Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
This is an intentional design by Bethesda Game Studios. Script data is baked to save files. You can use "clean save" methods to stop scripts and even clean active entries from the world. However, the script data still remains baked to save files.
Any event that calls it will mess up Papyrus. You can remove a scripted mod after 5 hours of play and notice a massive amount of problems instantly. Or, you can remove that mod after 5 hours of play and notice the effect after 60 more hours of gameplay, because it took that long for something to check the script data and notice the missing sources.
Usually these issues appear rather sooner than later.
If you haven't seen any problems, then you likely didn't remove mods with custom script sources.
Some mod authors still give that advice. More experienced authors note that the method gives the "best chance", instead of saying it actually wipes the save file clean from scrip residue.
Problem is, that many mod authors release their mods thinking that entries do not remain, because active entries can be wiped from the game world. This has been proved to false impression over and over again, but practice remains.
And we can actually all see why. Most mod authors are not educated or connected. Many of them just have fun idea and then they have fun by making it real. That is what it is about.
But then many of them just go with the flow of "I have removed several mods mid-game and never had problem, so why would anyone have issues with MY mod?"
Aaaaaaaand suddenly someone pops in, noting that line from custom script, related to removed mods from that author, is now busting their game. Can you guess the tone these players use?
"Your "=("&) mod broke my ")&"= game and your ")&" instructions are ")&("% and you should only date underpant gnomes in the future!" (=> Nexus Warning or Ban.)
And that, ladies and gentleman, is why threads like these exist.
You guys really are free to do what ever you want with your games. You can take risks, by removing scripted mods and creating what ever horrors the ever-so-intimidating-and-gloriously-fearsome-mess-called-Papyrus has to deal with. Your games, your calls.
But in that case:
Steve.... I might be a good idea to copy and paste Iljas' post and replace your post #2 with it.
It'll make a good read there instead of being buried at post #97 ...
People, make sure you read the discussion post in its entirety.
Also, this is a reference post and is not meant for general discussion.
i have edit added and dont get much improvement, maybe a tiny bit, i mean its so little that you actual get in doubt it help at all.
ps.
but i have notice a huge improvement , you need free space on disk, whatever skyrim do it unpack or access somethings ( i could say maybe game work faster on SSD because what it do )
and with inventory at 50000 , or after i start to play dawnguard registration of that data and area i can feel the access of chest ( got heavyer )
and it dont help i cruncing data cancer project same time ( i even pause it same issue )
so its clear to me Original game work fine then you open up for DLC'S area game start to get heavy. i try to buff the game but nothing seem to work. ( other then new disk in system seem to solve the lack of free space. )
im not saying you can help, but see it as feed back, ( then people as me use 100% cpu leftover idle and missuse inventory content past normal carryweight value. )
"Experimental
CellInit (default: true) - Fixes a rare crash where a form does not get converted from an id to a pointer.
MemoryManager (default: false) - Disables built-in memory manager for the game's largest heaps. This is the famous "Use OS Allocators" patch
from LE.
UseTBBMalloc (default: true) - If you enable the memory manager patch, this will also replace standard malloc with tbbmalloc. This does nothing if the memory manager patch is disabled.
SaveGameMaxSize (default: false) - Expands maximum save game size from 64 MB (uncompressed) to 128 MB. If you have a long playthrough and your game starts crashing when you try to save, this might fix it. Marked experimental because I can't test it myself, but is most likely safe."
Just as a personal note, which may not apply to all - In my build of 1535 mods, using a GTX 1080, I encounters no issues with the game being able to load or run - though it is important to note that I only used 2K textures (except in one or two cases where it was not available), in order to minimize the impact on performance and load on the game and on my PC.
forgot to mention, just playedthrough without mods, and all work as it should , it could actual be a skyUI issue because all menu is change and original menu dont have the lag to chest or inventory open issue. ( but that is hard to figureout then you need other input with semi same experience and missuse inventory size and it require to many test play through.
no it was not them , but good to know
( i dont use MO ) but did see elijas note about memfix )
[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=1024
scrapHeapSizeMB=256
this was document
as i try to explan, it feel like after open the area with more data entrys from DLC's it just got worse ( and now i have join dawnguard side with mods even reduce my inventory to 25000 and still clean up and reduce to get ride of the item to storre houses.
the other games original game with no mods did not have the lag issue. im not blaming the mods, its darn hard to prove and yes loot app is checked, problem is cant turn off skyUI then other mods need MCM
and yes i will reduce inventory even further, but it dont seem to help much, if this is simple a SKYUI issue. maybe to many item is the issue. ( thats why i reduce it as test )