South Park The Fractured But Whole

South Park The Fractured But Whole

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Ben Oct 18, 2017 @ 2:38am
Not really enjoying the game, anyone else?
Loved the first game. Big south park fan, seen all the episodes (most of them 3+ times).

I've played a bit now and I am bored out of my mind. Combat seems vastly slower than the first game, most moves can't attack vertically (wtf?), and the genuine laugh-out-loud jokes seem to be few and far inbetween. The bigger world is nice, but it feels very "ubisoft" to me. Poop in every tiolet using annoying controls, collect tons of useless things (Yaoi, member berries, friends, etc). It all feels like typical Ubisoft padding.

Something feels missing compared to the first game... but maybe it's just me?

Last edited by Ben; Oct 18, 2017 @ 2:46am
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Showing 1-15 of 70 comments
cdarklock Oct 18, 2017 @ 2:41am 
Originally posted by Tyrindor:
Combat seems vastly slower than the first game, most moves can't attack vertically (wtf?)

Seconded. Combat system is crap. Way too slow, way too repetitive. There's not as much depth as there should be. It feels like they've made combat slower and less varied for no good reason.

Rest of the game is fun, though. I'm still happy with it.
Ben Oct 18, 2017 @ 2:44am 
Originally posted by cdarklock:
Originally posted by Tyrindor:
Combat seems vastly slower than the first game, most moves can't attack vertically (wtf?)

Seconded. Combat system is crap. Way too slow, way too repetitive. There's not as much depth as there should be. It feels like they've made combat slower and less varied for no good reason.

Rest of the game is fun, though. I'm still happy with it.

The combat system is so bad I think I am just going to set combat to easy to speed it up. Maybe then I would enjoy the game more.
Run dem Weh Oct 18, 2017 @ 2:44am 
Less varied ? This combat system has a lot more depth than SoT ever had. There's moving around, telegraphed attacks, more elements and it's definitely harder if you play on Mastermind, which is a good thing.

SoT was way too easy, and i feel like TFBW is still too easy regardless. The only reason it's slower in this game is because it's harder, you're still OP, but not nearly as OP as you were in SoT. I mean, how much fun is 1-2 shotting truly ?

Imo TFBW is at the very least as good, if not better than SoT.
Last edited by Run dem Weh; Oct 18, 2017 @ 2:46am
Ben Oct 18, 2017 @ 2:46am 
Originally posted by Run dem Weh:
Less varied ? This combat system has a lot more depth than SoT ever had. There's moving around, telegraphed attacks, more elements and it's definitely harder if you play on Mastermind, which is a good thing.

SoT was way too easy, and i feel like TFBW is still too easy regardless. Imo TFBW is at the very least as good, if not better than SoT.

The fact you can't attack vertically with non-aoe attacks just kills the entire system for me. It's also way too slow, every time I start a battle I sigh and think "well here goes 5-10 minutes".

It truely feels like padding to me, make the combat slow so it takes longer to beat the game. I actually enjoyed SoT's simple turn based combat far more.
Last edited by Ben; Oct 18, 2017 @ 2:49am
Run dem Weh Oct 18, 2017 @ 2:49am 
Originally posted by Tyrindor:
Originally posted by Run dem Weh:
Less varied ? This combat system has a lot more depth than SoT ever had. There's moving around, telegraphed attacks, more elements and it's definitely harder if you play on Mastermind, which is a good thing.

SoT was way too easy, and i feel like TFBW is still too easy regardless. Imo TFBW is at the very least as good, if not better than SoT.

The fact you can't attack vertically with non-aoe attacks just kills the entire system for me.

That is actually not true, certain moves (indicated by yellow squares in the preview) let you attack in all directions. For example Jimmy's position swap heal or one of ♥♥♥♥'s attacks that allows him to dmg and swap places with an enemy, not to spoil too much i'm gonna leave it at that.

But other than that, i like to think it adds more or a strategy element to it where positioning actually matters cause you can potentially screw yourself over by attacking with one hero and then having no options with another.

Either way, you prefer SoT combat, i prefer this, by a mile. Different strokes for different folks i suppose. If SoT was approximately 10x harder, it would have been even better tbh. I mean combat being too easy was one of the most commonly agreed on points.
Last edited by Run dem Weh; Oct 18, 2017 @ 2:50am
Ben Oct 18, 2017 @ 2:50am 
Originally posted by Run dem Weh:
Originally posted by Tyrindor:

The fact you can't attack vertically with non-aoe attacks just kills the entire system for me.

