The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Dart Tak May 24, 2017 @ 10:27am
TES5Edit
Hi guys. I was stupid enough and deleted some walls in my cellar. Is there a way to bring them back with tes5edit? I see them grey in there. How do i revive those?
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Showing 1-8 of 8 comments
MysticMalevolence May 24, 2017 @ 10:39am 
How did you delete it? With XEdit? In the creation kit? With console commands?
Which console command did you use?
Dart Tak May 24, 2017 @ 10:42am 
Sorry. forgot to mention. With console command "Disable". I tried to delete this cellar mod, downloaded it again and installed. Still didnt help
MysticMalevolence May 24, 2017 @ 10:54am 
Disable doesn't delete objects; you can reenable with 'enable' if you still have the ID.
If not, you'll either have to find the ID, or see of letting the cell reset does anything.
Dart Tak May 24, 2017 @ 10:57am 
Originally posted by Dylan the Cartographer:
Disable doesn't delete objects; you can reenable with 'enable' if you still have the ID.
If not, you'll either have to find the ID, or see of letting the cell reset does anything.
Is there a way to find ID from somewhere? I lost it and it`s a mod wall. Also what does it mean "cell reset". Would appreciate if you could add me and explain in details
gnewna May 24, 2017 @ 10:58am 
Originally posted by Dylan the Cartographer:
Disable doesn't delete objects; you can reenable with 'enable' if you still have the ID.
If not, you'll either have to find the ID, or see of letting the cell reset does anything.

Only if you still have the item targeted with the console (which will not be the case if op has exited the game) or know the correct reference (probably won't work for stuff like walls.)

Tes5Edit/the Creation Kit cannot, to the best of my knowledge, restore anything in your game because it doesn't know you've deleted it, it can't "see" your saves. Your best bet is to reload a save before you did that.
Dart Tak May 24, 2017 @ 11:00am 
Originally posted by gnewna:
Originally posted by Dylan the Cartographer:
Disable doesn't delete objects; you can reenable with 'enable' if you still have the ID.
If not, you'll either have to find the ID, or see of letting the cell reset does anything.

Only if you still have the item targeted with the console (which will not be the case if op has exited the game) or know the correct reference (probably won't work for stuff like walls.)

Tes5Edit/the Creation Kit cannot, to the best of my knowledge, restore anything in your game because it doesn't know you've deleted it, it can't "see" your saves. Your best bet is to reload a save before you did that.
It was yeeeeeeeeears since i deleted those walls. My NPCs didnt enter extended Cellar by "Hearthfire extended". So i thought that it`s overlapping with Extended Basement from "Lakeview extended". So i removed basement from Hearthfire extended in tes5 edit. And now i get this holes. No other way to return them? Like if i can find it`s ID in tes5edit or smthing?
Ashardalon May 24, 2017 @ 2:06pm 
you could start a new game, find the wal and select it
then write down the number
atleast i think that could work
Dart Tak May 24, 2017 @ 2:20pm 
Thank you all for help. Turns out there are some invisible walls that dont let NPCs enter even if i delete walls. The guy who made mod said that it`s a waste of time to try and fuse them for me, someone who is like 1 week new to modding. Feelsbad
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Date Posted: May 24, 2017 @ 10:27am
Posts: 8