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Other than the above, don't know of a reason for it, and don't know if it is fixable other than by starting a new game, going back to a point before it occurred (with default timescale), or, in this case, use of a console command (which is usually not a good idea with named or unique NPCs).
any other ideas?
let me check the list...
ooh a shove/pull command.
pushactoraway <ID> <distance> Attract or repel the target in relation to the Dragonborn by the specified amount.
page also said i can skip the ID by targeting items/NPC does that work?
RefID: 0001348B
ok shove didnt work, he jsut went back to the spot, so he's not stuck its some sort of glitch.
prolly why his folks arnt in their proper places for this time of day either.
1. the kid's not dead
2. was told that command messes up the game, hence why i tried the shove command instead.
As for the kid - get better at Sneak. If he can see you sneaking, he'll watch.
However, the console command you're looking for is moveto (player.moveto a selected reference to move the player to the selected reference, or moveto player to move a selected reference to you - this is handy for missing NPCs if you've previously selected them).
If it's critical, you can use tdetect (toggle detection). You become basically invisible to the AI.
If you note the ID of a given reference before hand, and then select the kid, you can move him there. Like the fron door of High Hrothgar. Or the bottom of Lake Illinalta. Or the cattle cages in Castle Volkihar. Or the Boneyard in the Soul Cairn where you fight Durnhevir.
moveto 0001348B
moveto player 0001348B
i think ill move him back into his family house, that seems to be part of ... whatver this is.
things must have got borked during the last part of unbound due to encumberment.
moveto player
this is what you want, So many bad commands and advice in this thread I find it hard to believe so many people who do not know the right answer giving answers anyway