The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Can I get Saadia back through console commands or modding?
Contains spoilers for In My Time Of Need[en.uesp.net] quest.

I sold out Saadia[en.uesp.net] to Kematu early in my playthrough and now she isn't at the inn. I'm later in my playthrough and I realized I should have sided her with her. I would rather have more NPCs around, not less. I want to get her back, but I also don't want to rollback all my progress by going to an earlier save.

Is there a way to get her back through modding or console commands? I got Adrianne Avenicci back after she was killed in a vampire attack using this method. I received an inherentience letter and her "corpse" is in the House of the Dead, but she is walking around Whiterun and working at War Maiden's like nothing happened.

I tried a similar thing with Saada:

prid "000d7505" moveto player recycleactor

...but she didn't appear in front of me or back in the inn. The console didn't throw any errors or provide any message to tell me why.

The ideal situation would be if I could do the quest over. Maybe some how trigger the quest again through console commands or just get Saadia back and have her actor act as if the quest had been completed with me killing Kematu instead of turning her in. Suggestions or ideas? Thanks.
Last edited by Timberwolf03; May 9, 2017 @ 9:57pm
< >
Showing 1-15 of 18 comments
Bomb Bloke May 9, 2017 @ 9:18pm 
Seems you may just need to throw an "enable" onto the end of that command list. Personally I'd replace "recycleactor" with "resurrect 1" - she's more likely to retain her original state.

And because I know it's going to come up:

With some NPCs, resurrection won't fully fix your problem. It won't cause the game to break, as such, but with some NPCs (typically those related to certain quests / shops), you may find conflicts where other people try to take over their stores, or quests failed due to deaths stay failed.

These cases are rare, and you can usually pick which NPCs will be problematic via a quick visit to their UESP page (Saadia obviously doesn't have these issues). For a cleaner experience, though, it's generally better to reload a pre-death save when possible, rather than resorting the console.
Last edited by Bomb Bloke; May 9, 2017 @ 9:25pm
ConnectedGamers May 9, 2017 @ 9:21pm 
Side note If you ressurect her. (Not sure how that would work since i'm sure it needs a body but not 100% positive) She will be hostile towards you. To fix this get a pacify spell or use console commands. (I don't know the command off the top of my head) Secondly: Bringing characters into a game that are scripted to have been killed or despawn can and probably will break your game.
Last edited by ConnectedGamers; May 9, 2017 @ 9:23pm
Bomb Bloke May 9, 2017 @ 9:26pm 
Originally posted by ConnectedGamers:
She will be hostile towards you.

On the off chance that this happens, odds are "resetai" will snap her out of it.
ConnectedGamers May 9, 2017 @ 9:28pm 
Originally posted by Bomb Bloke:
Originally posted by ConnectedGamers:
She will be hostile towards you.

On the off chance that this happens, odds are "resetai" will snap her out of it.
Mhm. The quest ends in turning saadia hostile towards you. That is what the script is made. If you then decide to save her by killing the redgaurd leader and his two helpers then she will turn on you and try to kill you. (From what I remember.)
Timberwolf03 May 9, 2017 @ 9:51pm 
Thanks for the help. Here is what I have so far:

prid "000d7505" setav aggression 0 enable

This makes Saadia reappear in the Bannered Mare and not want to kill you. I haven't watched her for long, but she appears to be on her normal behavior track. She's walking around the inn and sweeping, but I've yet to hear her talk to anyone else. I'm hoping the other NPCs recognize she is there. She responds with general phrases if you talk to her, but it doesn't generate a dialogue box with options. I thought I could buy stuff from her before?

Using "recycleactor" was causing Saadia to reappear in her underwear. Also, she would appear aggressive. However, "resetai" and "stopcombat" would only make her stop fighting for 1 second, before she started again.

Not bad, but I don't know if this fix is ideal. Is this the state Saadia would be in if I killed Kematu? No dialogue options? No mention of me saving her from Kematu? Like I said, the ideal solution would be if I could get her to same state she would be in if I completed the quest by killing Kematu. Is there a way to retrigger the quest (or just retrigger Saadia's reactions to the quest)? Any suggestions? Thanks.
Last edited by Timberwolf03; May 9, 2017 @ 10:01pm
Bomb Bloke May 9, 2017 @ 10:02pm 
Repeating the quest is easier said than done. You've already tripped certain flags which can't easily be reset; all the "resetquest" command targets are the quest stages. It doesn't move NPCs around, restore quest-related objects, change dispositions, yadda yadda yadda. A complete reset would require extensive examination of the quest via the Creation Kit; even UESP doesn't cover all the variables involved.

But when this particular quest has completed, Saadia apparently has no special dialogue even if you saved her normally. I'd expect her to occasionally talk to other NPCs if she did so in the past - that's not a scripted behaviour, it's just something NPCs do if they happen to have lines appropriate for conversation with each other.

If you've got her clothed, sweeping, and non-hostile, then I'd say that's plenty good enough.
smr1957 May 9, 2017 @ 11:51pm 
Since the topic of resurrecting NPCs has come up, I think it appropriate to post the following (warning - long explanation!):
Re: Resurrecting Named Characters (quoted from post by Ilja)

"You should never resurrect any named characters in Skryim. Game runs death scripts for each of them. Using resurrect command does not undo these scripts and there is no known way to reverse them.

Resurrecting character that has death script records in save file usually ends up badly. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game.

