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You really need to be facing your sensors while you swing.
Regarding the displayed club distances, these are a calculated running average of the last 20-30 strokes (iirc) of that club. That means that if you continue to play, without tracking issues, your distances will right themselves over time.
Hopefully this helps you out!
Oh, and once you get your tracking set up sorted out, keep an eye out for the incorrect scores you mentioned. I'd be interested to hear if your still experiencing it.
Thanks for the response.
I did take some time again today to make sure that my height was set correctly - and I found it wasn't. The controller was about 3 inches above the ground in the tee box when I set it on the floor. So I went through the SteamVR process a few times until I got that set up just right. Although I'd done that before, apparently I didn't do the "floor test" and I do have to say that it made a difference - not a huge one, but a difference all the same.
The issue with the 90 degree facing is, like you say, big. There's just no way for me to swing facing my system without risking my video / Oculus connection wire getting caught. As such there's only a single sensor that really can capture the entirety of the swing. This is partly due to an issue where I currently live where I simply don't have enough floor space for a dedicated area setup.
We'll be moving soon into a location where I'll be able to though, and I'll be purchasing a 3rd sensor so I can set up a 360 degree sensor envelope, so hopefully that will alleviate the tracking issue.
As far as the "extra strokes" thing though, I really don't know what to make of that. All I can say is that - certainly because of the tracking issue - I do occasionally swing and completely miss the ball even though it seems like I shouldn't. When that happens I wonder if it counts that. And there's been a few times when I've been setting up the shot, holding the club up above the ball (by a couple of feet at least) and I'll suddenly get the shot replay deal (that you will get when you hold down the middle finger button), almost as if it thinks I touched the ball.
I think I'll see if I can set up my area tonight so I can take a few swings directly in front of both sensors just to see the difference. I'll post the results.
I'm having similar issues and I don't know if it's down to tracking. My iron distances are abysmal and I almost never manage more than 5% contact on 99% of my shots. Going to try to position a 3rd sensor where I know the touch controller will be tracked by at least 2 sensors all the time and 3 sensors 99% of the time to see if it helps.
What's even more frustrating is that I can stand next to the ball with the Touch controller in just my right hand, place the club head a few inches behind the ball, and then just flick my wrist - and send the ball flying down the fairway. I did that with a 5 iron and shot it almost 200 yards.
I agree that the lack of tactile feedback is an issue. Without being able to actually see my hands and body, it's difficult to ensure my stance and aim is correct. Without the weight of a club in my hands it's hard to really "feel" the swing, and especially with the Touch, it's almost impossible to "grip" the controller correctly as one would a real golf club (though there are people who've come up with ways to get around this - http://imgur.com/a/z3j4y)
But even with that, I still think the tracking fails through the swing; for example, no matter how flat my swing plane is, 90% of my swings still show a sharp, drastic path change a foot behind the ball when I check the swing path - showing that I'm (allegedly) suddenly pulling in my swing just before impact. I KNOW I'm not doing that, and certainly not as drastically as the swing replay is showing. And oddly, when that happens, the ball is sent straight down the fairway to the left - not a hook, but straight, as if I was aiming it that way - when it should be slicing badly to the right instead.
Granted, I know this is a game and getting the nuances of ball contact and behavior off the face of the club can't be easy to program, but in this case the ball just doesn't behave as one would expect - at all.
As a point of note - I don't know if you've noticed this yet or not Jazz, but when the club does touch the ground you do get a slight vibration in the controller (if you're using a Oculus, that is... I don't know if it does it with the Vive controllers).
I have noticed the vibration, but in the instant of contact I can't tell if it's before I hit the ball, hence chunking it, or after contact as it should be. I'm assuming it's before when my full swing with a 5 iron goes 130 yards instead of around 170 as it would irl. I have noticed that moving the ball further back in my stance than I normally would sometimes helps with iron shots but that could be psychological. Need to experiment more I guess.