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Hey Finn I have done some work here and will be improving on this design but feel free to try and make something similar. Update to it I had an actual golfer (like college team championship) try it out on pro. And where I hooked and sliced... He hit it dead straight and far having never used a vive before with this controller..... Need him to test more :)
Good stuff though. We really do need some sort of official (third party most likely) club controller.
Love the idea! However, I agree that the distance is off. We will have to wait until there are 3rd party oprtions. I have a feeling that there will be a huge market in bringing real objects for use into VR. Some company will bring a golf club controller to market.
There is definetly a hybrid solution to bring real clubs and balls into VR combining this game and existing golf simulation technology that tracks ball flight for the ultimate VR Golf Sim.
Also, I am pretty sure that your understanding of how this system works is wrong.... Specifically the way the controllers and headset are positioned (tracked) in VR space. However, I am no expert myself.
But they are integral for positioning your head and hands in VR. When the boxes/beams/irsensors are obstructed, you lose your equilibrium in VR. For example if you hsve your back turned to 1 of the boxes, or you are hunched over putting (in this case) I lose tracking and the club sways a lil bit. I am sure they could be "smarter" but you def need 2 boxes to stay well grounded in VR. I agree with you, they do indeed put out focused beams and there seems to be some sort of galvo system in there to scatter them. Why would statically mounted boxes need to transmit their own position if the boxes do not move? (rhetorical)
You can visualize the light using the custom light house replacement in the community portal. That might make more sense. Or, listen to podcast "embedded" episode 162 where alan yates, who developed the system explains how it works in detail.