The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Avrie Dec 15, 2016 @ 8:07am
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Old Farts' Coffee House
https://steamcommunity.com/sharedfiles/filedetails/?id=2248436202
A fully licensed franchise of Ilja's Forum Works Ltd. (all rights reserved)

If you're new to Skyrim, or just having problems, and not sure where to begin ... Just ask. All are welcome, If you can grow pubic hair you're already an old fart to someone.

This is just a place to hang, chat, ask questions, and get abused by forum regulars. Feel free to drop by ... We might not have all the answers, but we probably already know the people that do, and we will be happy to help.

Bashing, spamming, self promoting, advertising, and trolling will simply provide us with target practice and make you look really lame. Please leave politics and religion at the door as well.

Personal attacks against forum guests based on country, race, ethnicity, and lifestyle preferences will not be tollerated in any way ... Period, and we will be enforcing the moderators rules around here ... Period

Keep it clean (mostly) While the game is listed as mature, a lot of the people aren't
Keep it civil (always) arguing a little is fine, just keep it friendly

Move over young ones ... Gramps moved back in.
Last edited by Avrie; Dec 28, 2020 @ 5:00am
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Showing 60,721-60,735 of 127,714 comments
Uncle64 Apr 23, 2021 @ 2:01am 
LoL
Calling Unemployment service for follow up phone meeting, must do it today
Greats whit one computer voice that says, you have now place 122 before you in line :steambored:
Last edited by Uncle64; Apr 23, 2021 @ 2:02am
Uncle64 Apr 23, 2021 @ 2:28am 
Down to 13 now after only 35 minutes :steambored:
Uncle64 Apr 23, 2021 @ 2:47am 
58 minutes in line for one call that takes 5 minutes :steamfacepalm::steamthumbsdown:
Avrie Apr 23, 2021 @ 3:33am 
LOL I woke to a question post on a 3 year old picture asking me what mods I was using, looked like I was testing LODs in a new build. Even then my typical build was about 350~400 mods... Sure, let me just jot those down for you :steamfacepalm:

The worst part is it made me realize I've never written any of my mod lists down anywhere once the build is done. I had no way to answer if I wanted to LOL.
Originally posted by Avrie:
LOL I woke to a question post on a 3 year old picture asking me what mods I was using, looked like I was testing LODs in a new build. Even then my typical build was about 350~400 mods... Sure, let me just jot those down for you :steamfacepalm:

The worst part is it made me realize I've never written any of my mod lists down anywhere once the build is done. I had no way to answer if I wanted to LOL.
You can write them down and figure out which files come from which mods, would take forever and you would probably miss a few though.... might want to jot down the main ones though for reference...
Avrie Apr 23, 2021 @ 3:49am 
I have a list while the build is being done Alex, I just really don't keep them for reference. Each build is unique to the character for me... keeps it fresh. IE: I don't add 2 handed weapons in a mage build type of thing. It was a valid question and I wasn't rude or anything. It just made me realize that for me it was like asking what color underwear I had on that day three years ago ... I had no idea. Anyway it's time to wake the cat.
Avrie Apr 23, 2021 @ 4:33am 
Gooooood Morning Tamriel!

Avrie wishes you well. It is Fredas the 23 of Rain's Hand thank the divines and wage slaves rejoice the weekend is nigh. It's another chilly predawn here on warm sands but the blessed moons have set, the paths are closed and it is once again time for this old cat to tidy the inn for his most honored guests. Excue please while the fires are stoked and fresh water is drawn for the kettles...

