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And because I know it's going to come up:
With some NPCs, resurrection won't fully fix your problem. It won't cause the game to break, as such, but with some NPCs (typically those related to certain quests / shops), you may find conflicts where other people try to take over their stores, or quests failed due to deaths stay failed.
These cases are rare, and you can usually pick which NPCs will be problematic via a quick visit to their UESP page (Saadia obviously doesn't have these issues). For a cleaner experience, though, it's generally better to reload a pre-death save when possible, rather than resorting the console.
On the off chance that this happens, odds are "resetai" will snap her out of it.
This makes Saadia reappear in the Bannered Mare and not want to kill you. I haven't watched her for long, but she appears to be on her normal behavior track. She's walking around the inn and sweeping, but I've yet to hear her talk to anyone else. I'm hoping the other NPCs recognize she is there. She responds with general phrases if you talk to her, but it doesn't generate a dialogue box with options. I thought I could buy stuff from her before?
Using "recycleactor" was causing Saadia to reappear in her underwear. Also, she would appear aggressive. However, "resetai" and "stopcombat" would only make her stop fighting for 1 second, before she started again.
Not bad, but I don't know if this fix is ideal. Is this the state Saadia would be in if I killed Kematu? No dialogue options? No mention of me saving her from Kematu? Like I said, the ideal solution would be if I could get her to same state she would be in if I completed the quest by killing Kematu. Is there a way to retrigger the quest (or just retrigger Saadia's reactions to the quest)? Any suggestions? Thanks.
But when this particular quest has completed, Saadia apparently has no special dialogue even if you saved her normally. I'd expect her to occasionally talk to other NPCs if she did so in the past - that's not a scripted behaviour, it's just something NPCs do if they happen to have lines appropriate for conversation with each other.
If you've got her clothed, sweeping, and non-hostile, then I'd say that's plenty good enough.
Re: Resurrecting Named Characters (quoted from post by Ilja)
"You should never resurrect any named characters in Skryim. Game runs death scripts for each of them. Using resurrect command does not undo these scripts and there is no known way to reverse them.
Resurrecting character that has death script records in save file usually ends up badly. In best case scenario you get a useless NPC that is not tied to any quest and is cut out of the progress. In worse case scenario you get NPC that is comes constantly more and more bugged, tangling game scripts even further and ends up making a real mess out of your game.
Resurrect is among commands that has been classed as dangerous and should not be used in a game. It is a developer test command and should be treated as such. If you already made a mistake of using that command, then load a save before that." -Ilja
Ilja:
I think it is best to explain resurrect a bit further. I might actually make a full post about it.
Biggest risks come down to scenes. Each character participating scenes has an alias. These aliases are required to be filled by Papyrus, when the scene starts. Here are few common cases about how the use of console can affect to them.
Scene starts, but character is dead. There is no character to fill alias. If script does not intercept the event, then Papyrus will try to fill the alias - over and over again. This will reserve all available Papyrus time, often preventing other scripts from running.
In this case locating the missing character, resurrecting them and bringing them to scene to fill alias can be helpful. Of course, you would need to have a log and know what you are looking at, including how to get rid of such character later, so that using console would not break the game even further.
Second scenario. Scene starts. Game considers one of the participants dead, but player has actually resurrected that character. Scripts may bring this character in to scene and attempts to fill alias. This may or may not work, depending on scene and other scripts (including mod scripts) running around.
Again, Papyrus will get stuck, trying to figure out which alias it needs to fill. Solution sounds easy: load a previous save and kill the character.
Reality is not that easy. Scene may have been initialized several saves ago, if you have been running around the area. Script to cut it may fail, because it is going against Bethesda's design, while trying to fill alias for a present "dead" character. Again: you might have to start making logs and trying to figure out when and where the scene got stuck - if you even figure out what is going on.
The more characters you have resurrected, the more changes the game has to use at some point initialize a scene. This also means that game has even more changes to fail filling aliases and completing the scene.
Civil War is a PITA in this. There are plenty of scenes and civilian characters are prompted to locations around times. This means that game will try to fill more than few aliases at the same time. Each character that is affected - and not necessarily even a quest giver or merchant - will be positioned.
For example: Battle of Whiterun, where some characters you have moved away from the city through HF DLC (or mods) will be there to get involved. If game finds such characters, then it will bring them in to scenes. Them being "dead" may still cause game to attempt fill aliases and cause Papyrus exceed it's limits.
I really do not recommend resurrecting characters, just because you can. If you do resurrect a character, then do that only for 1st scenario (if you know what you are doing) and then get rid of them for good. Otherwise: find and load an earlier save, where scene is not stuck.
http://steamcommunity.com/app/72850/discussions/0/133256959379908095/?tscn=1487016428#c133256959380839601
I have been playing this game since it came out, and the other 4 games in the series before that since they came out, so I not only believe it, I have experienced it myself. Oh, and I have never lied to children except the usual parent crap like santa and the easter bunny.
You inhuman beast! :D