of a tweak - and various specific tavern makeovers.
โพสต์ดั้งเดิมโดย gnewna:
I haven't, but neither is version dependent (no SKSE plugin) so I can't think of any reason they would have an issue?

โพสต์ดั้งเดิมโดย Altbert:
Sorry Vlad, I haven't and probably never will. Cutting Room Floor is a hard requirement, as well as USSEP, and there are some soft requirements. It may conflict with inn/tavern mods, such as maybe The Coffee House and my Free Coffee and Tea mods.
I wasn't so worried about them working on 1.6.640 as I was regarding working with other mods and how they performed in general so yeah didn't even think about the Inn. Nothing is allowed to mess with the Inn. I'm not going to bother with it - sometimes when in doubt you ask and in the mean time you ask yourself "why?". Think the eyes got bigger than the stomach. Thanks to both of you.
โพสต์ดั้งเดิมโดย gnewna:
Oh, didn't realise it had CRF as a hard requirement now. Bleh, no thanks, don't like that mod. Shame, I used to like it in Oldrim, but tbh I'm happy with Extended Stay - doesn't let you change the price per location but it's still a bit of a tweak - and various specific tavern makeovers.
Oh Extended Stay looks interesting. I'll take a look. Thanks.
Fair! If you want a much more lightweight option for literally just 'you can change the global price of tavern rooms and also if you want you can set a price for three, seven and thirty night stays' (or soemthing like that? I think those are the increments) then Extended Stay https://www.nexusmods.com/skyrimspecialedition/mods/156/ is a nice light little mod, it does require using the console to change the prices, or probably a quick xedit thing would do the trick. But it works out of the box for the multiple night stay thing (nice if you want to set up a base of operations in the Bannered Mare or whatnot for a month or so...)
oop, cross post! I also like the campfire addon (placeable storage that you can eg put behind the bar or in your tavern room)
โพสต์ดั้งเดิมโดย Vlad 254:
Has anyone used... GTFO My Room[www.nexusmods.com]
I use GTFO My Room[www.nexusmods.com] - basically hardly know it is there; it just sits in the background doing it's thing.

I use Extended Stay[www.nexusmods.com] - works fine no hassles.

Both have been in my build for many years.
แก้ไขล่าสุดโดย smr1957; 19 ก.พ. 2023 @ 4: 28pm
Vlad, that's probably the reason I never have hundreds and hundreds of mods in my load order. I like the vanilla game and may want to add some mods that I think change the game for the best, but for the most only minimal environmental changes, but nothing to the extraordinary!
โพสต์ดั้งเดิมโดย gnewna:
oop, cross post! I also like the campfire addon (placeable storage that you can eg put behind the bar or in your tavern room)
I saw the patch for Campfire. I've been using Campsite but fr now I made the note to test when I get to that part of the load order.

โพสต์ดั้งเดิมโดย smr1957:
โพสต์ดั้งเดิมโดย Vlad 254:
Has anyone used... GTFO My Room[www.nexusmods.com]
I use GTFO My Room[www.nexusmods.com] - basically hardly know it is there; it just sits in the background doing it's thing.

I use Extended Stay[www.nexusmods.com] - works fine no hassles.

Both have been in my build for many years.
Good to know as far as using with them with the Inn. When i get to that part of the load order i have some decisions to make.

โพสต์ดั้งเดิมโดย Altbert:
Vlad, that's probably the reason I never have hundreds and hundreds of mods in my load order. I like the vanilla game and may want to add some mods that I think change the game for the best, but for the most only minimal environmental changes, but nothing to the extraordinary!
Yeah it's a constant balancing act as far as that goes. I'm trying to eliminate mods not add them as I already have far too many for the guide but i want them all in my game :destruction:.
โพสต์ดั้งเดิมโดย Altbert:
โพสต์ดั้งเดิมโดย alexander_dougherty:
01110010 10110001 11101010 10101010 10111100
Or for some "easier" reading:
Decimal: 492.611.218.108
Hexadecimal: 72 B1EA AABC
Octal: 7 126 172 525 274
Either way, doesn't make any sense!
lol, if I have to explain the joke.....
i have an oddest of crashes in a game, which is otherwise very stable. Looks like game likes to crash, when ever I am giving arrows to my followers.

It just crashed, when I gave 70 arrows for Lucien. It did that before with Inigo as well.

I don't think it has crashed with vanilla followers yet, but I have no idea why it would be crashing with custom ones.
Morning, I'm lurking again. Coffee is slowly doing it's thing... 57 new; I'll wake the cat in a bit
โพสต์ดั้งเดิมโดย Ilja:
i have an oddest of crashes in a game, which is otherwise very stable. Looks like game likes to crash, when ever I am giving arrows to my followers.

It just crashed, when I gave 70 arrows for Lucien. It did that before with Inigo as well.

I don't think it has crashed with vanilla followers yet, but I have no idea why it would be crashing with custom ones.

Huh. Does it happen with different kinds of arrows?
Goooooood Morning Tamriel!

