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I wasn't so worried about them working on 1.6.640 as I was regarding working with other mods and how they performed in general so yeah didn't even think about the Inn. Nothing is allowed to mess with the Inn. I'm not going to bother with it - sometimes when in doubt you ask and in the mean time you ask yourself "why?". Think the eyes got bigger than the stomach. Thanks to both of you.
I use Extended Stay[www.nexusmods.com] - works fine no hassles.
Both have been in my build for many years.
Good to know as far as using with them with the Inn. When i get to that part of the load order i have some decisions to make.
Yeah it's a constant balancing act as far as that goes. I'm trying to eliminate mods not add them as I already have far too many for the guide but i want them all in my game
It just crashed, when I gave 70 arrows for Lucien. It did that before with Inigo as well.
I don't think it has crashed with vanilla followers yet, but I have no idea why it would be crashing with custom ones.
Huh. Does it happen with different kinds of arrows?
Ah'vrie wishes you well. It is Morndas the 20th of Sun's Dawn and wage slaves lament, the weekend is over. Hide if you can or work if you must, it's Morndas again. The blessed moons are new and the hunters all live to drink another day. Anyway, Ah'vrie has an inn to tend so excuse please while the fires are stoked, and fresh water is put to the boil...
Brew of the day is Inspirazione a Venezia, and the biscuits are Toll House. Checking the hot sheets we have 58 new with all the usual bimbos, himbos, patches and goofs. Let's see what catches the eye over a fresh cuppa.
Lobo22CM released 2 alternate start mods... as first mods, welcome
https://www.nexusmods.com/skyrimspecialedition/users/136389158?tab=user+files
A prisoner if fort Greenwall, or The Hall of Origin
These are not ASLAL locations, but standalone alternate start mods. The hall is interesting. You create the character there, and equip yourself from a chest with some basic starting equipment, then it's pick a portal for a one way trip. Read the mod pages.
Here we go with the castles again
SphereOfChaos released Bluff Home as a first mod. welcome
https://www.nexusmods.com/skyrimspecialedition/mods/85290
"Bluff Home is an immersive home located just Northeast of Swindler's Den (Cell -11,0)" Not dissing the mod, typical noobish overkill. Lot's of displays, mannequins, interactive lighting, even a selectable glass roof, but you know; it's "immersive"
Laghetto Gaming released Darkfall Manor
https://www.nexusmods.com/skyrimspecialedition/mods/85388
"It's finally here. A cozy home close to Whiterun area. Now with Npcs." Cozy? castles are never cozy, or immersive, and filled with servants? Right; totally immersive.
Sky91 released Darkwood Castle
https://www.nexusmods.com/skyrimspecialedition/mods/85072
"Modifies SpleenOfGod's Heartwood Castle into a more gloomy, sinister athmosphere with mystical elements and Dawnguard influences - Extra features for Vampire Characters."
And on the other hand... A Whiterun cottage in the far northwest, but no snow?
Puneumadqb released Ashwind Cottage (a WIP)
https://www.nexusmods.com/skyrimspecialedition/mods/85375
"A wizard's house in a secluded location in the far northwest of Skyrim. You can forget about everything and spend your time in peace. New breeds of ash yam, recipes, new equipment and crafting furniture, etc. will be added."
Perfect if you're role playing a hermit. It's no where near anything, but nicely done.
Let's see... snozz2004 evidently got tired of adding NPCs everywhere
Realistic Crates
https://www.nexusmods.com/skyrimspecialedition/mods/85361
Not bad, but we already have better. The weathering looks good.
Cthorthu released The Old Whiterun
https://www.nexusmods.com/skyrimspecialedition/mods/85373
"This mod replaces wood textures of Whiterun city (4K). Other buildings like farms near Whiterun and Hearthfire manors will also use some of these textures."
Okay, the old cat has to admit this is a very interesting look. "REALLY" weathered. It makes the city look as old as Windhelm, but loses none of the original charm of the city. The old cat is not sure exactly what type of build this would work with, but it's really well done. Have a cookie.
glimfeathers released Talking Trains Speechcraft
https://www.nexusmods.com/skyrimspecialedition/mods/85350
"Talking Trains Speechcraft allows the player to raise their Speechcraft skill by talking to NPCs." What? Well it is "SPEECHCRAFT" Have a cookie for giving the player a reason to talk to everyone in game.
(BTW - The old cat missed their first mod a few days ago. It allows you to spend dragon souls to re-distribute your perk points (the same way as the end of Dragonborn) but will cost three dragon souls.)
Shrine of Rededication - An Attribute Reset Mod
https://www.nexusmods.com/skyrimspecialedition/mods/77162
LonelyKitsune released Native EditorID Fix
https://www.nexusmods.com/skyrimspecialedition/mods/85260
"SKSE plugin that adds/extends EditorID lookup functionality and makes the engine's string formatting safer" This is an interesting "Engine/SKSE" extension that allows full lookup functionality between EditorIDs and forms in a way the engine itself can take full advantage of. It also potentially fixes several buffer overflow CTDs.
It looks interesting and you really want to read the mod page. Will need testing in game.
And finally, we'll give the top slot to MD again today...
Parallax Bridges and Roads 4k-2k
https://www.nexusmods.com/skyrimspecialedition/mods/85285
"Simple retexture of Skyrim's bridges. 4k-2k texture sizes. SMIM and Blended Roads compatible. 2 different texture styles to choose from.
Update! Now added new road textures"
Lot's of choices. Smim/blended roads compatible bridge textures with or without parallax and edge dirt. New textures for use with Blended roads. And even a set of optional weathered textures with a little moss... The optional textures look really good. 2 cookies
And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat and the wenches will serve you. We-B-Open!