安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The mode still runs.... just without the icons.
Is anyone else facing this same issue? And know how to resolve it?
*Yes, I am running mods, but none is known to touch on the compass.
I do have SkyUI, but disabling it did not resolve this issue.
Fatigue and Tiring should impact you less or more depending on how much you are carrying and what type of armor you wear. There should be a noticable difference at first when you compare clothing<light<heavy. Modify some of the perks to alleviate the burdens. When you get to a higher level it won't affect you as much. By doing so a person that barely carries anything should be impacted less then someone that is carrying 1 point away from being over-burdened.
When you travel by carriage you should have the option to pay a bit more to sleep and eat on the way to the location you picked. That way you don't arrive instantly impacted with fatigue and hunger.
Refine the drinks a little bit. Add in some more. Like waters, teas, juices. Depending on what it is, you'll get more of a hunger reduction. Also give the mead, ales, and liquors a temporary warming effect when consumed, but drinking too much could be bad for you, depending on your race. (I mean, what's a nord without his mead)
Add a way to give clothes and armor a more protection from the enviornment. You should be able to line clothes and armor with materials to make it harder to get cold and more breathable in the heat. So you can always be somewhat comfortable. Depending on what teir and what materials you use can give you a different effect. Example: Ebony Helmet(Wolf fur lined)
I bet my house that the survival mode isn't touched on in the slightest ever again.
Also as a suggestion, Alcohoolic drinks should restore some warmth too ;)
Because I don't plan to buy another mod so Buying the minimum priced CC and adding the Survival mode before the 10th of October is the best solution right?
So yes you should get it
But a modder may decide to provide a mod that allows us to customise it
What I hear a lot of players say is they like survival mode but would like to be able to tweak it
But the settlement building mode HAS to be clunky, awkward, and hard to use with little to no tutorial. Everything has to cost a lot of resources while outputting very little (Looking at you 10 unit water purifiers), and there HAS to be an annoying NPC that starts off essential, then becomes mortal so the fans can kill him/her because of annoying, looping dialogue. (Marcy Long)
All jokes aside, if there's a "Settlement Mode" in ES6, then I don't want, I EXPECT it to be polished, seamlessly integrated into the story (NOT MANDATORY like Fallout 4's was lied about.), and I EXPECT proper QA Testing, Beta-Testing, and better movement/placement.
If Bethesda wants to be in good graces with the players again, they should;
Drop all prices to FREE on Creation Club since they can't beat the free modders, come out with regular patches and bug-fixes for content they THEY (Bethesda) release, Make it to where they don't crash games and ruin save-files, and stop re-monotizing content that's already been sold to us before while claiming it's "New" and "Unique".
If Bethesda can understand this, then maybe, just maybe, they'll understand that abusing and taking advantage of thier player-base, is what's caused this issue to begin with.
If the content exists from another game in the series, or it's from another Bethesda/Zenimax IP, then it's NOT NEW AND UNIQUE.
EDIT: I don't get why vampires have no cold resistant while in human form, vampire lord or not, they are undead in both forms.