The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mod Organizer 2 or Nexus mod manager?
im so used to using Mod Organizer 2, and i hate Nexus mod manager.

but people are saying to use the new Nexus mod manager for Skyrim SE. as the Mod Organizers are making the new Nexus Mod manager.

is this true, shall i use Nexus mod manager or stick with Mod Organizer 2
Naposledy upravil izaaa X5; 9. srp. 2017 v 10.53
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I recently switched and the best thing about MO is being able to see what is overriding what and being easily able to change it, i found it easier than the confusion of having 100 mods on NMM. Also the file tree for each mod is so good and can easily edit inis. Just try it
Einstein původně napsal:
So if I am using extensive amounts of the mods from the site that shall not be named (LL, love that title on skyrim Nexus being used), with tons of FNIS files to work out properly, that I should be looking only at MOO (1) and waiting for the future NMM2 to come out?

I plan on getting SE next week when I have time to actually rest and download a hundred gigs of mods and such.
If this is very important for your modding experience, I would stick with Oldrim. Not everything FNIS is working yet in SSE. Alot the features need script extender, regardless wich mod manager you use. I personally do not use FNIS at the moment, because I cannot run it through MO2. FNIS works best in Oldrim, and on top of that you can use MO1 wich is very stable and you can run any app through it without any problems.
Khundian původně napsal:
If this is very important for your modding experience, I would stick with Oldrim. Not everything FNIS is working yet in SSE. Alot the features need script extender, regardless wich mod manager you use. I personally do not use FNIS at the moment, because I cannot run it through MO2. FNIS works best in Oldrim, and on top of that you can use MO1 wich is very stable and you can run any app through it without any problems.


Oddly enough I had that problem with mo2 for a while, same with wryebash neither would run through mo2, I kept going back to it now and then trying to sort it out, at some point my version of windows 10 updated and both ran, which had me guessing it was something to do with folder/file permissions or something similiar.

Now however both work, though wryebash keeps deactivating esm/esp after running bash patch, though it does complete before deactivating stuff. Annoying but easy enough to fix with restoring backup of load order from within mo2.
FknNoctuaXQ původně napsal:
Zsrai původně napsal:
So it sounds like MO2 works... but NMM is probably still the better bet. Especially if you're new or just can't be arsed to deal with MO2 being a finnicky bastard. I'll keep suggesting NMM then.

LMAO, What an outright joke you are in addition to that ♥♥♥♥♥♥♥♥-grade statement, the fact that you just said "So it sounds like MO2 works..." defines how much you have no right to question anyone on anything Skyrim modding related, you're all talk really, and that's just reality itself.

Still haven't answered that one post, been a couple of days or so now, Yeah I know, my game is bliss, yeah that picture tells quite wonders, you know, if I showed my game in video, it would change the game itself .

OP, why are you even asking this? MO & MO2 are bliss wonders for Skyrim Modding, it has It's on mods folder, so your game stays clean, and you get to pick what get's used over what else.

This is my Mix-Matched SSE, A Little taste of my MO2 SSE Build Bliss .
Yeah i'm not a outright fraud like Zsrai is, here is my SSE .
http://i.imgur.com/G7vspJI.jpg

WTF? My Oldrim game looked 10x better than this - years ago, and with a few dozen script mods running in tandem.

Your game looks like poop, bro.

Slightly off-topic and very necro, I know, but if you're going to link a screenshot you should at least have a good one.

As far as NMM or MO2 - simple answer is: if you mod enough that install order is a PITA to tweak, then you already know you need MO2. If you don't already know you need MO2, then you only need NMM.

If you use NMM and it works fine for you, keep using it. If you eventually reach a level of modding where you need the ability to tweak Install Order, move to MO2.

Idk why the heck NMM doesn't have tweakable install order yet, but it doesn't.
only reason i asked about which one to use was becasue, ive heard the developers of MO2 have left to work on NMM, and that MO2 has stopped being updated etc

i just wanted to know like, is NMM ok to use now, or wait for it to be completed by the MO2 devs
Naposledy upravil izaaa X5; 27. zář. 2017 v 6.51
Ilja 27. zář. 2017 v 6.57 
Looks like I got quoted above, so let me explain what is going on.

Both Nexus Mod Manager and Mod Organizer development has been stopped. NMM devs are creating a new mod manager for Nexus, called Vortex. They are led by MO developer Tannin.

Mod Organizer 2 development is currently lead by LePresidente. Tannin didn't finish MO2, before he moved to lead Vortex development. Current fork works, but suffers from issues, including memory threshold CTDs, manager being unable to catch output data with Overwrite and similar things.

I am an old fan of MO and would gladly recommend using it, but I can't recommend using MO2 right now, unless you are actually aware of issues and willing to help to solve them. If you are, then feel free to use it. Just remember that it is not working correctly right now.

I am suffering with NMM for SSE and FO4. I do have MO2 for testing, but I am not using it for actual gameplay.

Another option is to use Wrye Bash as a mod manager. It still requires using NMM as a side manager to run FOMODs. I would personally prefer using WB right now, but I also personally prefer sticking with just one manager per game.
wrye bash works very well for me, and in RARE cases a mod needs to be repacked yes, but thats relatively easy.
I just started using MO2 on my fresh SSE install and it works great. It's a bit more complicated but also has more options. Things like being able to manually select specific parts of a mod you want and leave out the rest, ie. I only wanted the ground plants from SFO and was able to deselect everything else and get only the plants during my install.

The other really great thing is it doesn't install anything to your actual Skyrim but rather it's all virtual and you can have multiple profiles.

The ONLY thing I am having trouble with is Dyndolod. I'm unsure if it's because of MO2 but it crahes at the end and fails to create the esp.
Ilja 27. zář. 2017 v 13.14 
That would be due to memory issue I mentioned. Applications will crash MO2, if memory usage exceeds threshold.
arjames13 původně napsal:
I just started using MO2 on my fresh SSE install and it works great. It's a bit more complicated but also has more options. Things like being able to manually select specific parts of a mod you want and leave out the rest, ie. I only wanted the ground plants from SFO and was able to deselect everything else and get only the plants during my install.

The other really great thing is it doesn't install anything to your actual Skyrim but rather it's all virtual and you can have multiple profiles.

The ONLY thing I am having trouble with is Dyndolod. I'm unsure if it's because of MO2 but it crahes at the end and fails to create the esp.

Place this in the arguments section of dynalod in mo2, though you will need to change the path and if you want the output directory, make sure it is not in the sse or mo2 paths ;

-sse -o:"u:\Dynalod Output SSE\"

Dynalod should then output to the specified drive and directory, which should get it going, though if you are using bruma it may well throw a wobbly anyway as there appears to be missing nifs in the mod, which are referanced by the lod gen side of things. Or at least for me it always complains about it and will not complete though it does suggest just building certain parts rather than all of it for Bruma anyway.
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Datum zveřejnění: 9. srp. 2017 v 10.53
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