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You're underestimating how much work is put into creating and developping a game, if you think every EA title gets a full release, no matter how small the team or person behind it.
Unless you paid 60,- for a game that just started EA and has been pushing on then it's understandable to call out to anyone to avoid buying said game. But if the game's 3,- and works perfectly fine, there should be no issue of the game eventually stopping development [Sword with Sauce ended with the dev stopping it after adding a level editor and 7 maps]
This game's about 12,- on steam at the moment? i bought it when it was around 8 and it plays perfectly fine for the amount i've paid for it.
12,- for a sandbox that comes close to besiege but on sea and with a working AI that can also work with your own creations is a good price. Not to mention that Besiege itself still costs less than 10,- and has enough content avaiable to make it a 25,- / 30,- game.
Could you also state which genres in EA tend to fail more? so we can actually weed out the ones that have nothing to do with a DiY sandbox game? As i'm sure a trash game that got asset flipped out of the 100,- paywall wont make it far in development, compared to a game like Astroneer, Everspace, DeadCells and GRIP, all games that started in EA and hit the 1.0 release within 2 years of development.
- one man dev teams
- "super creative hipster" devs
- top down view games (don't ask me why but this is what I'm seeing fail all the time)
- crowdfounded games
- first time dev teams
Edit: Oh an btw I am not using any kind of social media. This is the game's forum this is where the devs should and are supposed to inform their costumers in the most complete and fastest way.
We're sorry to hear that you feel this way about TLL; for us it's simply been the case that we had to take on and develop other titles so that we could remain financially afloat, much like any other game developer.
The majority of our team is working on such titles right now, with a very small portion of them working out of hours on The Last Leviathan when they have the time.
TLL is our own unique game and we hold it very close to our hearts, so it's never "forgotten".
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The realities of game development mean we cannot focus all of our dev team on TLL at this time - don't forget we're still pretty small!
We will push out more stuff, but think of it as a slow-cook process :)
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Thanks for your understanding and continued interest in The Last Leviathan. We are still here!
@Crimson Zeta Not sure if you're a dev and/or moderator. However if TLL is not being actively developed it needs to be taken out of early access.
Otherwise you're just yet another developer using early access purely as a marketing tool to trick people into buying a game that has long since died.
"we hold it very close to our hearts, so it's never "forgotten"."
Give me a break! Its 'wonderful' to hear how much it means you but I've heard this all before from other devs wth failed ea projects. It's a ♥♥♥♥♥♥♥ piece of software you're charging money for, not a child!
They broke the silence by stating that they had some "good news", this then turned out to be that they were going to be focusing on another game entirely. Turns out that this "good news" was only applicable to them, and is just bad news for anyone who bought into TLL.
The money for this game ran dry and they got offered £££ to make a game for the PS4 and mobile. TLL makes them almost nothing, therefore they commit almost zero resource to it.
That's how business goes, which is just one of those things. It's just a shame they didn't have the bollocks to be honest with their fans instead of drip-feeding this "we hold it very close to our hearts, so it's never "forgetten"" crap.
It's part of the EA terms that projects brought into it are not supposed to be financially reliant on sales made in EA to fund the project itself. This isn't kickstarter. You people are supposed to have enough money to fund the project to completion PRIOR to entering EA. It will be a good day for consumers if Valve ever decides to crack down on the EA program.