The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Merge mods with SSEEdit 3.2 ?
Any guide HOW to merge mods with SSEEdit 3.2 ?

I'm trying to find a damn guide on the Net and can't find any...
I know that I have to open the mods with the tool, right click on a mod, select "Apply Script"... but in the next dialogue, in the drop-down menu... there isn't any "Merge Plugins 1.9" action to select. Only a "Merge overrides into master" is there.

How come there isn't any tutorial for this on the Net. I'm trying to find it for hours by now...
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Try looking up the information for the original Skyrim program TES5Edit and Oblivion program TES4Edit. I believe they all work the same, each version just specifically setup for the different versions of the Elder Scroll games. You can also try the nexusmods.com modding site it has information on Oblivion, Skyrim, and Skyrim Special Edition. Wrye Bash is setup to work with both versions of Skyrim and it has guides and videos on how to use the program on the internet. I am sure there are many other mod manager programs that other player may be using for SSE. The community forums on STEAM, Bethesda.net, and nexusmods.com are full of information on SSE. Google and Bing both have information on SSE Editor 3.2 which will list nexusmods.com. The SSE Editor 3.2 is mod 164 on the Skyrim Special Edition (http://www.nexusmods.com/skyrimspecialedition/mods/164/ ). You need to have an account to download the editor file, but if you are just needing information you can browse without an account.
Wrye Bash is also on nexusmods.com (http://www.nexusmods.com/skyrim/mods/1840). It is in the Skyrim mods, but works on both versions of Syrim. I hope this helps. Not sure why you are having trouble finding information. It is there. I have and use them on both versions. Bethesda.net is real stickler and seems your PC has to be in just about perfect order to keep the SSE version with mods working right to get thru the game. I am currently having trouble with using mods with SSE. SSE without mods can be frustrating. Good luck!
Here is more info for you --->[GUIDE] Manual Cleaning Skyrim Master Files - Skyrim Mod Talk ...

https://forums.nexusmods.com/index.php?/topic/2667094-guide-manual-cleaning-skyrim-master-files/

It's for cleaning, but reading thru the converstions may give more information you may or may not be looking for, but good information to know.

LOOT is a good program to organize your order of your mods so they work better and not against each other. The program will let you know what mods need cleaning, warnings, and other information.
LOOT: The Load Order Optimisation Tool
https://loot.github.io/

this one maybe the best info for what you are looking for:

Merge Plugins at Skyrim Nexus - mods and community
http://www.nexusmods.com/skyrim/mods/69905
There is a video tutorial. Do not know if this will work with SSE.

SSE merge mods search on Google has several youtube videos on SSE Edit Merg and Bashed tutorials

Skyrim SE SSEEdit: Merge Patch - YouTube
https://www.youtube.com/watch?v=GGcwR9gxhRU

Skyrim SE: Mod Organizer 2 Merged and Bashed Patch Tutorial ...
https://www.youtube.com/watch?v=WV8XKB7ZUbs

Merge Plugins : Start to Finish - YouTube
https://www.youtube.com/watch?v=0S6cpCwTezE

Mod Merging - Creation Kit
https://www.creationkit.com/index.php?title=Mod_Merging

How To Use Wyre Bash for Skyrim Mods To Create A Bashed Patch ...

https://levelskip.com/misc/How-to-use-Wyre-Bash-for-Skyrim-mods-to-create-a-Bashed-Patch-to-merge-levelled-lists-and-improves-mod-compatibility

I hope these can help you get where you want to be with merging.
These are all great and I know them already...
...all I want is that SIMPLE SCRIPT xEdit had and I was simply using it to merge staff.

All the rest are too complicated and don't want to follow. But thxs for your effort.
I tried that "Merge Plugins"... doesn't seems to let me do it. I'm selecting the Cluralux plugins to merged them... and the "OK" is "grey" (disabled)...

https://www.youtube.com/watch?v=0S6cpCwTezE

I'm following that guide - I haven't find any one else.
Can't you just use the original solution from Nexus? It was updated for SSE support back in December.

Merge Plugins by Mator
http://www.nexusmods.com/skyrim/mods/69905/?

Edit: Or, does it indeed has to be xEdit script?
Отредактировано Ilja; 3 июн. 2017 г. в 4:10
That's what I'm trying to do, with that tool you posted.

It doesn't letting me - I'm selecting the mods... and the "OK" button is "disabled" (grey)!
Ah, I missed the link above. My mouse wheel is acting up, which makes browsing a bit of a pain.
The point is... I can't merge them with that stand alone tool. The "OK" button (to merge them) is disabled...

...and now, without FNIS & all my animations (7-9 mods more)... I'm already 243 plugins!!!!!!

If I won't find a solution,... I have to remove some mods!
Here you go:
Merge Plugins xEdit Script by matortheeternal - http://www.nexusmods.com/skyrim/mods/37981/?
Автор сообщения: smr1957
Here you go:
Merge Plugins xEdit Script by matortheeternal - http://www.nexusmods.com/skyrim/mods/37981/?

ALWAYS... a LIFE SAVIOR, my friend!!!!!!!!!!!!! Thxs!!!!!!!!!!!!!!!!!!
Can I DELETE the disabled (now) single plugins (and keep the merged one)?
smr1957, lad... am I good? Did I right? Check the pics above...
Sorry it took a while to respond - was out. Everything looks good. As to deleting the individual plugin files, I used to do that when I first started merging mods; now, however, I just disable them, as I find it helpful if I ever want to redo the merge (e.g. - if a mod gets an update, or if I want to add an additional mod to that merged file)
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Дата создания: 3 июн. 2017 г. в 0:05
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