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The other thing to remember is the PC has it's own tick list for a quest, and if you skipped one (even though you don't know what is on the ticklist), the clairvoyance spell will be guiding you to that one point you missed. It isn't the smartest system, but it was the easiest way for the Devs to get the spell to work.
for that the most people who have navmesh turned off and then that the spell Clairvoyance not works is your own fault!
to active your navmesh open:
%userprofile%\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[Actor]
bUseNavMeshForMovement=1
and the spell works again!
npc are less confused when navmesh is turned on
AI is slight more intelligent at pathing with navmesh turned on
Havok behavior is more restricted with navmesh on!
and spell that use navmesh work as well
if you turn off navmesh all these stop working properly and AI can become more stupid and stuff tends to explode more intense!
Thanks for the reply. I set mine to =1 the first time I noticed the dumb default =0. When I started, well before I started, this character I did the testing at Riverwood and because I saw no difference I switched it back to default. I shall turn it back on, and thank you for the info. :-)
NB I can't help thinking that testing on a preferred path kinda skewed my results - lol.
some stairs are bad due to bad navmesh!
pathing can be fixedf with a navmesh update!(might be fixed partly with soem work on unofficial patch)
stuck npc needs be moved free from ground so feets not buried in the floor and walls....(might be fixed partly with soem work on unofficial patch)
It seems that almost ALL the navmesh in-game is bad. At least with everything I've worked on.
I guess Bethesda used Auto Generate. Either that or they used Recast Based and didn't bother to clean up afterwards.
fixes 90% of navmesh bugs(at my playthrew) few still left but they work at least on it...
makes it more livable and quest work at least..... majorly
few marker for some deadric(mehrunes dagon example) quests hell off place even with unofficial patch 4.0.6
but navmesh works for the game at least except few odd places
http://www.nexusmods.com/skyrimspecialedition/mods/266/?
here list of what mods are now obsolete:
https://afkmods.iguanadons.net/index.php?/topic/4682-mods-made-obsolete-by-unofficial-skyrim-special-edition-patch/
WHY should I need to do this to make the spell work???????