Resurrect is among commands that has been classed as dangerous and should not be used in a game. It is a developer test command and should be treated as such. If you already made a mistake of using that command, then load a save before that." -Ilja

Ilja:
I think it is best to explain resurrect a bit further. I might actually make a full post about it.

Biggest risks come down to scenes. Each character participating scenes has an alias. These aliases are required to be filled by Papyrus, when the scene starts. Here are few common cases about how the use of console can affect to them.

Scene starts, but character is dead. There is no character to fill alias. If script does not intercept the event, then Papyrus will try to fill the alias - over and over again. This will reserve all available Papyrus time, often preventing other scripts from running.

In this case locating the missing character, resurrecting them and bringing them to scene to fill alias can be helpful. Of course, you would need to have a log and know what you are looking at, including how to get rid of such character later, so that using console would not break the game even further.

Second scenario. Scene starts. Game considers one of the participants dead, but player has actually resurrected that character. Scripts may bring this character in to scene and attempts to fill alias. This may or may not work, depending on scene and other scripts (including mod scripts) running around.

Again, Papyrus will get stuck, trying to figure out which alias it needs to fill. Solution sounds easy: load a previous save and kill the character.

Reality is not that easy. Scene may have been initialized several saves ago, if you have been running around the area. Script to cut it may fail, because it is going against Bethesda's design, while trying to fill alias for a present "dead" character. Again: you might have to start making logs and trying to figure out when and where the scene got stuck - if you even figure out what is going on.

The more characters you have resurrected, the more changes the game has to use at some point initialize a scene. This also means that game has even more changes to fail filling aliases and completing the scene.

Civil War is a PITA in this. There are plenty of scenes and civilian characters are prompted to locations around times. This means that game will try to fill more than few aliases at the same time. Each character that is affected - and not necessarily even a quest giver or merchant - will be positioned.

For example: Battle of Whiterun, where some characters you have moved away from the city through HF DLC (or mods) will be there to get involved. If game finds such characters, then it will bring them in to scenes. Them being "dead" may still cause game to attempt fill aliases and cause Papyrus exceed it's limits.

I really do not recommend resurrecting characters, just because you can. If you do resurrect a character, then do that only for 1st scenario (if you know what you are doing) and then get rid of them for good. Otherwise: find and load an earlier save, where scene is not stuck.

http://steamcommunity.com/app/72850/discussions/0/133256959379908095/?tscn=1487016428#c133256959380839601
JDaremo Fireheart May 10, 2017 @ 12:11am 
Listen to SMR, ressurecting ANY NPC (scripted or otherwise) after the death script has run will only break your game later on.
Timberwolf03 May 10, 2017 @ 12:35am 
Useful information about resurrect. However, I don't think I technically "ressurected" Saadia. So I don't think this would apply. I'm more concerned this might affect Adrianne, but I ran "recycleactor" not "ressurect" to get her back (mostly because I heard about the problems using "ressurect")
JDaremo Fireheart May 10, 2017 @ 12:39am 
Originally posted by Timberwolf03:
Useful information about resurrect. However, I don't think I technically "ressurected" Saadia. So I don't think this would apply. I'm more concerned this might affect Adrianne, but I ran "recycleactor" not "ressurect" to get her back (mostly because I heard about the problems using "ressurect")
It'll have about the same issues down the line. the death script is run and the game thinks she is dead.
Timberwolf03 May 10, 2017 @ 12:44am 
Originally posted by JDaremo Fireheart:
Originally posted by Timberwolf03:
Useful information about resurrect. However, I don't think I technically "ressurected" Saadia. So I don't think this would apply. I'm more concerned this might affect Adrianne, but I ran "recycleactor" not "ressurect" to get her back (mostly because I heard about the problems using "ressurect")
It'll have about the same issues down the line. the death script is run and the game thinks she is dead.
Are you talking about Saadia, Adrianne or both?
Bomb Bloke May 10, 2017 @ 1:07am 
The short answer is that he's talking about "all NPCs". Whether he actually believes that or is simply trying to tell "lies to children", I don't know.
JDaremo Fireheart May 10, 2017 @ 7:47am 
Originally posted by Timberwolf03:
Originally posted by JDaremo Fireheart:
It'll have about the same issues down the line. the death script is run and the game thinks she is dead.
Are you talking about Saadia, Adrianne or both?
Any NPC. There's no way to get Saadia back without messing up your game. BTW, you did the good ending to that quest. She was a traitor. As for Adrianne, I guess you'll find out down the road when some NPCs start getting buggy.


Originally posted by Bomb Bloke:
The short answer is that he's talking about "all NPCs". Whether he actually believes that or is simply trying to tell "lies to children", I don't know.
I have been playing this game since it came out, and the other 4 games in the series before that since they came out, so I not only believe it, I have experienced it myself. Oh, and I have never lied to children except the usual parent crap like santa and the easter bunny.
Docsprock May 10, 2017 @ 7:02pm 
Originally posted by JDaremo Fireheart:
Oh, and I have never lied to children except the usual parent crap like santa and the easter bunny.

You inhuman beast! :D
JDaremo Fireheart May 10, 2017 @ 7:06pm 
Originally posted by Docsprock:
Originally posted by JDaremo Fireheart:
Oh, and I have never lied to children except the usual parent crap like santa and the easter bunny.

You inhuman beast! :D
there's no cupid either :steamfacepalm:
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: May 9, 2017 @ 9:15pm
Posts: 18