Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(I've been "master" of this strategy, even if my character is a Nord "tank-warrior").
But for an Indiana Jones type, well firstly you want either light armour or clothes, no sneak but Lockpicking is essential (especially for disarming traps when you can), and illusion for fear and rage spells might be an idea (I know Indie doesn't use them, but he would if he could). Now for weapon skills, no whips, but maybe onehanded swords and axes might work, and no guns, but archery would be the equivalent (crossbows ideally). Speechcraft is also an Idie essential skill, alchemy optional.
I would avoid crafting (or maybe only do 1) to give you a good reason to really go out and dungeon crawl. Not being able to craft godly gear is a really good motivation to actually dig around looking for loot.