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If you look at Tolkein's Middle Earth, you get the same thing. Creating a ficticious story-world, you would have to have some familiar base that your audience can relate to. Having a completely alien lore-base will breed confusion and misunderstanding among the audience.
I mean, the Imperial Legion's armor is a direct copy of the Earthen Roman Legion, Imperials have names derived from Latin (Septimus, Tullius, etc), so yeah the Nords have a Norse religious structure. Religions are difficult to build from the ground up and make them unique, so you have to adapt what's already there, and has been there for thousands of years, just to save development time on a video game.
As well, all the "major" religions of Earth have the "One God" or "God of Gods" like Odin or Zeus and the one messianic figure who represents the link between Gods and Men, or who is a God in human form, supposedly sent here to do something only they can do, and only after enduring a great physical, mental, and emotional trial, because apparently the Gods don't experience these sorts of issues, and that's supposed to give them a deeper understanding of mortals. Nevermind the fact they never do anything to fix the inherent design flaws in any of their creations because they can just retreat to their perfect paradise whenever they choose and forget about the problems down below, but that's another rant for another time.
As for the specifics of what Bethesda drew from for each "race" and their particular religious beliefs, like the Argonians being spawned from the Hist, since the game doesn't hinge on these things, I don't try to analyze it too deeply and say "Oh yeah I see what they did there." It's a pointless exercise, especially when you can't actually apply anything to it in-game i.e. you can't perform the 10 Labors of Hercules as an Imperial and unlock some bonus, nor can you unlock anything by recreating any given Norse legend as a Nord.
What makes you think they are design flaws? What makes you think each and everyone of us is not a piece of the divine?
What purpose is there in creating a paradise, here, there or anywhere? Life is meaningless without struggle without pain and overcoming obstacles. Would you really want to spend eternity in a heaven? No struggle, no pain? No tears? Each moment the same as the last.
Tell you what. Play skyrim in god mode (console: TGM). Whenever you want to buy something just summon a #($*ton of gold (Console Player.additem 005 5000). Going through a dungeon just open the console and target something and type kill.
Now tell me how fun that was. Tell me of your sense of accomplishment.
My point is, without challange. Existance is pointless. Sure sometimes the hand your dealt is pure ♥♥♥♥. But ♥♥♥♥ tastes better then anything served up in Heaven, Nirvanna, the Elyssium Fields or any other Destination any religion will promise you. The only thing worse is being "one with the universe".
I don't know. Maybe its just me. I don't want to tell anyone how to live their life or afterlife, or unlife. I am just saying you're doing it wrong.
This was very inspiring.
I am planning a new playthrough, which will take me years and years to do.
Play like and adult, in control, not loose myself and my time in a computer world. Enjoy it like red wine.
TES in this way is a kind of transcending exercise, with its miniature reinkarnation meta-game (ex. when you create a new character, and the lore vibe).
Anyways, I might not be making much sense.
Just wanted to hop in and say, your idea of the wandering Wotan as being the dragonborn, or dragonbornlike, it's wholly genius.
Thanks for that.
I love Skyrim for allowing my mind and spirit to fantasize and REFLECT.
But I am learning to use the gift the right way.
Skyrim channels the joy of the daily exploration, adventure and feeling of achievement and a kind of peace and danger loop; a deep, basic pull in a human being.
No wonder we misuse Skyrim like a drug.
It's a pointer towards discovering your own humanity, joy and needs, to recognize and care about in real life.
Anyways, thanks.
https://en.uesp.net/wiki/Lore:Shezarrine
The TES cosmology might have adapted some parts of the germanic mythology, but it is still a distinct universe.
I would probably put them in a similar category as Magni or Modi, as their power is more akin to that of descendants of deities rather than a chief deity.
Well, Kirkbride did say that the next Shezzarine would be N..., but this may or may not exclude more of them.
Only semi related, but
Greek modern legends are trash. For example, if you look up flying chariots we are told that only one god had a flying chariot, zeus and he used it to pull the sun across the sky. LOL.
No, all greek gods had their own chariots built by hephaestus, he also trained the demi gods who flew them. They were chariots that could traverse the land mountain or sea.
He also built the tripods that moved themselves and he also built some works for mortals.
Source - Myths and Legends, ancient greece and rome by E. M. Berens
I guess they arent unidentified flying objects, if you know who is flying them.