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This game offer you the option to max all your skills anyways eventually, its just the question of what you pick as your main skill set at early stages.
I personally prefer the former because it lets me have even more variation in my playthrough.
Right now I'm on a (neutral good) stealth conjuration archer and sometimes it's so hard not to just steal stuff or solve things the easy way (murder spree).
When I reach mid or late game I tend to go mixed at least for a while to get some quick "XY increased to ..." or simply because I can (easy set crafting/enchanting possible).
Right now I'm playing a sword and board nord warrior which means no magic and no enchantments. Only smithing and alchemy.
This guy will complete the main quest, dragonborn dlc, civil war for the stormcloacks, Companions and maybe Dawnguard after all is finished.
Last character I played back in old Skyrim days was a dunmer thief that became the leader of the thieves guild but decided to leave to join the Dark Broterhood.
Next one I'm thinking is an orc hunter that never goes near any town and live off the land.
I always keep my character in theme. If unsure I ask myself what the real "but usually fictional" person my character is based on would do
Adding new skills usually weakens the character, but can sometimes strength it. Of course don't use all three of alchemy, enchanting and smithing, and only put perks into one of them.
If I feel a character has run its course, I start again with a new theme. Much preferable than messing up and existing character with skills s/he just would not use ITRW.