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It's all personal choice, and so is the perception of balance which is why I get hot under the collar when mods like ordinator break stealth, and bows in favor of pointy sticks and call it balance, then add twin autofiring dwarven wrist cannons to the game ... balance?
You just have to find the mix that works for you. Ordinator is a really good mod, you'll want the Skyrim uncapper, and download Dirty Weasles uncapper.ini file for Ordinator. you can't play that mod without boosting the number of perk points you get in the early game.
(character is an imperial)
Deadly Encounters--Sands of Time will make your life a living h.ell.
Kilroy wants to know why I am rolling on the floor laughing.
I will definitely never match that.
Thats why I've never used Legendary and stuck with Master as I've seen several post that said basically the same thing as that for which you just did.
Well then what are they would love to see if they are available for SSE? Currently I'm using "Skytest-Harder Creatures" if there are better ones I'd love to check them out.
Now as for SkyTEST there is about a 1/2 dozen of them for which is listed 2 I'm not interested in one of which is a German translation and the other is a fix for "Dwarven armored mud crabs" or something like that there.
I've got SkyTEST-Harder Creatures and SkyTEST Realistic animals and Predators mods.
I'll have to check the others and see about Wildcat and RAID .
@DragonMaster sorry about that things picked up a bit after replying to you yesterday. Seems like you've got a couple good reccommendations. I use a different animal mod but SkyTEST is just fine too :). In general though: Wildcat, Ordinator (I don't necessarily agree you need too many extra perks, but some is nice. The mod itself provides ways to get some extras in its own and my uncapper gives an extra at level 2 and then one extra every 20 levels), RAID, both parts of Skyrim Revamped, Scarcity and Economy and Speechcraft overhaul.
Without going into every one individually; outside you're alright things are just a bit more fun. the AI is smarter and can see you from further off. Bandits behave like they've actually fought before, and don't poke the bears.
Early on you're going to have to scrape together some gear from some scuffles or immediately start making it yourself because buying things reasonably requires a couple points Speech. As for loot, it's largely mundane in the open world. Every now and then there will be something shiny but the chests to be excited about are in the dungeons, specifically the boss chests. You'll want to take those smaller quests from unimportant NPCs because dungeon delving is NOT an easy early game activity anymore, they're scary. You'll want a follower, 15-20 levels or both. As a note I've pushed exp down a bit with the uncapper. I'm level 13, 64 hours into my file. I've only managed to take ou Saarthal and a handful of bandit caves.
Once you get to that 15-20 you can start taking on some of those deep delves more regularly. This is also when you can start seriously considering the guilds. You have to hold off for a bit at the start because the guilds like sending you into dungeons right away, and you'll die. A lot. Oh and the main quest is a more viable option now too if you want to chase that. 20-40 feel a lot like normal Skyrim just harder and with a new enemy here and there with some cool spells, which is fine for me after all, I quite like Skyrim. If you've taken on the main quest, I use a few dragons mods to make those feel like dragons. In vanilla I genuinely feel like the people of Skyrim can handle the problem without me. If the dragons didn't do the whole coming back from the dead thing, I could leave the task to Aventus and Sofie while I run about trying to collect Thane titles like trading cards.
After 40, things diverge again. Many new creatures start spawning, some on the world, most in the dungeons. Many of the magical creatures use Apocalypse (the magic mod) spells. Here you can start trying those quests where the entire thing basically revolves around one big bad. Red Eagle, Morvarth, etc. You wait this long for them because you want to have a few options when you engage them. Aside from being just plain strong, they also have mechanics. One of the Gaulderson brothers has an elemental cloak/shield spell that rotates. When it's on lightning it's not just a lightning cloak but it also makes him impervious to lightning based damage, fire same thing, ice same thing. Red Eagle does some crazy ♥♥♥♥ won't spoil, pro tip though, bring flame resist pots.
Anyway, it's not for everyone but I like my game having some relatively distinct "phases."
It's been a while since I posted, so I thought I'd better pop in to let you all know I'm still around lol.
I'm melting in the heat over here in UK, so my brain has slowed to a crawl and everything is simply too exhausting.
I'm even having noob issues with my build. I tried everything to get it to load this morning, until I eventually remembered to load an earlier exterior save and then load the extremely demanding most recent save from in game lol.
And the reason why the most recent save was so demanding? I'd saved inside a house, with three followers and six 'recruits' in tow - and all of us were overburdened with loot :)
Yep, Surf's up to his usual tricks of straining everything until it breaks!
And I've only just started playing lol
Had this redoux of Meeko and Vigilance in my load order forever and I finally got around to playing it (Meeko is the black dog and Vigilance is the white one).
https://steamcommunity.com/sharedfiles/filedetails/?id=1426367094