Mr Shifty

Mr Shifty

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Two Jul 6, 2016 @ 6:03pm
Controls questions
How configurable are the controls?

Is there controller support?

If yes, can the controller inputs be reconfigured?

If there is controller support, can a controller, keyboard, and mouse all be used at the same time? This would be great for Steam Controller users.

Can KB/M users assign more than one input to an action (as an alternate input option)?

Is there mouse acceleration? (Please say "no")

Is the mouse input raw?

Can mouse sensitivity be changed?

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Showing 1-5 of 5 comments
baznor  [developer] Jul 6, 2016 @ 11:38pm 
We have full controller support. (Testing on Xbox360, XboxOne, PS4 + SteamController atm).
Controls can be reconfigured.
You can use keyboard + mouse + controller all at the same time or switch instantly between them if you want.
Each action supports multiple inputs (2 controller + 2 non-controller atm).
No mouse acceleration.
Mouse input is just raw.
We don't change mouse sensitivity (but probably something we should add).
Controller deadzone can be changed to suit your controller.
We're hoping to add a bunch of SteamController configurations when we go into Beta and see what controls people are using most.

Two Jul 7, 2016 @ 2:58pm 
Sweet! Thanks for answering these questions!
Tryyton Jan 24, 2017 @ 4:47pm 
controls with the pad feels awesome and is very intuitive. definitely look out for this game. i received a review copy from TinyBuild. thanks TinyBuild and Team Shifty Games. awesome game so far, i love it.
Grimdaddy Jan 24, 2017 @ 8:43pm 
It is so great to see a dev doing all of this right out of the gate, should save some headaches later. Game looks really good, I look forward to it!
Tryyton Jan 25, 2017 @ 5:49am 
true! i played a lot of alphas and betas in my gaming life, but this is definitely in the top, when it comes to bugs and such. i only really had one bug so far, where it is possible to swift out of bounds and die when you swift in the elevator... ;)

@baznor you might want to check my last twitch stream, to see what i mean. i uploaded a screenshot as well, of a door that is too close to one of those automatic miniguns, to open it fully. was the only real leveldesign issue i had so far. nice game!
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Date Posted: Jul 6, 2016 @ 6:03pm
Posts: 5