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I don't know the numbers but on countless replays, I say they are more difficult to contend with than most the mobs. Life is much better with a kill-move prevention mod, be it them or a few other NPCs.
Oh and I try to take on a Briarheart seperately. It can be too much to deal with him, his hag and anyone else.
There is a weird bug, to where if you die, then let the game load...sometimes it gives the NPCs double perks.
Which makes them insanely hard...as their perks tend to be things like 3x damage that changes to 6x damage etc.
So if you die, just load your save manually, maybe even twice.
Sometimes enemies use different gear...could be a steel axe or an ebony type situation.
Or you could have input lag caused by vsync etc so you thought you blocked that power attack...but really didnt.
I modded out much of the BS, and dont use any vsync, but on Legendary with combat mods, you can experience that fairly often on harder enemies...few normal swings might hurt but a solid unblocked power attack can drop you, until you get your character better developed.
Also poisons could have been invovled.
Edit: I've been searching up their perks, and there's nothing out of the ordinary. The most reasonable conclusion i can come up with is critical hits.
The higher levelled ones have Bladesman 3 with 20% chance of +50% critical damage.
The enemy levels vary quite a bit too, some are super easy, other are lol WTF???
So unless you are saying you load...see a single enemy, use your console to check their levels, HP etc...then fight them and they hit you several times and you're ok...
Then you load, check again with it being the same, and then the same enemy hits you once and you die...
Not at all sure how crits work for NPCs, but if its the same as for players...I can assure you that isnt it...
Example: I take a combo, heal up, eat another combo, heal up again, BOOM - instakill.
The one-hit can be from any of the 3(?) hits in the dual-wield combo
I cant remember I havent killed any yet for SSE...but I thought they could use poisons, and like the falmers, those poisons can wreck you.
So keep an eye on that as well.
Stacked bleed combined with a critical hit seems reasonable enough. Add poison on top of that and you have a very deadly combo.
The bleeds are very low damage...
And if they have their crits handled the same as the player...which it would seem if it lists them as having Blademaster 3/3...then crits only add the BASE damage of the weapon.
Which base damage for that sword is probably 10 damage
Try pickpocketing his heart.