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They do respawn, takes about a month in game time though with you out of the cell.
The ones at the farm do respawn, but for the most part they are a throwback to oblivion's nirnroots
http://en.uesp.net/wiki/Skyrim:Nirnroot
the in game text says it don't but they do.
In the previous game, Oblivion, they were a non-respawning collectable that you could turn in to a certain alchemist in order to unlock some special potions.
In Skyrim, regular Nirnroots aren't of much value - there's a farmer who wants them, but she only pays gold. Mostly they just serve to cause save game bloat (they're fixed by the unofficial patch).
However, it's possible to locate the same alchemist you met in the previous game, and this leads to a quest which has you collecting a Crimson variety. Doing this unlocks a perk granting you a 25% chance of duplicating any potions you mix.
As for the music, it's always been there. We can get metaphysical about the name (nirn root vs nirn the world, hinting a strong magical stuff)... or we can be just practical about it (it's a way to facilitate finding a relatively rare plant).
Even with the respawn it's still rare in Skyrim (161 plants + 22 "decorative" samples). If you compare it with common plants such as blue flower (1739 + 87) or uncommon plants such as Dragon's Tongue (606 + 44), it's still one of the rarest plants in Skyrim.
If you factor in that greenthumb perk does not work on them and they cannot be planted in HF built house, you really need to be careful how you use them. Personaly I'd suggest a Nirnroot + Crimson Nirnroot + River Betty with purity perk (you get a damage health poison with a power modificaiton of x3 + x2.5 = either x7.5 or x5.5 depending if it's multiplicative or additive, and a damage stamina with a x3 power modification :D). Alternatively there are a couple other ingredients you can use instead of River Betty, such as Deathbell, that will provide a x1.5 power modification instead of x2.5.
If you don't use poisons, then they can be turned into money because the damage health portion of the nirnroot has a x12.6 cost modifier. If you choose other ingredients that have complementing effects (with idealy cost modifier) and possibly avoid getting the purity perk... you can make pretty expensives potions/poisons out of them.
They do suck in skyrim, one of the few problems the game has, they give invisibility which is useful but so does a few other things which are much easier to find
Nothing. There's nothing special about them. But you have to put idiotic and inane 'statistics' to track in the game or else the console fanboys won't be able to play without constantly whining that some completely irrelevant meter isn't filling up and they're not getting enough cheevos so 'the game is boring'.