The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Hellborn Oct 13, 2017 @ 4:46am
[SOLVED] Mods restarting upon continuing a past save (saved and quit save)
what the title says. happened ever since i downloaded skse64 and skyui. didnt check if it's skyui or skse64 but probably skse. also kept getting weird error like "not enough space in disk to write log modorganizer.ini/loadorder.ini" ect. and upon loading a past save all mods reset... (quest mods start from the beginning, modded weapons are disappearing from loadout, sound mods require installation in-game once more like Sounds of Skyrim, Holidays is asking to set event dates again, and more and more). I really think it's just skse64 but it may be skyui too, nonetheless they're both alpha so it's probably not compatible with Mod Organizer.
Ah yeah, by the way I use MO and run skyrim through MO using the skse64_loader.exe executable. and way to fix this?

Ignore all the comments and listen, the solution (for me atleast) was to disable mods until the active plugin count in LOOT was about 250.
Last edited by Hellborn; Oct 16, 2017 @ 8:13am
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Showing 1-15 of 15 comments
Hellborn Oct 13, 2017 @ 7:53am 
btw in the game everything is ok if playing a new game but if continuing an existing (played) game everything starts to mess up.
smr1957 Oct 13, 2017 @ 8:07am 
If you removed mods from your game, you must either go back to a save made prior to the installation of the removed mods, or start a new game - you cannot continue on your old save. For complete info and details, see:
http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
Hellborn Oct 13, 2017 @ 8:13am 
when i say existing save i mean a save i've just made but saved and quit at least once. say i start a new game. everything functions how it's supposed to. but if i save and quit and then continue that save, all the mods reset as i said and i get error related to diverse dragons collection se (here: http://prntscr.com/gwulgh ). but i dont think thats a problem with only that mod as all mods reset. also MO is having a big error flood once i exit the game, and since i run the game through it as i mentioned it's probably related to skse or skyui, as those are the 2 big mod-changers i've installed recently. it may be skyui, but i don't see why it would be, and skse may be the problem too since it's in alpha and may not be compatible with MO.
smr1957 Oct 13, 2017 @ 8:21am 
Saving, exiting, and then saving again does not change the info baked into the save - which is exactly why you have no problems with a new game, but problems with that save you made - it is not a "clean" save. As I said, read the linked post (if you did, then apologies).
Last edited by smr1957; Oct 13, 2017 @ 8:22am
smr1957 Oct 13, 2017 @ 8:40am 
Rereading what you wrote, I may be misunderstanding - when you say you start a new game it works fine, but when you save, quit, and restart it, do you mean you are saving that new game you just started, and then restarting it using that save you just made from that new game? Obviously, if that is what you mean, then you have a different problem then what I am referring to.

(Also, just an aside: MO is not recommended to be used with SSE - you should be using either NMM or WryeBash. From pinned topic Skyrim SE: Guides and Resources by Ilja
http://steamcommunity.com/app/489830/discussions/0/340412122413706606/ :
"6. Mod Managers
Currently supported mod manager for Skyrim SE are Nexus Mod Manager (NMM) and Wrye Bash (WB).
...
◦ Other mod managers
- Mod Organizer. Obsolete for Skyrim SE. Development has ended and author is now leading new NMM generation development."
Last edited by smr1957; Oct 13, 2017 @ 8:40am
Hellborn Oct 13, 2017 @ 8:47am 
yeah, like think of it like that, i make a new game, progress it a little (or even just make a new game and dont do anything) and then make a save on that game, and quit. then you reload that game, and all the mods reset as i explained, and when exiting the game completely MO starts to flood with errors. by the way MO has worked perfectly fine by now, until the point in which i downloaded skse64 and possibly even skyui (when i say possibly, i mean possibly skyui has affected MO, too. not that im sure skse has affected MO, but that's my guess.) Also lots of people on the nexus say since skse64 and skyui has been installed their MO is also freaking out and saying lots of error, which in a weird way are the same (or at least similar) to the errors i get, and i repeat all suddenly happening after skse and skyui have been installed.
smr1957 Oct 13, 2017 @ 10:29am 
Just got back to the forums. Just thought I'd mention that re:MO - I know a lot of people have not had problems with it, but you never know. As to SKSE64 and SkyUI, it could be something with them, as SKSE64 is still in an alpha build, and it is possible you are seeing a glitch with regards to the two (which could also be tied into what I mentioned re MO).

I'd have to suggest that it is probably best to just wait till SKSE64 is out of alpha (which of course means not using SkyUI - unless you use version 2.2). Unless, of course, someone can come up with another solution - but from what you say of what is being reported on Nexus, it seems like those two are the problem).

Good luck, and keep us informed of developments.
Hellborn Oct 13, 2017 @ 11:25am 
Well, I guess that's my only choice, nonetheless thank you, and if MO really isn't supported for SE anymore, which Mod Manager would you suggest me?
smr1957 Oct 13, 2017 @ 1:26pm 
WryeBash is pretty much the manager of choice until Vortex comes out (that's the manager that Tannin is working on for Nexus). See:
http://steamcommunity.com/sharedfiles/filedetails/?id=789781658
Hellborn Oct 15, 2017 @ 6:58am 
I've fixed the error flood MO creates upon quitting SkyrimSE, but mods still reset, like I told you: "and upon loading a past save all mods reset... (quest mods start from the beginning, modded weapons are disappearing from loadout, sound mods require installation in-game once more like Sounds of Skyrim, Holidays is asking to set event dates again, and more and more)." I checked how many plugins I have active with LOOT (yes, I ran it through MO to count it's mods) and it says I have 255 Active Plugins, 4 Dirty Plugins (Which are Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm) And in total there are 296 Plugins Active. Does that have something to do with the total active plugin count? (Also, my Master files have been dirty for probably 4 months now and since then nothing happened to skyrim until now, so it's not that).
Last edited by Hellborn; Oct 15, 2017 @ 10:38am
Hellborn Oct 15, 2017 @ 10:38am 
If it helps you can tell me how to find out what my loadorder is and I can post it here so you can see.
Hellborn Oct 16, 2017 @ 6:01am 
I managed to take the plugin count down to 268, but mods keep re-initializing on save load. Any idea what the problem might be?
Le Jan 19, 2020 @ 12:24pm 
I am having the same problem. All of sudden my all my saves are reseting my mods. When I click the load option and then the saved file, a message appears saying that there arre some missing mods, with a list. Happens to be that all my mods reset
smr1957 Jan 19, 2020 @ 1:13pm 
Originally posted by LeTexas:
I am having the same problem. All of sudden my all my saves are reseting my mods. When I click the load option and then the saved file, a message appears saying that there arre some missing mods, with a list. Happens to be that all my mods reset
You need to start your own thread, and provide detailed information, including your LOOT sorted load order. This is a 2 1/2 year old thread, and the information posted here is irrelevant to most current issues, and more than likely has absolutely nothing to do with your problem.
Flog May 5 @ 9:33pm 
I only have 13 mods so its not a mod limit thing, they still reset when I open a saved game. Does it have something to do with it being the OG Skyrim and not SE?
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