The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Australia May 1, 2017 @ 6:50am
SLI!?
Just started this game. Is there any fix or anyway to increase performance or make your second card do something? Even if it is only a 20% boost or whatever. Thanks!
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Showing 1-15 of 29 comments
rallicknom May 1, 2017 @ 7:51am 
You would probably be better off posting this question on the "Hardware and Operating Systems" forum.
OuchThatHurt May 1, 2017 @ 9:39am 
there is no SLI support for the game yet the original had it but this is in UE4 which doesn't support SLI natively and Bugthesda are too lazy to bother to code it in.

This is one reason why the older version is better as you can use large address aware to make it use more RAM and it supports SLI/crossfire so you can get it to look much better
Last edited by OuchThatHurt; May 1, 2017 @ 9:39am
Colonel Klink May 1, 2017 @ 12:03pm 
If the NVidia profile for Skyrim SE isn't working, set the SLI profile to "Alternate Frame Rendering 2" That will force SLI with good results. Also, Skyrim SE is capped at 60 FPS. Changing things in the .ini files to break the cap will cause very odd physics behavior. So, don't try to break the cap.
Last edited by Colonel Klink; May 1, 2017 @ 12:12pm
MysticMalevolence May 1, 2017 @ 12:45pm 
Originally posted by Klink:
If the NVidia profile for Skyrim SE isn't working, set the SLI profile to "Alternate Frame Rendering 2" That will force SLI with good results. Also, Skyrim SE is capped at 60 FPS. Changing things in the .ini files to break the cap will cause very odd physics behavior. So, don't try to break the cap.
It's recently possible to stably get around the 60fps cap, it's just a slightly more involved process, so I hear.
The Rock God May 1, 2017 @ 2:19pm 
Originally posted by OuchThatHurt:
there is no SLI support for the game yet the original had it but this is in UE4 which doesn't support SLI natively and Bugthesda are too lazy to bother to code it in.

This is one reason why the older version is better as you can use large address aware to make it use more RAM and it supports SLI/crossfire so you can get it to look much better

This game doesn't use UE4. It uses the same updated Creation Engine as Fallout 4.
opjose May 1, 2017 @ 2:32pm 
Turn on "SLI:Alternate Frame Rendering" to have it use both GPU's and get a bit of an FPS boost.
Australia May 1, 2017 @ 3:41pm 
Thank you everyone for replying but the weird thing is I tried forcing in the Nvidia Control pannel (just for skyrim) and turned on SLI alternate frame rendering 2 and it made it worse. Weird.
Australia May 2, 2017 @ 3:31am 
So I guess no one knows an SLI fix of some sort. Thanks for lying.
Colonel Klink May 2, 2017 @ 8:32am 
Have you tried both Alternate Frame Rendering modes? Or try this profile suggestion.

https://www.reddit.com/r/skyrimmods/comments/5ahj4m/heres_how_to_enable_sli_in_skyrim_special_edition/
opjose May 2, 2017 @ 10:39am 
Originally posted by aaaa:
So I guess no one knows an SLI fix of some sort. Thanks for lying.

Which cards do you have, how much VRAM in each and what screen resolution are you trying to run at.

It may be that you are exceeding the frame buffer resources of individual cards.

SLI works for me, but I am running at 1920x1080 on a 55" display.
OuchThatHurt Feb 28, 2018 @ 11:05am 
UE 4(which i didn't expect UE to do) has supported SLI for over a year now.

Bugthesda have done nothing to work with Nvidia to get a working SLI profile for the Creation engin out yet .....come on you launched this game like 20 times with no bug fixes and hope modders will fix your ♥♥♥♥, at least work on making your own engine better >.<

The orignal skyrim had it so why not the SE?
Last edited by OuchThatHurt; Feb 28, 2018 @ 11:08am
opjose Feb 28, 2018 @ 11:26am 
Create your own profile in the Nvidia Control panel.
Sinsling Feb 28, 2018 @ 12:10pm 
The necros -.-
OuchThatHurt Feb 28, 2018 @ 12:10pm 
Originally posted by opjose:
Create your own profile in the Nvidia Control panel.

The engine doesn't support AFR or ARF2 the game devs need to do that not me
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Date Posted: May 1, 2017 @ 6:50am
Posts: 29