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You need to have invested perk points into the skill.
If you are not getting them back, it is a bug.
anyway you only get skill points refunded(back) if you spent skill points in them.
if you didn't light up any of the stars in the tree you make legendary you don't get any of thoose refunded when you make it legendary.
the message says you get your skill points refunded, if you spent 0 points you get 0 points back not that hard to understand.
have no clue what you mean here, did you level it back up to 100?
why not provide a screenshot of the skill you're trying to make legendary?
When you make a skill legendary, you do not get SKILL POINTS back, you get the PERK POINTS that you have spent in that skill back.
Skill point - use the skill (like sneak a lot without getting detected) and the skill goes up one point (you hear a sound and "Sneak increased" appears on your screen), gain enough of these skill level ups and your character gains a character level
Perk point - that is the point that allows you to buy one special perk (such as "Ebony Smithing") per character level up.
The whole point is, that if you maximize all your skills to 100, you won't be able to level up any further, which used to be the case in the old Skyrim before a certain patch, because you reached 100 in all skills at character level 81 and that was it. No more character levels could have been gained.
If you just rush a skill to 100 (like by crafting a huge amount of items at the Forge to raise your Smithing) and you do not spend any perk points in it, you get nothing back when you make it legendary, since there is nothing to return to you. You simply get an option to use that skill for levelling progress again, because it gets reset to 15 again.
A. that it can't be made legendary?
B. Once it gets to 100 and I buy skills in illusion can I cast them at the best level or do I have to actually spend skill pts to get to cast a spell at any given level that was purchased by using skill pts?
Even a skill you have no perks in can be made legendary as soon as it reaches 100, however, you get nothing back, since you spent nothing in it. There is nothing to return to you.
Example 1:
You play a character that uses a certain Illusion spell a lot, but you have not spent any perk points in the skill tree. Your Illusion reaches 100. Now, those 85 points above the starting 15 meant a welcome addition to your character levelling speed by adding to the character levelling progress bar from time to time. This won't happen any more, since Illusion cannot be raised above 100 by using using it.
You then set Illusion to legendary. It drops to 15, and since you had no perks in that tree, you naturally do not get any perk points back. Nevertheless, this means you can now start working on your Illusion again, adding to your character levelling up progress.
Example 2:
Your Smithing reached 100 and you have, say, 10 perk points in the skill tree (Steel Smithing, Elven Smithing, etc.). You have your best armour, your best weapon, you do not need to create or upgrade any item in the near future, part from spending found resources to make stuff and sell it. Your Smithing won't progress any more now, even if you create 10,000 Ebony warhhammers.
At the same time, your Archery is at 90, but you could only afford to spend 5 perk points in it before.
You then set your Smithing to legendary. It drops to 15 and you get your 10 perk points back. Yay, you can now spend those perk points in Archery, and as you craft more stuff to sell, your Smithing will again raise towards 100, adding to your character levelling up progress. And you can spend perk points in it again.
If you spent perk points in the tree of the skill you trained to 100 then made the skill legendary you get those points back. If you didn't, then you don't get anything back.
I have made several legendary that i spent no perk points on, so all that happened was the skill is set back to 15.
The only advantage of this is you keep gaining XP each time that skill levels up again, seeing as it's obviously something you use all the time like Ebonyflesh or Muffle.
As to point B, not sure what you mean really.
If you want a skill to be good you have to invest the perk points you get when leveling up in the various upgrades on offer.
If you then make that skill Legendary, maybe because you've had enough of swords and want to try destruction magic for example, you will get all the perk points you spent back so you could spend them on another skill that has perks available but you havent invested in.
The perk 'Stagger' for example is crucial for destruction magic as it knocks opponents back.
Smithing is fine to make legendary as long as you have the resources beforehand. Same goes with Alchemy and Enchanting.
Alteration is probably the easiest once you have Fortify Alteration gear and the Telekinesis spell.
So let's say you level up your illusion to 100 and while your doing that you earn enought XP to level up your character 5 times. If you invest all 5 perks in Illusion and say for example get novice, apprentice, adept , expert and master perks you will get those perk point back when you make your Illusion skill legendary. If you invest those perks in other skills like Smithing, Alchemy or One-Handed you will not get those perk points if you make your illusion skill Legendary because those skill trees are not being reset.
Developing a specific skill through practice/experience. By doing something specific you'll increase a specific skill.
Character leveling:
Improving you general level. Each time you'll level up, you'll get an opportunity to increase health, stamina or magicka by ten points. Making a skill legendary has no effect on any previous choices regarding health, stamina or magicka.
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Each time you'll level up your character, you'll also get a perk point. These can be invested in specific skills.
If you make a skill legendary, you'll reclaim the perk points you have invested in that skill.
You won't reclaim the experience for that skill. You go from level 100 in that skill to 15. You can't reinvest the 85 'points' you lost from going from 100 to 15. But if you have invested perk points, you can get those back.
So why make a skill legendary?
Possibly to reclaim perk points (not skill points, an important difference) spent in that skill, but if you haven't spent perk points in that skill, you'll reclaim nothing.
Still there might be an advantage. If you build the skill up again, you can improve health, stamina or magicka each time you level-up the skill. And you'll get a new perk point each time you'll level up.
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Basically your problem is that you are not playing the game. You're trying to level up as fast as possible.
The downside of that is that you don't really learn the game mechanics.
Since you don't do anything with illusion, you haven't spend your perk points in illusion. So you won't get them back.
Try alchemy and don't forget to spend your perk points in alchemy.
True. Gaming is a great way to either stay sharp or recover brain functions. The positive side of gaming isn't mentioned enough.