Brew of the day is Envivo Lungo, and the biscuits are Toll House. Checking the hot sheets we have 30 new. Looks like we have a mixed bag today. Let's see what catches the eye. As always we welcome the new mod authors to the community.

sn2113 released Red Diamond Imperial Shield Replacer SE
https://www.nexusmods.com/skyrimspecialedition/mods/48951
A first blender project. Replaces the heavy Imperial shield. Welcome

SanneARBY released Recluse's Shack
https://www.nexusmods.com/skyrimspecialedition/mods/48910
Well, other than the giant mushrooms outside it's a nice little lore friendly farm house in the middle of the swamps near nothing at all. Nicely cluttered. Welcome

OisinR released Quieter Armoured Trolls
https://www.nexusmods.com/skyrimspecialedition/mods/48918
Does what is says. reduces the annoying breathing sounds of armored trolls in the game. This one gets a cookie.

dopesan released a WIP WOODLAND - Forest Overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/48926
Covers Pines and Aspens for now. No DLC trees yet, and it's missing LODs. It looks like this is being geared towards potato systems. We'll keep an eye on it for now.

xiaoxiao181 released an early WIP Tamriel Expansion Pack - Skyrim Supplementary Content
https://www.nexusmods.com/skyrimspecialedition/mods/48925
"this mod aims to expand on the vanilla content by adding what I believe to be missing content, such as an extensively higher npc population, more cities both larger and smaller, edgier personalities expressed through hair and/or feather colors, an extremely large range of additional quests, dungeons, dialogue, and fixes for missing recipes that should be obvious."

Ambitious as a first mod ... Not holding my breath LOL but welcome

subhuman0100 released 4 today, Mostly code tweaks / fixes for three mods to reduce Papyrus spam, and a stand alone tweak to the dead body clean up script that also carries forward USSEP fixes.
https://www.nexusmods.com/skyrimspecialedition/users/102834443?tab=user+files

Ambitian followed up buyable torches with three "pet" mods
https://www.nexusmods.com/skyrimspecialedition/users/103772488?tab=user+files
Skeevers, Skeletons, and a flaming mut... What, no pet spiders? LOL

Let's finish up with Nicos Dragon Shield SE
https://www.nexusmods.com/skyrimspecialedition/mods/48946
"Featuring artwork from Markswallartdecor from Etsy (with his permission)" very interesting pattern. Located at the throat of the world, but also craftable at the forge. This is a late game shield as it's equal to dragon bone/scale stats and requires the dragon smithing perk to buff. Nicoroshi has a great eye for detail. Worth a look and a cookie.

And that will do for today. The fires are stoked, the kettles scrubbed, and the floors are swept. Have a seat by the fires and warm your bones. We-B-Open! :steamhappy:
smr1957 Apr 23, 2021 @ 4:52am 
Originally posted by Eternie:
Originally posted by Stormsong the Fallen:
Pulling this out because it bears repeating. You are very likely missing stuff from your game if you skip this step, even if it runs.

Is there a video of how to do it ... for any newbie that wants to check if their bash patch is being forwarded correctly? Especially with so many different versions of Xedit.
Or a clear step by step instruction?
Got you covered, Eternie:
GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V
Avrie Apr 23, 2021 @ 5:19am 
Good catch Speed and please report it to the author. It was a first mod, but that's an error you simply can't ignore.

OF course if it is a replacer mod it doesn't require a plugin anyway, just properly named textures/meshes. They'll learn ;-)
Last edited by Avrie; Apr 23, 2021 @ 5:21am
smr1957 Apr 23, 2021 @ 5:46am 
Originally posted by smr1957:
Originally posted by Eternie:

Is there a video of how to do it ... for any newbie that wants to check if their bash patch is being forwarded correctly? Especially with so many different versions of Xedit.
Or a clear step by step instruction?
Got you covered, Eternie:
GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V

And here is a rough step by step from my notes:

First, you need to see what is conflicting. To do so you need to Apply filter:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278425020
I use the Apply filter option as opposed to Apply filter to show conflict option, as It shows much more information and allows me to see the overall picture of how the mods are interacting.
After clicking on Apply filter, a box with option will popup - this is how the options should be set up:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278426075
Once you have set it up as shown, click on Filter, the filtering process will take a while to run, depending upon the size of your build. Once it has finished running, you should see something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278427441
Then, you need to expand the left hand pane, as shown and described below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278440907
Now, in the right hand pane, right click and select Hide no conflicts from the drop down:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278441842

