The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Kaos Curse Nov 24, 2017 @ 5:00pm
Food Issues in Survival
The food in survival mode seems to be giving me an issue that most aren't complaining about. I hear people saying that food isn't reducing their hunger. My food is reducing hunger, but not healing. There a way to fix it\?
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Showing 1-15 of 16 comments
Shahadem Nov 24, 2017 @ 5:36pm 
That is working as intended.
MortVent Nov 24, 2017 @ 5:44pm 
there are some issues with the unofficial patch causing bugs with the survival mode values

There is a patch for compatibility with it and the patch
Kaos Curse Nov 25, 2017 @ 11:23am 
Originally posted by Shahadem:
That is working as intended.
Well, I looked up information on survival mode and it said that food was still supposed to heal you. Unless that got changed at some point, I was still going off of that.


Originally posted by MortVent:
there are some issues with the unofficial patch causing bugs with the survival mode values

There is a patch for compatibility with it and the patch
I don't have the unofficial patch, just the base game.
MortVent Nov 25, 2017 @ 11:24am 
The healing amount is 2pts on most items, with nothing over time.
J's Nov 25, 2017 @ 12:11pm 
Originally posted by MortVent:
The healing amount is 2pts on most items, with nothing over time.
I don't know about the survival mode and wether or not cooked food has any healing value in that mode, but in vanila mode there are a couple of cooked food with HoT (vegetable soup, venison stew, etc).

These two provide 720 and 1440 HP over 720 second (as well as 720 stamina over the same period, allowing for unlimited power attacks). Vegetable soup can be crafted in bulk without the need for salt and you usualy find a lot of the ingredient required laying around in barrels/sacks or in farms.

Then there are the other cooked food (rabbit haunch, seared slauther fish, etc) that may be equivalent ot minor healing potion (5 hp for 0.1 weight, comparable to 25 hp for 0.5 weight).

Anything below that ratio is not worthwhile in my opinion (at least early on) because you can buy, find or craft healing potion cheaply that will offer more healing to weight ratio (very important early on).

There are a couple rare items (grilled leek, long tafy treat and steamed mudcrabs legs) that have a better ratio then 5 to 0.1... respectively 6 to 0.1, 10 (+5 stamina) to 0.1 and 12 to 0.1.

The long tafy treat is fairly rare, but the steamed mudcrab legs can be cooked (mudcrab legs + butter) fairly cheaply (just buy any butter you can in tavern and stall vendor, alternatively you can buy jug of milk too if you have a kitchen wing in one of the 3 HF houses). They are better then tier 2 healing potion (60 instead 50 to 0.5), but a bit weaker then tier 3 healing potion (60 instead of 75 to 0.5).
Last edited by J's; Nov 25, 2017 @ 12:18pm
MortVent Nov 25, 2017 @ 12:56pm 
Originally posted by J's:
Originally posted by MortVent:
The healing amount is 2pts on most items, with nothing over time.
I don't know about the survival mode and wether or not cooked food has any healing value in that mode, but in vanila mode there are a couple of cooked food with HoT (vegetable soup, venison stew, etc).

These two provide 720 and 1440 HP over 720 second (as well as 720 stamina over the same period, allowing for unlimited power attacks). Vegetable soup can be crafted in bulk without the need for salt and you usualy find a lot of the ingredient required laying around in barrels/sacks or in farms.

Then there are the other cooked food (rabbit haunch, seared slauther fish, etc) that may be equivalent ot minor healing potion (5 hp for 0.1 weight, comparable to 25 hp for 0.5 weight).

Anything below that ratio is not worthwhile in my opinion (at least early on) because you can buy, find or craft healing potion cheaply that will offer more healing to weight ratio (very important early on).

There are a couple rare items (grilled leek, long tafy treat and steamed mudcrabs legs) that have a better ratio then 5 to 0.1... respectively 6 to 0.1, 10 (+5 stamina) to 0.1 and 12 to 0.1.

The long tafy treat is fairly rare, but the steamed mudcrab legs can be cooked (mudcrab legs + butter) fairly cheaply (just buy any butter you can in tavern and stall vendor, alternatively you can buy jug of milk too if you have a kitchen wing in one of the 3 HF houses). They are better then tier 2 healing potion (60 instead 50 to 0.5), but a bit weaker then tier 3 healing potion (60 instead of 75 to 0.5).

It's minor. The mode removes most of the heal over time for them. With most being minor heals of 2ish points. Some do have over time effects, but for stamina and warmth (and one for magicka)
J's Nov 25, 2017 @ 2:16pm 
From that video it seems pretty much the same food as in Vanilla remains the best foods. (stock up on as many butter and milk jug as you can, kill all mudcrabs you find... get greenthumb and loot all hanging rabits in place where NPCs are friendly to you and/or dungeons).

It does leave me with one question though, if there is no more health regen (he said that toward the end), does this mean that fortify health regen enchantement are now useless (in survival mode)?
Last edited by J's; Nov 25, 2017 @ 2:17pm
MortVent Nov 25, 2017 @ 2:17pm 
Originally posted by J's:
From that video it seems pretty much the same food as in Vanilla remains the best foods.

It does leave me with one question though, if there is no more health regen (he said that toward the end), does this mean that fortify health regen enchantement are now useless (in survival mode)?

yep, they don't work anymore. You're better off with stamina/magicka regen enchants instead (for heal spells, or faster killing)
J's Nov 25, 2017 @ 2:54pm 
Originally posted by MortVent:
Originally posted by J's:
From that video it seems pretty much the same food as in Vanilla remains the best foods.

It does leave me with one question though, if there is no more health regen (he said that toward the end), does this mean that fortify health regen enchantement are now useless (in survival mode)?

yep, they don't work anymore. You're better off with stamina/magicka regen enchants instead (for heal spells, or faster killing)
Then I guess I won't try survival if it end-up breaking one of the most useful enchant in the game. I'd have been ok with lowering the base effect (and thus the enchant effect) to 10% or even 1% of it's normal efficiency... but 0% :steamsad:
Kaos Curse Nov 25, 2017 @ 4:39pm 
Originally posted by MortVent:
The healing amount is 2pts on most items, with nothing over time.
The thing is it's all items for me. I've tried various foods, cooked and raw, and none heal me.
MortVent Nov 25, 2017 @ 4:51pm 
Originally posted by Kaos Curse:
Originally posted by MortVent:
The healing amount is 2pts on most items, with nothing over time.
The thing is it's all items for me. I've tried various foods, cooked and raw, and none heal me.

Something is bugged then, even in vanilla they should still do some healing. Do a verification and delete the CC item and redownload it.
Kaos Curse Nov 25, 2017 @ 5:12pm 
UPDATE: I'm an idiot and was afflicted with food poisoning, which removes ALL food healing.
MortVent Nov 25, 2017 @ 5:30pm 
Originally posted by Kaos Curse:
UPDATE: I'm an idiot and was afflicted with food poisoning, which removes ALL food healing.
ah forgot about that.. I am playing ti with a khajiit and when I'm not I always use cooked foods
Azrahan Nov 25, 2017 @ 9:39pm 
Originally posted by Kaos Curse:
UPDATE: I'm an idiot and was afflicted with food poisoning, which removes ALL food healing.
Just a note from my own personal experience, food poisoning seems to completely disable ALL health regeneration, even any provided by enchanted gear. I could have just had a glitch or something, but thought it was worth mentioning regardless.

Note: I'm only playing base game with survival mode and arcane accessories.
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Date Posted: Nov 24, 2017 @ 5:00pm
Posts: 16