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I thought I ask here before I do the job of sorting all the mods. I got alot of mods and been trying a bit to disable etc.
The mods I have that changes Riften _Should_be,
- Skyrim weather
- Skyland
- Better quality textures
- Enhanced mesh texture
- Improved AI and enchanced NPC mod (adds tons of NPC dialogs).
- Real Montains
I run with Ordinator, 450 new spells and more recipies for alchemy.
I got a bunch of "new dungeons", like Falkaar.
And I got Enchanced AI combat, which makes every battle hard. The NPC surrunds me, using skills, heals, helps eachother etc. And enchanced boss encounters.
This is my first time using Alternate Start. I have not been to helgen, nor gotten any dragon soul yet. Can that be an issue?
I have a bunch of mods for crafting, unique items, rare items and for looks.
Before I try to load a save with 0 mods, I thought I ask here first =)
Help, please, thx!
since you have a lot of mods, it would be good if you posted your load order.
Alternate Start Wouldn't do it. I've been using it since it came out with no issues.
Is there a way to copy paste my Mod list?
http://www.nexusmods.com/skyrimspecialedition/mods/1918/?
Very fast and nice help!
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 unofficial skyrim special edition patch.esp
6 6 falskaar.esm
7 7 static mesh improvement mod se.esp
8 8 SMIM-SE-Merged-All.esp
9 9 reflection-levelupmessages.esp
10 a FollowerWander2.esp
11 b BanditHealer.esp
12 c SGEyebrows.esp
13 d ordinator - perks of skyrim.esp
14 e Hothtrooper44_ArmorCompilation.esp
15 f BattleAftermath.esp
16 10 teg_skyrimfightersguild.esp
17 11 point the way.esp
18 12 the beasts of skyrim.esp
19 13 clockwork.esp
20 14 Inigo.esp
21 15 boss.esp
22 16 Skyrim Flora Overhaul.esp
23 17 Hothtrooper44_Armor_Ecksstra.esp
24 18 Combat Evolved.esp
25 19 Immersive Sounds - Compendium.esp
26 1a boss encounters.esp
27 1b real mountains.esp
28 1c dragonbonesmithingfix.esp
29 1d gryphonelvenlagrie.esp
30 1e silversmelting.esp
31 1f specialeditionfollowers.esp
32 20 Ars Metallica.esp
33 21 skyland.esp
34 22 draconicarmorlagrie.esp
35 23 adonnays elven warblade.esp
36 24 volkihar knight.esp
37 25 forgottencity.esp
38 26 isilnarsil.esp
39 27 apocalypse - magic of skyrim.esp
40 28 DRHFollowDoRajAliiq.esp
41 29 diversedragonscollectionse.esp
42 2a smarter combat ai.esp
43 2b immersive citizens - ai overhaul.esp
44 2c alternate start - live another life.esp
45 2d relationship dialogue overhaul.esp
I ran LOOT and it came with a bunch of warnings and redid the list to what I posted.
Thanks tons for this tip! Now to see if I crash! =)
That fixed it! Thank you so much!
Here, have this Orc mage axe I found! *Gives to Mr Fireheart!"
Hothtrooper44_Armor_Ecksstra.esp should load before Hothtrooper44_ArmorCompilation.esp
From Immersive Armors' Posts section:
maelstrom09 0 kudos 17 posts
what is Hothtrooper44_Armor_Ecksstra.esp? is it a high texture replacer?
what should be loaded first Hothtrooper44_ArmorCompilation or Hothtrooper44_Armor_Ecksstra?
posted @ 5:52, 28 Nov 2015
Reply
premium
Eckss 191 kudos 1724 posts
It's not a replacer. It's necessary because IA has more assets than will fit into 1 .bsa file.
Hothtrooper44_Armor_Ecksstra.esp activates more than half of the textures in IA and should be loaded before Hothtrooper44_ArmorCompilation.esp.
posted @ 7:18, 28 Nov 2015
Same applies for SSE
(Eckss is co-developer of Immersive Armors (hence the ECTSStra), so as to placement of IA components in relation to each other, Eckss' statement overrules LOOT - or anyone else, for that matter.)
Thank you kindy!