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time=999.9;
-Replace the term "bone dry" with Cured - just sayin
-Grams per watt indoors are off i think aint they??,,, 1 watt per gram or .5 for LEDs
-add LED's as light source, just keepin it real
-might be fun to have a Curing Shelf in the bedroom. Large glass jars?.
have the shelf count as extra inventory of which can NOT be sold to dealers unless collected first. (we all love a personal stash) collecting bud would be FUn!
-? can we upgrade our flat to a "sealed" system? (three chamber closed lunge? as we lvl up)
-? can we buy Co2 distillery jugs (beer) and then ugrade to co2 tanks®ulators?
regulator valve adjustements could pertain to current ventilation system. (makes sense)
-? would love to see a Co2 read out on a control panel showing PPM 300 as norm 2000 in redline. plants WILL die if Co2 is above 2000ppm for long. (ventilation on/off switch) nice!
-? if Co2 is added, adding a resporator might be fun! GAME OVER if forgot? >_<
These ideas are based on real life scenarios, I would love to see the overall layout of the room factor into the yield results as well as xp. let us a move pots around, angle lights and "over crowd". let us "underwater" with the yields suffering instead of "INSTANT DEAD" for the plants,, jeeese dev, your cruel.. maybe adjust the water droplet indicator with more then a few values..
The begining game seems more like a point and click because of that stupic watering drop meter i have to constantly keep my eye on er.. I'd rather see us having more things to do, then doing a lot of the same (maybe it will change when i'm lvl 2) lol
.. oh and as of now it seems like lvling is slow, but the lvl rewards are high. maybe tweek the lvling faster but with just one better seed per lvl instead of 4 new at lvl 1 totalling 6 seeds to choise from? Seems to many in comparision to lvl progression IMO
ok thats my 2 cent "to do" list - take it for what its worth.
FUN GAME! thanks for all your time and effort. I know what it's like to have an obsession!!!
My idea with monthly water and electricity bills based on every rooms consumptions would make the player think more about speeding game up