You then, in the LH pane, click on records that show as red, and you will see that record and the records overwriting it in the right hand pane (sometimes (as in Container records or Leveled List Records, there will just be a blank space overwriting it).
Now, using an example of resolving a conflict Cutting Room Floor and Relationship Dialogue Overhaul:
https://steamcommunity.com/sharedfiles/filedetails/?id=2256786290

The two options are, in the RH pane, just dragging and dropping the overwritten records directly into the offending mod's record, thus replacing them (the quick method), or by, in the LH pane, selecting the record being overwritten (the one in red), and using the Copy to override function (which is in many cases is a better option) and either creating a new patch, or (especially in the case of an existing Bashed Patch, moving those records into the patch). Of course, if you already have a Patch (such as a Bashed Patch), you would just drag and drop the records into the existing Bashed patch.

Copy To Override
1. Left click on the + next to the mod you wist to edit, this expands the mod and lists its components.
2. Left click on the + next to the category (e.g. - Armor); this will expand the section and list all the items.
3. Left click and select any/ all the items you wish to change - either by slecting just one record or by outlining and holding down the left mouse button, or selecting individually while holding down the Control key (for none adjacent records) for multiple records.
4. Right click on any one of the now highlighted records
5. From the drop down menu, left click on Copy as override into...
6. If you get a popup warning, click Yes, I am absolutely sure
7. In the large box that appears, that asks "Which file do you want to add this/these record(s) to? Check the box <new file>.esp (this is the usual, so we will keep it simple) and give it a name, or, select the .esp you wish to copy that record into by ticking the box (for, example, ticking Bashed Patch if you are modifying that).
8. If it is a new record that you selected, The box that pops up now will ask you to name the new file - give it something that works for you - e.g. Lower weights, and then click okay
9. If it is a new .esp, Now check at the bottom of the mod list in the LH pane. Your new .esp will be listed there.
10. If you copied the record to an existing Patch, you will see that record appear now in that patch.

Do editing of records strictly sequentially, so that the masters stay in order (not that it matters, the game adjusts anyway, but it is easier to see the masters for a patch if they are in order - but if they are not, don't worry - there is no need to reorder them (in fact, doing so may break things - so best not to reorder anything - new versions of xEdit don't allow you to do so anyway).

Once you are finished, close - make sure the Backup box is checked when that option box showing the changed records comes up. Then Click okay in that box, xEdit will close, and your changes will now be in place.

The backups are stored in the game's Data folder in a folder titled SSEEdit Backups.
Last edited by smr1957; Jun 19, 2021 @ 9:34pm
smr1957 Apr 23, 2021 @ 5:56am 
Oh, and once again I would like to thank all the Coffee House members, especially the long standing ones, for posting in the Advisory thread in Oldrim that what I posted should be taken for fact, and that anyone who says otherwise should be ignored! All those posts were much appreciated! Because, you know, when a leading member of the community is attacked and accused of posting wrong information, we should all quickly jump on it and stamp out that wrong information - I know I do - and I do it for anyone here. So thank you all for that support - again, it was exactly what I expected from the coffee house!
Last edited by smr1957; Apr 23, 2021 @ 5:56am
smr1957 Apr 23, 2021 @ 7:58am 
Well, I think Etienne needs to return to Skyrim to test out the last few areas he hasn't been to (Winterhold, being one) and then a quick circle of the map to make sure of things, and, finally, start up a new game for a final test.
Avrie Apr 23, 2021 @ 8:01am 
Originally posted by SpeedFreak1972:
I can confirm that the issue is now fixed looks good in LOOT

Thanks...
smr1957 Apr 23, 2021 @ 2:55pm 
Well, Etienne is back in Skyrim - and back with his crew:
https://steamcommunity.com/sharedfiles/filedetails/?id=2466017781
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