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all i did was this (i use gsync so it may differ)
turned iPresentInterval = 1 to 0
forced vsync on in my nvidia control panel, as well as Gsync
im pretty sure i set a framerate cap at 144hz for my monitor as well.
this kept physics errors to a minimum and unlocked my refreshrate.
Add
[HAVOK]
fMaxTime=0.0069
To the bottom of the file.
Add bLockFramerate=0 under the [Display] tab in the same file.
Open SkyrimPrefs.ini
Add bLockFramerate=0 under the [Display] tab. Notice that it has to be added to both ini files.
Change bBorderless to 0 in the same file.
Change iVSyncPresentInterval to 0 in the same file.
Cap fps to 144 fps (or 142 if you have g-sync monitor) using RIvaTuner or whatever software you like.
You have two options. Modify the game ini files to unlock the frame rate or at least cap it at the monitor's refresh rate to acheive 144hz with video driver controlled VSYNC (like I have done with my 120Hz TV set), or not use VSYNC and find a mod that introduces a sweet looking motion blur :-3
It's useful for compensating for the rare cases where VSYNC causes input lag on a monitor that has a higher response time. It also helps with performance regarding the lack of use of VSYNC on borderless fullscreen setups.
Well, except for input lag there are no many other reasons to have more than 60 fps on 60hz monitor.
But if you play on a 144hz monitor for a day or two (especially on g-sync monitor) there is a big reason to want more than 60 fps. : ) I'd say if you are ok with 60 fps, then DO NOT try to play on high refresh rate monitor. Because if you will there is no way going back..
grimus:
Rule of Thumb: Vsync (Verticle Refresh) set to always ON and FPS not to exceed 60. The game physics go wild if not. Sound default 24 bit 48KHz stereo and if Realtek then "Loudness Equalisation" on. If monitor is 120-144Hz then set it to 60Hz or adaptive refresh rate or some such from GPU utility program. If you can't then "FPS Limiter" from Nexus will do the trick. http://www.nexusmods.com/skyrim/mods/34/?
(multiple posts - 1st use: http://steamcommunity.com/app/72850/discussions/0/604941528478350924/#c604941528480558689 )
For Nvidia GPUs: http://steamcommunity.com/app/72850/discussions/0/535150948606032257/
This, from Arthmoor (applies to SSE as well):
"Strictly speaking, the game is tuned to run at 30fps. It can go to 60 only because that's a convenient multiple of 30 and Vsync options are happy to oblige it. Havok will tell you to die in a fire if you push for 90 though."
http://steamcommunity.com/app/72850/discussions/0/792924952922755008/?ctp=18#c305509857556518589
And you should not go over 60 FPS - not even slightly to 70 FPS (there are mathematical reasons for that, having to do with how the game engine reacts to numbers over 60 FPS and the errors that get introduced each time the screen refreshes - though at a number like 70 FPS the error number is quite small, if the game is played at this FPS for a significant length of time, the error margin WILL eventually become significant; all this aside from objects possibly flying across the screen, animals levitating in the air, and mammoths falling from the sky). In addition, due to the fact that those Havok .ini settings are rounded off, the amplitude of the errors just keeps increasing, due to the errors inherent in the rounding.
The games engine is tied to the FPS. If you run the game above 60 FPS the engine will start to break and very bizarre things will start happening. It is not recommended.
However you can disable VSync and use Invidia Inspector to cap your frames to 60 for a better experience (Since Bethesda games don't handle VSync well).