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And it recommends 500 might but doesn't force it. I went through it at around 300 might, the game is pretty easy to me so I looked forward to a challenge.
The two stories are selfcontained, so order is irellevant and noncommittal, as you can take the bus back.
Danger Deck can be played at any time.
First: BRING THE CRUNCH @level X or @something happend
Second: FROM DUSK TILL CASA BONITA @LEvel X or @something happend
Third: DANGER DECK @finished the mainstory
First: Danger Deck - No story, just combat. No power level requirement.
Second: From Dusk Till Cassa Bonita - Self contained story. You will need to have unlocked the two timefart glitches that rewinds and stops time and the Human Kite buddy power. The game recommends power level 500, but it can easily be played before (on normal difficulty.)
Third: Bring The Crunch - Self contained story. You will need to have unlocked the 'Haywire' (Butters) buddy power. The game recommends power level 500, but it can easily be played before (on normal difficulty.)