The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Meovyle Jun 8, 2017 @ 1:12pm
old post
Silly text here
Last edited by Meovyle; Feb 17 @ 10:06am
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Showing 1-9 of 9 comments
SpeedFreak1972 Jun 8, 2017 @ 1:13pm 
hmm difficult they do more or less the same except revenge of the enemy
Helrato Jun 8, 2017 @ 1:17pm 
Wildcat, Combat Evolved and Deadly Combat should be compatible with eachother though I would not recommend it, they all change NPC behaviour and as the author of Wildcat put it... compatible with "significant overlap". From my knowledge, Deadly Combat and Wildcat are pretty similar anyways. I definitely wouldn't recommend using two or more. Pick one and stick with it. Read all 3 mods and decide.

If you want to make the game harder, there are other alternatives than just mods that change combat behaviour.
Revenge of the Enemy should be compatible with everything, though you will have to double check depending on your other mods
Helrato Jun 8, 2017 @ 1:25pm 
High Level Enemies - Adds variants of enemies, and there are 3-4 versions, where you can make enemies scale according to their variant (new variant at levels 10,20,30,40 etc) or make all variants and all enemies scale to your level.
Literally everyone can scale, even wolves and skeevers

OBIS: Organised Bandits In Skyrim - Adds a lot of bandit NPCs and bandit factions. Some bandits trained wolves and other animals, some bandits use spells, some bandits specialise in one handed, two handed, archery, etc. Bandits as you know them will no longer exist and they will have a "lore" behind them. Gives them more meaning and... well, organised

iNeed - Your character actually has to eat, drink and sleep. If you don't, you'll get a debuff like reduced stamina, reduced regen, reduced health, reduced speechcraft etc.

Or you can just bump up the difficulty

EDIT: Removed Requiem as it's Skyrim not Skyrim SE
Last edited by Helrato; Jun 8, 2017 @ 2:35pm
Helrato Jun 8, 2017 @ 1:30pm 

Originally posted by TinyDeskEngineer:
Originally posted by TinyDeskEngineer:
Wildcat
Combat evolved
Deadly Combat
revenge of the enemy
1 of these mods replaced my bandits with bandit outlows
Which of these was? I wanna delete this

Why? Bandit Outlaws should be stronger
smr1957 Jun 8, 2017 @ 1:40pm 
Originally posted by TinyDeskEngineer:
1 of these mods replaced my bandits with bandit outlows
Which of these was? I wanna delete this
If you are talking about deleting a mod from a current playthrough, you can only do so if you reload a save from before that particular mod was installed. If no save is available, you must start a new game.

This, from Arthmoor:
"3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone."

Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team - http://www.nexusmods.com/skyrim/mods/71214/?
Posts section, second stickied post
posted @ 2:08, 8 Feb 2016 , stickied at 2:08, 8 Feb 2016

The only mods that are safe to uninstall mid playthrough, are purely texture mods.
SpeedFreak1972 Jun 8, 2017 @ 1:44pm 
btw requiem is heavily dependent on skse so that won't happen anytime soon and bandits changed that was revenge no doubt I mean the other ones change the AI revenge change the bandits, spawn and adds lots of new enemies.
smr1957 Jun 8, 2017 @ 1:48pm 

"Im not doing right now an playtrough, im testing the mods"

It's nice to see someone doing it right, for a change! Kudos to you!
Last edited by smr1957; Jun 8, 2017 @ 1:50pm
Helrato Jun 8, 2017 @ 2:34pm 
Originally posted by SpeedFreak1972:
btw requiem is heavily dependent on skse so that won't happen anytime soon and bandits changed that was revenge no doubt I mean the other ones change the AI revenge change the bandits, spawn and adds lots of new enemies.

Oh my bad, I thought this was an Oldrim thread
ELF EYES Jun 8, 2017 @ 3:11pm 
wildcat evolved is a upgrade of the outher's
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Date Posted: Jun 8, 2017 @ 1:12pm
Posts: 9