The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Csx39 Dec 3, 2017 @ 11:14am
Any way to have multiple characters
I want to make a 2 handed heavy character and an assassin character is there anyway to have them both at the same time?
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Showing 1-15 of 22 comments
Gunsaremagic Dec 3, 2017 @ 11:18am 
this is a casual game this isnt morrowind or oblivion you can be a mage warrior assasin archer all at the same time all races can wear the same types o f armor as well also you dont have to be a certain level to wear it or just start multiple new games and focus on certain skills
Last edited by Gunsaremagic; Dec 3, 2017 @ 11:19am
Csx39 Dec 3, 2017 @ 11:29am 
Originally posted by gunsaremagic:
this is a casual game this isnt morrowind or oblivion you can be a mage warrior assasin archer all at the same time all races can wear the same types o f armor as well also you dont have to be a certain level to wear it or just start multiple new games and focus on certain skills
The thing is I dont want to start a new games to make a different character
it doesnt matter that its a casual game i just want to have multiple characters
also you have a limited amount of skill point so you cant be everything at once
Boboscus Dec 3, 2017 @ 11:30am 
There is an unlimited amount of skill points, you can have all skills maxed out if you dedicate your time to achieve it.
Csx39 Dec 3, 2017 @ 11:32am 
Originally posted by Boboscus:
There is an unlimited amount of skill points, you can have all skills maxed out if you dedicate your time to achieve it.
Isnt the level cap 80?
And i would still rather have multiple characters
Darkwave Dahlia Dec 3, 2017 @ 11:33am 
Which word of "Multiple Savegames" didn't you understand?
Boboscus Dec 3, 2017 @ 11:33am 
No, there is no level cap.
MightyJean Dec 3, 2017 @ 11:35am 
Originally posted by Csx39:
Isnt the level cap 80?
There's no level cap since Legendary skills afaik, once a skill hits 100 just make it legendary, rinse and repeat. You need to do it 18 (19 ?) times with each skill to reach level 251 or something like that and have enough points for all vanilla perks.

Edit: You can then continue, but it's pointless unless you have mods adding perks or overhauling the system. You can also trade dragon souls for perk points if I'm not mistaken (since Dragonborn ?).
Last edited by MightyJean; Dec 3, 2017 @ 11:37am
Magicktech Dec 3, 2017 @ 11:48am 
Skyrim Skill Uncapper, Ordinator, Apocalypse, Thunderchild, Summermyst, Aurora, Imperious Races
Docsprock Dec 3, 2017 @ 12:32pm 
Just create a new saved game. I have over 200 different characters on 1700 saved games.
MysticMalevolence Dec 3, 2017 @ 12:48pm 
Right, I think this all got a bit confused.
You can have multiple savegames going, accessed with the "load" button. SSE seperate saves by file, unlike Oldrim.
However, they do not inhabit the same "world"; all of them will ultimately fight Alduin.
The Major Gear Jul 14, 2018 @ 10:13pm 
Originally posted by Csx39 YT:
Originally posted by gunsaremagic:
this is a casual game this isnt morrowind or oblivion you can be a mage warrior assasin archer all at the same time all races can wear the same types o f armor as well also you dont have to be a certain level to wear it or just start multiple new games and focus on certain skills
The thing is I dont want to start a new games to make a different character
it doesnt matter that its a casual game i just want to have multiple characters
also you have a limited amount of skill point so you cant be everything at once
Plus if you role play your character, it makes sense to have separate ones for each personally you want to play. It doesn't make sense to me to have warrior mage thief assassin necromancer vampire werewolf bard , etc character. I like my characters focused!
DrNewcenstein Jul 14, 2018 @ 10:37pm 
Skyrim doesn't support schizophrenia, so the only way to have multiple specialized characters is to have multiple savegames. You can play one for a bit, then load the other, but you can't have different player-characters in one save. The game engine doesn't support that sort of thing.

There used to be a console command in Oblivion called createfullactorcopy that would make a clone of your character (or any actor), but even then:
1. it was incredibly unstable
2. Trying to switch between them with setcontrolsdriven and setaidriven generally resulted in an immediate BSOD under WinXP.

One one hand, I'm having trouble even wrapping my head around how schizophrenia would even work, and why you would even want that, and on the other hand, I'm picturing it in my head trying to figure out how to implement it.

