The Golf Club VR

The Golf Club VR

fleahead Apr 3, 2017 @ 6:47am
Reset Position In Tee Box
How do I reset my teebox position when I address the ball? When I go to the teebox, often the ball will be either forward or back of my feet, causing me to have to relocate my position, sometimes causing me to move out of the play zone. There is no problem with the face direction as setup in the tutorial, but the ball should always be placed in the center of the play zone. Isn't there control to re-center my position, as there is in most other VR apps? I tried going back to the Oculus window, but that didn't seem to have any effect.
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hb_CraigC  [developer] Apr 3, 2017 @ 7:03am 
Hey Fleahead, after you have selected a club pick you can teleport back to the ball (Left on the Trackpad for Vive, or B/Y for Touch users) to center yourself in the roomscale space. Teleporting to the ball with a club in hand will position you is the center of roomscale, and offset the ball from center a distance depending on the club you are holding.

Hopefully that helps!
Last edited by hb_CraigC; Apr 3, 2017 @ 7:06am
fleahead Apr 3, 2017 @ 6:23pm 
Hmmm... that is correct, but when when I teleport back to the ball with a driver in hand, the ball is behind my feet about a foot more than a normal address would be. I can keep manually adjusting my position, but eventually I reach the edge of my safe play area. Shouldn't the game place the ball directly in front of me when I teleport back to the ball with the club in hand?
Wirenut48 Apr 4, 2017 @ 3:26am 
No, like Craig said the ball is placed so you're center of your room scale, then you got to align yourself up with the ball. It may seem like it's not centered because the ball is not placed in the same spot. That's because using a Driver for example you're standing further away from the ball, so the ball is offset to keep you centered. That's the reason you want to teleport after choosing your club to get setup properly.
Last edited by Wirenut48; Apr 4, 2017 @ 3:42am
hagerau Apr 4, 2017 @ 8:21am 
The back to ball button often does not center you in playspace. There seems to be a random offset, so I have to recenter myself (roomscale) with manual teleport. That's especially bad, since I have a regal behind my back, which I hit painfully a few times.
hb_CraigC  [developer] Apr 4, 2017 @ 9:50am 
Originally posted by hagerau:
The back to ball button often does not center you in playspace. There seems to be a random offset, so I have to recenter myself (roomscale) with manual teleport. That's especially bad, since I have a regal behind my back, which I hit painfully a few times.
You are coorect that we do not center the user in the playspace - we cannot physically move you. What we do is offset the ball from the center of roomscale by a distance appropriate for the club you are holding. Now, considering everyones physical proportions are different and combining that with club length preference and swing style, the odds of everyone being exactly centered in the roomscale are pretty slim.

Our goal with the teleport to ball feature was to allow users to basically stand in one place for the duration of the round. If you teleport manually over to your bag, select a club and then use the teleport to ball feature, you should be in a pretty decent position to just swing and hit the ball. Like I noted above, some adjustments may be required since the medium (the user) is 100% unique in each case. And the ball is offset to keep the users optimal swing location centered in roomscale.

This is not a flawless system. It never could be without the inclusion of some extremely deep and painfully boring configuration customization that would require precise end user participation. And it's accuracy would be dependent on the user's interaction with the system because the subject would be required to do everything precisely - which is not something most people would do or want to be bothered with when launching agame for the first time. This has been the case with the sheer number of users who have powered through our extensive tutorial and missed how to use a number of features. It's quite common. Hagerau, you've mentioned a few times throughout the forums that we should provide a manual explaining how to play the game, but aside from golf carts and how to navigate the menus, all of our gameplay features exist in the tutorial.

If you stand in the center of your roomscale and strictly teleport for movement (both manual to select a club and to ball with a club) you're physical/manual teleport adjustment should be quite minimal.
Last edited by hb_CraigC; Apr 4, 2017 @ 9:56am
hagerau Apr 4, 2017 @ 10:33am 
Originally posted by CraigC:
Originally posted by hagerau:
The back to ball button often does not center you in playspace. There seems to be a random offset, so I have to recenter myself (roomscale) with manual teleport. That's especially bad, since I have a regal behind my back, which I hit painfully a few times.
You are coorect that we do not center the user in the playspace - we cannot physically move you. What we do is offset the ball from the center of roomscale by a distance appropriate for the club you are holding. Now, considering everyones physical proportions are different and combining that with club length preference and swing style, the odds of everyone being exactly centered in the roomscale are pretty slim.

Our goal with the teleport to ball feature was to allow users to basically stand in one place for the duration of the round. If you teleport manually over to your bag, select a club and then use the teleport to ball feature, you should be in a pretty decent position to just swing and hit the ball. Like I noted above, some adjustments may be required since the medium (the user) is 100% unique in each case. And the ball is offset to keep the users optimal swing location centered in roomscale.

This is not a flawless system. It never could be without the inclusion of some extremely deep and painfully boring configuration customization that would require precise end user participation. And it's accuracy would be dependent on the user's interaction with the system because the subject would be required to do everything precisely - which is not something most people would do or want to be bothered with when launching agame for the first time. This has been the case with the sheer number of users who have powered through our extensive tutorial and missed how to use a number of features. It's quite common. Hagerau, you've mentioned a few times throughout the forums that we should provide a manual explaining how to play the game, but aside from golf carts and how to navigate the menus, all of our gameplay features exist in the tutorial.

