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To elaborate on this - most 3D games don't use the rendered shape of the models you see for the purposes of calculating collisions. Instead, each object gets an additional and invisible collision model, which is usually a much simpler shape (meaning the physics engine has a lot less work to do).
Many objects will never be touched, and so don't need collision models at all. On the other hand, a lot of collision models are automatically generated, so you'll often find them in places where you'd expect developers to've been lazy, too.
yup...
For what it is worth assets are collidable by default, nothing extra has to be added. To make it possible to pass through something that option has to be changed by a dev or modder. Collision planes etc do exist but aren't needed for walls etc such as that one.
but yeah there is lots of stuff like this in Skyrim. i just take it to mean i'm doing stuff the devs didn't intend, and I like that, but those boulders I hate.
i'm talking about the very top wall up there