The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Questing about adding a perk.
Key all, so Just finished the thieves guild questline. I love the look of the skeleton key and figure Ill spawn it in. As i've read, the spawned in version isnt impenitrable. THAT said:

Anyone know if there will be any issues adding a perk without its prereq's obtained? i.e. I'm looking to get the unbreakable perk (with concole commands obviously) but dont care about any of the others in the tree. Will it mess things up or will it just grant non-breakable lockpicks? My skill is at 100 and I have an extra perk point (not that it would mater) so I was thinking I'd add unbreakable and remove a perk point as a kind of reward to myself for finishing the thieves guild quests.

Thanks in advance!
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Showing 1-5 of 5 comments
Docsprock Feb 20, 2017 @ 4:36pm 
I would recommend you do not use the console to give yourself perks. If you have the available perk, use it. You are risking breaking your game.
Originally posted by Docsprock:
I would recommend you do not use the console to give yourself perks. If you have the available perk, use it. You are risking breaking your game.
how would it break it? also I dont have the 5 points to spend to get that top tier perk (I'd need 6).
smr1957 Feb 20, 2017 @ 5:33pm 
Regarding use of console commands:

cfs111
If you don't know what you're doing, using console commands can cause your game to malfunction! Executing the wrong command can cause your game to stop working normally; furthermore, you may not become aware of such malfunctions right away, and you may not be able to trace their cause. They can cause problems like making quests impossible to complete, altering your game's display, all kinds of game behaviors, your ability to play your character, and your ability to play the game at all. Solutions are not always easy, and may involve losing saved games or reinstalling your game.
Create a permanent saved game before using the console. (This mitigates only some kinds of risks.) If you need to use the console to fix a glitch, try to use the least powerful command possible.

http://steamcommunity.com/app/72850/discussions/0/451848854987583992/#c451848855002328904

Ilja:
Console is a debug tool. It does not pass event and AI scripts, or undo scripts that have been already been ran. I have stressed several times that using resurrect is among those commands that you should never use in Skyrim.

If the character you resurrected was dead, then using the command does not undo death scripts that have already been ran. Game AI gets confused and in 99% of cases you will just have a no-good character wandering around. In worse cases, death scritps will have run other scripts and suddenly "alive" character starts to cause conflicts in the game.

If the character you "resurrected" is alive (and in this case a quest character), then scripts affecting to this character now has double targets, messing up the game AI royally.

Load a save from before using unsafe console command. Do not try to undo it in any other way, because Skyrim stores script data to save files and there is absolutely no way to clean them 100% from them. Even Bethesda didn't manage to do so.

http://steamcommunity.com/app/72850/discussions/0/451848854985133583/
Originally posted by smr1957:
Regarding use of console commands:
...
indeed. I'm aware of thoes types of risks and rarely if ever use such functions. As I was asking, will adding a perk without its corrisponding pre requisites cause issues. I'd assume its a bit on par with changing carry weight or somesuch. I've used the addperk and removeperk occationally to fix bad clicks (things like the 50% time reduction on bow zoom... its just too much D: ) But in all of those cases I already had them "unlocked" (i.e. pre reqs taken care of). In this case I dont really care about the rest of the skill tree, I have an extra skill point I can spend (conservation of points to level) and just want to know if it could cause problems adding it without having the rest of the perks before it unlocked. I get conjecture and warnings and I appreciate them. I just want to know for certain. As always I make a backup every time I make any changes.
Last edited by Siñor Stripper~Pole; Feb 20, 2017 @ 5:44pm
Originally posted by Siñor Stripper~Pole:
Originally posted by smr1957:
Regarding use of console commands:
...
indeed. I'm aware of thoes types of risks and rarely if ever use such functions. As I was asking, will adding a perk without its corrisponding pre requisites cause issues. I'd assume its a bit on par with changing carry weight or somesuch. I've used the addperk and removeperk occationally to fix bad clicks (things like the 50% time reduction on bow zoom... its just too much D: ) But in all of those cases I already had them "unlocked" (i.e. pre reqs taken care of). In this case I dont really care about the rest of the skill tree, I have an extra skill point I can spend (conservation of points to level) and just want to know if it could cause problems adding it without having the rest of the perks before it unlocked. I get conjecture and warnings and I appreciate them. I just want to know for certain. As always I make a backup every time I make any changes.
It will cause the game to crash at some point, that's what everybody is telling you.

Do your perks the old fashioned way, and earn them, and above all get the pre-requisite perks. I mean that's what the word "Pre-Requisite" means.
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Date Posted: Feb 20, 2017 @ 4:14pm
Posts: 5