Ah'vrie wishes you well. It is Morndas the 20th of Sun's Dawn and wage slaves lament, the weekend is over. Hide if you can or work if you must, it's Morndas again. The blessed moons are new and the hunters all live to drink another day. Anyway, Ah'vrie has an inn to tend so excuse please while the fires are stoked, and fresh water is put to the boil...

Brew of the day is Inspirazione a Venezia, and the biscuits are Toll House. Checking the hot sheets we have 58 new with all the usual bimbos, himbos, patches and goofs. Let's see what catches the eye over a fresh cuppa.

Lobo22CM released 2 alternate start mods... as first mods, welcome
https://www.nexusmods.com/skyrimspecialedition/users/136389158?tab=user+files
A prisoner if fort Greenwall, or The Hall of Origin

These are not ASLAL locations, but standalone alternate start mods. The hall is interesting. You create the character there, and equip yourself from a chest with some basic starting equipment, then it's pick a portal for a one way trip. Read the mod pages.

Here we go with the castles again :steamfacepalm:

SphereOfChaos released Bluff Home as a first mod. welcome
https://www.nexusmods.com/skyrimspecialedition/mods/85290
"Bluff Home is an immersive home located just Northeast of Swindler's Den (Cell -11,0)" Not dissing the mod, typical noobish overkill. Lot's of displays, mannequins, interactive lighting, even a selectable glass roof, but you know; it's "immersive" :steammocking:

Laghetto Gaming released Darkfall Manor
https://www.nexusmods.com/skyrimspecialedition/mods/85388
"It's finally here. A cozy home close to Whiterun area. Now with Npcs." Cozy? castles are never cozy, or immersive, and filled with servants? Right; totally immersive. :steammocking:

Sky91 released Darkwood Castle
https://www.nexusmods.com/skyrimspecialedition/mods/85072
"Modifies SpleenOfGod's Heartwood Castle into a more gloomy, sinister athmosphere with mystical elements and Dawnguard influences - Extra features for Vampire Characters."

And on the other hand... A Whiterun cottage in the far northwest, but no snow?

Puneumadqb released Ashwind Cottage (a WIP)
https://www.nexusmods.com/skyrimspecialedition/mods/85375
"A wizard's house in a secluded location in the far northwest of Skyrim. You can forget about everything and spend your time in peace. New breeds of ash yam, recipes, new equipment and crafting furniture, etc. will be added."

Perfect if you're role playing a hermit. It's no where near anything, but nicely done.

Let's see... snozz2004 evidently got tired of adding NPCs everywhere

Realistic Crates
https://www.nexusmods.com/skyrimspecialedition/mods/85361
Not bad, but we already have better. The weathering looks good.

Cthorthu released The Old Whiterun
https://www.nexusmods.com/skyrimspecialedition/mods/85373
"This mod replaces wood textures of Whiterun city (4K). Other buildings like farms near Whiterun and Hearthfire manors will also use some of these textures."

Okay, the old cat has to admit this is a very interesting look. "REALLY" weathered. It makes the city look as old as Windhelm, but loses none of the original charm of the city. The old cat is not sure exactly what type of build this would work with, but it's really well done. Have a cookie.

glimfeathers released Talking Trains Speechcraft
https://www.nexusmods.com/skyrimspecialedition/mods/85350
"Talking Trains Speechcraft allows the player to raise their Speechcraft skill by talking to NPCs." What? Well it is "SPEECHCRAFT" Have a cookie for giving the player a reason to talk to everyone in game.

(BTW - The old cat missed their first mod a few days ago. It allows you to spend dragon souls to re-distribute your perk points (the same way as the end of Dragonborn) but will cost three dragon souls.)
Shrine of Rededication - An Attribute Reset Mod
https://www.nexusmods.com/skyrimspecialedition/mods/77162

LonelyKitsune released Native EditorID Fix
https://www.nexusmods.com/skyrimspecialedition/mods/85260
"SKSE plugin that adds/extends EditorID lookup functionality and makes the engine's string formatting safer" This is an interesting "Engine/SKSE" extension that allows full lookup functionality between EditorIDs and forms in a way the engine itself can take full advantage of. It also potentially fixes several buffer overflow CTDs.

It looks interesting and you really want to read the mod page. Will need testing in game.

And finally, we'll give the top slot to MD again today...

Parallax Bridges and Roads 4k-2k
https://www.nexusmods.com/skyrimspecialedition/mods/85285
"Simple retexture of Skyrim's bridges. 4k-2k texture sizes. SMIM and Blended Roads compatible. 2 different texture styles to choose from.
Update! Now added new road textures"

Lot's of choices. Smim/blended roads compatible bridge textures with or without parallax and edge dirt. New textures for use with Blended roads. And even a set of optional weathered textures with a little moss... The optional textures look really good. 2 cookies

And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat and the wenches will serve you. We-B-Open! :steamhappy:
โพสต์ดั้งเดิมโดย alexander_dougherty:
lol, if I have to explain the joke.....
I'm not very good with jokes ... think I'm a bit too serious!
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วันที่โพสต์: 15 ธ.ค. 2016 @ 8: 07am
โพสต์: 127,892