If you stand in the center of your roomscale and strictly teleport for movement (both manual to select a club and to ball with a club) you're physical/manual teleport adjustment should be quite minimal.
Well, if 40-50cm (deviation in real space) are minimal, you are right. The center should be there, where the hands are, adressing the ball with the club.
Why is it so hard for you to make a guide or manual?
Last edited by hagerau; Apr 4, 2017 @ 10:44am
The Loafer Apr 4, 2017 @ 2:23pm 
hagerau: Maybe something else is up because there are never an deviations when I play, the ball is always at the center of my playspace.

I don't understand your question, they do have a guide, it's the tutorial. You mean you want them to add driving a cart in it? Or how to play golf in general?
hagerau Apr 5, 2017 @ 6:11am 
Originally posted by The Loafer:
hagerau: Maybe something else is up because there are never an deviations when I play, the ball is always at the center of my playspace.

I don't understand your question, they do have a guide, it's the tutorial. You mean you want them to add driving a cart in it? Or how to play golf in general?
Vive or Rift on your side? I do have definitely sometimes deviation in real space with Oculus.
Quite a few things are not covered by the tutorial and not everybody is a former TGC player.
The "missing guide" is just an example for my feeling the game's being unfinished in current state. Instead investing countless hours in a largely useless simulator in game, they could have made a comprehensive manual on about an afternoon.
fleahead Apr 6, 2017 @ 3:18pm 
that's all well and good, but it doesn't solve the problem. The at times the ball is so far back of my feet ,that I will actually strike the ball, knocking it off the tee, during my back swing. Pretty hard to play a round of golf when I can not properly address the ball. I shouldn't have to roam around the play zone to get in front of the ball.
Last edited by fleahead; Apr 6, 2017 @ 3:19pm
The Loafer Apr 7, 2017 @ 6:17am 
Hagerau: i play on Vive. Tracking your position is not the job of the game, but the system. This game uses steamVR so not sure if it will improve until and if the devs switch to the oculus SDK (which steam uses but there is that extra layer there)

Out of curiosity do you have async reprojection enabled in steamVR? If yes, disable it so that the oculus version (ATM/ASW) gets used instead of the steam version. Maybe a bug has crept in that is affecting tracking

Finally Are you using the beta of steamVR? If yet, disable it as it's more unstable. If not enable it, they continuously fix stuff that may be affecting this game's tracking

Note that as identified elsewhere in this forum, there are other oculus users having other issues with oculus games running on steam. This is why I really hope this game gets released on oculus home as well, the experience likely may improve without having to deal with the steam layer

Note that I am not crapping on steam or oculus here. I also own a Rift and love it, but so far my personal experience has been that I get a better experience playing rift games on home.
hagerau Apr 7, 2017 @ 7:48am 
@Loafer: since I have a very limited playspace, it's crucial to have a fixed tee off position without deviation, otherwise hazardous encounters are preprogrammed. TGCVR is the only game where I noticed this behaviour. It may or may not be associated with TGCVR, I can't say.
Non beta steamvr (coming from beta) here and (with settings maxed out, on gtx1080) sometimes kicked in ASW (which is noticable through specific artefacts).
An OcHome release would perhaps be helpful but asCraigC said, it's not something they are actively pursuing.
Last edited by hagerau; Apr 7, 2017 @ 8:35am
hb_CraigC  [developer] Apr 7, 2017 @ 10:58am 
Hagerau, we implemented the teleport to ball offset as a means to keep the user as centered in their play space as possible. Setting a static position on the ball would have the user moving around their play space more to physically align themselves with the ball.

All the testing I've done on Oculus, I've never encountered any issues Teleporting to the ball. I've played countless rounds standing in one spot, Teleporting to the bag, picking up a club and Teleporting to ball to address.

I'm not suggesting you're experience. But the cause is unknown since we cannot reproduce it.
fleahead Apr 8, 2017 @ 11:58am 
CraigC.... that does, at least, answer my initial question. The way I read your answer then is, when I teleport back to the ball, with club in hand, the program is coded to place me in the teebox with the ball directly centered in front of my feet. If the player wants the ball slightly forward, it's up to the player to physically make the adjustment. That's the way it should be.

Apparently, for some other cause, myself, and several other users, are not having the same experience. For that reason, I still believe it would be beneficial to have a Touch button or combination of buttons, assigned to recenter the ball/player position as detected by the tracking.
ThEdUDe Apr 8, 2017 @ 3:55pm 
stand in the center, and hit left on the touchpad. done!
Topher Jaims May 4, 2017 @ 12:01pm 
So I remember this post and didn't ever have this problem until I created a test course I am working on - FCGC. On hole 4 every time I go to tee off I have to teleport in the correct position to hit the ball even if I hit the reset button.

Craig or devs, please check it out when you can because I now support fleahead's concern.
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Date Posted: Apr 3, 2017 @ 6:47am
Posts: 15