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Shock spells and the Staff of Magnus drain magicka and can prevent enemies from casting spells.
They hit really hard and are hitscan
EDIT: Also this
https://www.youtube.com/watch?v=e_DqV1xdf-Y
They also have a larger reserve than the player.
If you use mage robes and a magic build, you'll outlast the majority of the mage NPCs.
If you open up the Creation Kit and take a look, you'll notice that Mage NPCs get a bonus on their Magicka pool. Melee based NPCs get a bonus on their Health.
They can be up to level 50. All have a boost to life and magicka but what I will call a debuff to stamina. The extra magicka is a fixed number not a % so at level 50 the extra makes less difference than at level 1, that boost tends to be around 50-200 points.
When NPCs level up they do so like we do in the sense that mages choose extra magicka rather than stamina for example. Also as they level up they have more spells and perks.
"Double icebolts" sounds like a high level one (Arch Necromancer). At level 50 he/she has Life 659, Magicka 576 and Stamina 50. Perks would give him/her even more magicka and a regen boost. He/she would also be able to self heal.
Gear will give either extra magicka, increased magicka regen, it will do more damage or it will do nothing to help (eg could be boosting conjuration but it has no conjuration spells).
Magicka does go down same as ours. We can also use the same enchantments.
Poison which takes x points of magicka won't help nuch I think. There are some which take all of the magicka or knock out regen which are better perhaps.
Shock enchantments won't do as much against a level 50 mage so check your numbers but mu guess is by then you would be better off with a different enchantment.
By the way normal Dragons don't need a lot of magicka because they have their own spells some of which don't need Magicka at all so shock is sometimes wasted against them.
If you charge them, they use it more, and can quickly run out, making them vulnerable to a sword in the guts.