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I haven't really used these commands much myself, but I don't think one will effect the other. So if you want both your skills and your level increased its probably best to try using both of them.
player.setlevel (#)
Sets the player level
&
AdvSkill [[[skill|skill]]] [#]
Gives player the specified number of Skill-based experience points.
Amounts vary from skill to skill.
Depends which command you use. Can't remember the exact code off the top of my head but there's one that's something like
Player.Setav Alteration 100
(Or whichever skill). This will simply tell the game your skill is whatever number you type. There's also one that's along the lines of
Player.Advskill Alteration
Followed by a number. I'm not sure if you just put the number of levels you want to increase, or an amount of skill XP, I THINK the latter. THIS one will tell the game "I've just done a lot of this skill and earned XP and progressed." And thus it will increase your character level. This is really, really not recommended.
player.setav smithing 100, it will make the game harder though