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None of the games would *acknowledge* you as the same character. It would have no affect on anything except starting more powerful with the next game.
Considering that Oblivion takes place a few years after Morrowind, and considering the ending of the shivering Isles expansion, it could be a safe assumption that you character lives long enough.
And that you meet yourself in the Blue palace, but who cares; Cheese for everyone!
I don't think porting the mods to SE would be that hard once they are complete.
Same with Oblivion, I want to play it, I'll go play it, none of the dumbing down of skyrim in the actual game like there will be with Skyblivion.
The dumbing down? Sure. On the other hand, the most oft-requested mods I saw for Morrowind back in the day was duel wielding and horseback riding... Guess what comes for free with Skyrim?
So I guess it's more a matter off, horseback riding and duel wielding vs more in depth mechanics.
What I'm most interested in though, is how they do the dialogue system, considering Morrowinds is nothing like later titles.
Your save file size already gets massively large over the course of a long playthrough of just Skyrim alone. Imagine how large it would be with three games combined into one.
Daggerfall - 3E 405
Morrowind - 3E 427
Oblivion - 3E 433
Skyrim - 4E 201
Most non-elf races would be dead before skyrim.
Which means no matter what race you are, you'd still be alive by skyrim, you just wouldn't be that race anymore.
Morrowind and Oblivion could be done by the same character, apart from a conversation in fighters guild, but well within human livespan. Skyrim however is over two hundred years later (Fourth Era began in Oblivion game).