The Golf Club VR

The Golf Club VR

charlieshoe Jul 16, 2017 @ 4:33pm
Good in real life, terrible in this game
I've been playing GCVR for a week (Oculus) and am frustrated and ready to give up. I played in real life yesterday and shot an 82 (typlical round) yet the best I can do in this is 121. I've tried different swings (inside-out, outside-in), takeaways, follow-throughs, stances and still can't hit the ball. Those of you real-life players that also play this well... do you use your real swing, or alter it?
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Showing 1-5 of 5 comments
Dark Raye Jul 16, 2017 @ 4:54pm 
I don't know much about real golf so maybe I shouldn't be talking. But all the things I learned from golf pro's on youtube worked exactly into detail for me in this game! I was actually amazed by that.
I reckon a HUGE difference between this game and real is that your not holding a real golfclub.
For me I could start getting used to completely weightless clubs, I can imagine for someone used to real golf that can be harder. Still of cousre, it will always be just a computergame.
neSie Jul 17, 2017 @ 12:41am 
What really frustrates me is trying to achieve a good swing speed. I play irl and swinging as I do I can only get an average speed of around 65 mph. I take this is measured at the hands/controller and I'm not sure if some sort of algorithm is added to get club head speed which should be faster.

I can manipulate my swing by flicking my wrists through impact to get an average speed of 85mph but it feels really bad with no follow through on my swing. This is how I hit my woods in this game to at least make it playable for me.

Iron play for me is the reaI immersion breaker for me. Yardages are piss poor with all my irons, tho I managed to hit a 3 iron 208yds and thought what did I do there that I don't already do.

I think the short game from 30/40 yards in is great.

I made a modded controller I seen on here. Using the grip from a real club with the touch controller attached but still no weight compared to a real club and didn't help at all. I quickly gave up on that idea.

If this game had the driver and iron play from everyday golf vr it would be perfect for me.
hb_CraigC  [developer] Jul 17, 2017 @ 4:41am 
Originally posted by neSie:
What really frustrates me is trying to achieve a good swing speed. I play irl and swinging as I do I can only get an average speed of around 65 mph. I take this is measured at the hands/controller and I'm not sure if some sort of algorithm is added to get club head speed which should be faster.

Swing speed is measured from the club head in game, not the hands. I average a swing speed around 102mph with the Driver, 250'ish yard drives. The only suggestion I really have for slower swing speeds is to make sure you're playing on Casual difficulty. This offers a swing power curve that will make the long game more enjoyable.

Alternatively, low framerates are akin to slow swing speeds. I would suggest tinkering with your quality settings, make sure there aren't other programs chewing up resources in the background, etc. Our 2sqkm environments can be a bit taxing on lower spec machines (not sure of your specs).

Lastly, you might want to try a rearrange of your setup. Usually swing descrepencies due to loss of tracking or tracking issues result in faster swing speeds, but there could be something interfering with your tracking setup.

Cheers!
neSie Jul 18, 2017 @ 4:32am 
I play golf irl and have been measured on a launch monitor @ 95mph. This is around average irl but well capaple for this game so I don't think my actual swing speed is a problem.

I am playing via a rift and 2 sensors which I have arranged at various angles/heights but with no difference. I have tried all possible settings in game from beginner upwards, graphic settings lowest (no msaa etc) to highest. My space is over 2 sqm and I am gaming on a i7 4790 r9 290x which is minimum for vr but I achieve 90fps on lowest settings in this game.

I searched on here, and there are a couple of similar threads discribing the same problem and they happen to be using the rift as well.

I have tried Everyday Golf VR and have no trouble with swing speed with it. I know this won't be fixed as development for this game is finished. Like the other users with this problem I'll give up on this game but if I ever get hold of a Vive, I will report back with my findings.
jayess65 Aug 13, 2017 @ 12:32pm 
Originally posted by charlieshoe:
I've been playing GCVR for a week (Oculus) and am frustrated and ready to give up

It's NOTHING like real golf. Treat it like a game, for a bit of a laugh, and just enjoy it for what it is. I can swing leisurely with one hand at the ball with my driver and it goes just as far as when I get all "serious" about it. So yeah, the realism is highly questionable.

It's a video game. Get some mates round, Hurl abuse at each other. Don't stress. Have fun.
Last edited by jayess65; Aug 13, 2017 @ 12:35pm
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