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Oddly enough I had that problem with mo2 for a while, same with wryebash neither would run through mo2, I kept going back to it now and then trying to sort it out, at some point my version of windows 10 updated and both ran, which had me guessing it was something to do with folder/file permissions or something similiar.
Now however both work, though wryebash keeps deactivating esm/esp after running bash patch, though it does complete before deactivating stuff. Annoying but easy enough to fix with restoring backup of load order from within mo2.
WTF? My Oldrim game looked 10x better than this - years ago, and with a few dozen script mods running in tandem.
Your game looks like poop, bro.
Slightly off-topic and very necro, I know, but if you're going to link a screenshot you should at least have a good one.
As far as NMM or MO2 - simple answer is: if you mod enough that install order is a PITA to tweak, then you already know you need MO2. If you don't already know you need MO2, then you only need NMM.
If you use NMM and it works fine for you, keep using it. If you eventually reach a level of modding where you need the ability to tweak Install Order, move to MO2.
Idk why the heck NMM doesn't have tweakable install order yet, but it doesn't.
i just wanted to know like, is NMM ok to use now, or wait for it to be completed by the MO2 devs
Both Nexus Mod Manager and Mod Organizer development has been stopped. NMM devs are creating a new mod manager for Nexus, called Vortex. They are led by MO developer Tannin.
Mod Organizer 2 development is currently lead by LePresidente. Tannin didn't finish MO2, before he moved to lead Vortex development. Current fork works, but suffers from issues, including memory threshold CTDs, manager being unable to catch output data with Overwrite and similar things.
I am an old fan of MO and would gladly recommend using it, but I can't recommend using MO2 right now, unless you are actually aware of issues and willing to help to solve them. If you are, then feel free to use it. Just remember that it is not working correctly right now.
I am suffering with NMM for SSE and FO4. I do have MO2 for testing, but I am not using it for actual gameplay.
Another option is to use Wrye Bash as a mod manager. It still requires using NMM as a side manager to run FOMODs. I would personally prefer using WB right now, but I also personally prefer sticking with just one manager per game.
The other really great thing is it doesn't install anything to your actual Skyrim but rather it's all virtual and you can have multiple profiles.
The ONLY thing I am having trouble with is Dyndolod. I'm unsure if it's because of MO2 but it crahes at the end and fails to create the esp.
Place this in the arguments section of dynalod in mo2, though you will need to change the path and if you want the output directory, make sure it is not in the sse or mo2 paths ;
-sse -o:"u:\Dynalod Output SSE\"
Dynalod should then output to the specified drive and directory, which should get it going, though if you are using bruma it may well throw a wobbly anyway as there appears to be missing nifs in the mod, which are referanced by the lod gen side of things. Or at least for me it always complains about it and will not complete though it does suggest just building certain parts rather than all of it for Bruma anyway.