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it reminds me of this https://www.youtube.com/watch?v=PDpY06U9KhQ
That's too bad, I'm looking for games that support the Omni.
At this time we only have a few with SDK support outside of the Virtuix made games. (Omni Arena, TRAVR: Training Ops, TRAVR: Shadow Ops)
AFFECTED: The Manor (I was told this would be updated for Omni support today but it hasn't yet.)
Karnage Chronicles
The Bellows (This had some weak support for the old firmware. Maybe broken with new omni firmware.)
VRZ Torment (May require a registry hack.)
If you go here though you can find my guide on how to play a bunch more games.
http://forum.virtuix.com/discussion/3177/how-to-play-any-vr-game-with-full-locomotion-on-omni-arizona-sunshine-verified
This group lists all the games which should work with the Omni after using my guide. Only a few tested so far though. http://steamcommunity.com/groups/Full_LocomotionVR
The old firmware wasn't that great - I actually bought a couple of Vive trackers to try to write my own tightly coupled drivers, but got busy writing a book on VR for a publisher. It's nearly finished (whew) so I'm looking closer at the Omni now!
I'll check out your guides - thanks for the pointers!
== John ==
The player doesn't have any locomotion in the game, that is the answer you are looking for.
The player holds the position and doesn't walk or run, it just turn around to shoot. If there is a new spot to shoot in the environment the player shoots and arrow to that spot and appears there.
Once again the player never walk/run/dash in the game.