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They never will be fully backwards compatible, it's not something that can be "fixed". A 64 bit game engine is vastly different from a 32 bit one. That said there are many old mods that will work in the new version as is, and for many others it's just a case of loading the mod into the new CK and saving it again. There are a small number that will require a bit more effort, though there's a good chance the author has already taken the steps necessary and made an SE compatible version. However, any mods that requite SKSE will have to wait as there still is no version of that for the SE yet.
I never mentioned anything about the process being any different with SKSE mods. It's just that right now, without that addon for the SE, they can't be converted as the scripts they use won't compile.