You'd have to do it similarly to Fallout's Power Armor, where you step out of one skin and into another. However, keeping track of separate skill trees, even if it were possible, would be nothing short of a sh*tstorm.

First off, you'd need to trigger something like Live Another Life at any time, which means popping up the character menu outside of the CharGen Quest (instability factor increases exponentially here).
Then you'd have to move the character you were swapping from to a holding cell while you were given control of the other (or make a clone/CharGen preset of the character you were swapping from).
Then you'd have to reset all quests and rewards obtained with the other character, which increases the instability factor exponentially yet again, especially if it involved resurrecting multiple dead NPCs.
Of course once certain quests are reset, like Dawnguard, Hearthfires, Boethia's shrine, the Dragon quest, the Civil War, you get the force-greets for them all over again.

Frankly it's a physical impossibility.
Csx39 Jul 15, 2018 @ 6:29am 
Originally posted by DrNewcenstein:
Skyrim doesn't support schizophrenia, so the only way to have multiple specialized characters is to have multiple savegames. You can play one for a bit, then load the other, but you can't have different player-characters in one save. The game engine doesn't support that sort of thing.

There used to be a console command in Oblivion called createfullactorcopy that would make a clone of your character (or any actor), but even then:
1. it was incredibly unstable
2. Trying to switch between them with setcontrolsdriven and setaidriven generally resulted in an immediate BSOD under WinXP.

One one hand, I'm having trouble even wrapping my head around how schizophrenia would even work, and why you would even want that, and on the other hand, I'm picturing it in my head trying to figure out how to implement it.

You'd have to do it similarly to Fallout's Power Armor, where you step out of one skin and into another. However, keeping track of separate skill trees, even if it were possible, would be nothing short of a sh*tstorm.

First off, you'd need to trigger something like Live Another Life at any time, which means popping up the character menu outside of the CharGen Quest (instability factor increases exponentially here).
Then you'd have to move the character you were swapping from to a holding cell while you were given control of the other (or make a clone/CharGen preset of the character you were swapping from).
Then you'd have to reset all quests and rewards obtained with the other character, which increases the instability factor exponentially yet again, especially if it involved resurrecting multiple dead NPCs.
Of course once certain quests are reset, like Dawnguard, Hearthfires, Boethia's shrine, the Dragon quest, the Civil War, you get the force-greets for them all over again.

Frankly it's a physical impossibility.
You know I was talking about multiple character save slots not like characters in the same world
The Major Gear Jul 19, 2018 @ 5:56pm 
Originally posted by Csx39 YT:
Originally posted by DrNewcenstein:
Skyrim doesn't support schizophrenia, so the only way to have multiple specialized characters is to have multiple savegames. You can play one for a bit, then load the other, but you can't have different player-characters in one save. The game engine doesn't support that sort of thing.

There used to be a console command in Oblivion called createfullactorcopy that would make a clone of your character (or any actor), but even then:
1. it was incredibly unstable
2. Trying to switch between them with setcontrolsdriven and setaidriven generally resulted in an immediate BSOD under WinXP.

One one hand, I'm having trouble even wrapping my head around how schizophrenia would even work, and why you would even want that, and on the other hand, I'm picturing it in my head trying to figure out how to implement it.

You'd have to do it similarly to Fallout's Power Armor, where you step out of one skin and into another. However, keeping track of separate skill trees, even if it were possible, would be nothing short of a sh*tstorm.

First off, you'd need to trigger something like Live Another Life at any time, which means popping up the character menu outside of the CharGen Quest (instability factor increases exponentially here).
Then you'd have to move the character you were swapping from to a holding cell while you were given control of the other (or make a clone/CharGen preset of the character you were swapping from).
Then you'd have to reset all quests and rewards obtained with the other character, which increases the instability factor exponentially yet again, especially if it involved resurrecting multiple dead NPCs.
Of course once certain quests are reset, like Dawnguard, Hearthfires, Boethia's shrine, the Dragon quest, the Civil War, you get the force-greets for them all over again.

Frankly it's a physical impossibility.
You know I was talking about multiple character save slots not like characters in the same world

Yes we know. I read up on save game and Skyrim SE names the full save files after the characters name. That means those are save to have for multiple characters, but I don't know about quick saves.
Skaツ Jul 19, 2018 @ 7:34pm 
So all in all this post is useless waste of time. Ofc you can have multiple saves.
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Date Posted: Dec 3, 2017 @ 11:14am
Posts: 22