That is actually not true, certain moves (indicated by yellow squares in the preview) let you attack in all directions. For example Jimmy's position swap heal or one of ♥♥♥♥'s attacks that allows him to dmg and swap places with an enemy, not to spoil too much i'm gonna leave it at that.

But other than that, i like to think it adds more or a strategy element to it where positioning actually matters cause you can potentially screw yourself over by attacking with one hero and then having no options with another.

There are a few exceptions but it makes absolutely no sense that my berserker can't melee a guy below or above him, he's gotta path to the side (which is usually filled by another character).
Run dem Weh Oct 18, 2017 @ 2:51am 
Originally posted by Tyrindor:
Originally posted by Run dem Weh:

That is actually not true, certain moves (indicated by yellow squares in the preview) let you attack in all directions. For example Jimmy's position swap heal or one of ♥♥♥♥'s attacks that allows him to dmg and swap places with an enemy, not to spoil too much i'm gonna leave it at that.

But other than that, i like to think it adds more or a strategy element to it where positioning actually matters cause you can potentially screw yourself over by attacking with one hero and then having no options with another.

There are a few exceptions but it makes absolutely no sense that my berserker can't melee a guy below or above him, he's gotta path to the side (which is usually filled by another character).

Exactly what i just said, strategy, the possibility of screwing yourself over without planning ahead. Makes it seem more like you're someone who just wants the game to be easier more than anything.
Last edited by Run dem Weh; Oct 18, 2017 @ 2:52am
dora Oct 18, 2017 @ 2:53am 
agreed, it is not as ggood as the first one
Ben Oct 18, 2017 @ 2:56am 
Originally posted by Run dem Weh:
Originally posted by Tyrindor:

There are a few exceptions but it makes absolutely no sense that my berserker can't melee a guy below or above him, he's gotta path to the side (which is usually filled by another character).

Exactly what i just said, strategy, the possibility of screwing yourself over without planning ahead. Makes it seem more like you're someone who just wants the game to be easier more than anything.

Strategy in games need to apply some basic logic for me to enjoy it. Melee characters should be able to attack 1 block in every direction. Strategy can come from other elements, like lighting parts of the battlefield on fire, making a puddle and freezing, etc.
Last edited by Ben; Oct 18, 2017 @ 2:59am
Run dem Weh Oct 18, 2017 @ 2:58am 
Originally posted by Tyrindor:
Originally posted by Run dem Weh:

Exactly what i just said, strategy, the possibility of screwing yourself over without planning ahead. Makes it seem more like you're someone who just wants the game to be easier more than anything.

Strategy in games needs to use some basic logic for me to enjoy it. Melee characters should be able to attack 1 block in every direction. Strategy can come from other elements, like lighting parts of the battlefield on fire, making a puddle and freezing it so characters slip, etc.

Well, see that's what you should have said from the get go: "a video game about south park isn't realistic / logical enough for me to enjoy".

That's more of a you problem than anything else, if it like triggers your OCD that the game doesn't go that far logic-wise.
Ben Oct 18, 2017 @ 3:00am 
Originally posted by Run dem Weh:
Originally posted by Tyrindor:

Strategy in games needs to use some basic logic for me to enjoy it. Melee characters should be able to attack 1 block in every direction. Strategy can come from other elements, like lighting parts of the battlefield on fire, making a puddle and freezing it so characters slip, etc.

Well, see that's what you should have said from the get go: "a video game about south park isn't realistic / logical enough for me to enjoy".

That's more of a you problem than anything else, if it like triggers your OCD that the game doesn't go that far logic-wise.

You are misunderstanding my point and are now twisting my words. Go enjoy the game.
Last edited by Ben; Oct 18, 2017 @ 3:02am
Run dem Weh Oct 18, 2017 @ 3:02am 
Originally posted by Tyrindor:
Originally posted by Run dem Weh:

Well, see that's what you should have said from the get go: "a video game about south park isn't realistic / logical enough for me to enjoy".

That's more of a you problem than anything else, if it like triggers your OCD that the game doesn't go that far logic-wise.

You aren't understanding my point and are now twisting my words. Go enjoy the game.

You literally said a game has to have some basic logic for you to enjoy it,, aka being able to attack in all directions.

I said that's more of a you problem and that it's silly to expect logic at all, now what is wrong here ?
Last edited by Run dem Weh; Oct 18, 2017 @ 3:02am
Megarboh Oct 18, 2017 @ 3:03am 
Are you talking about logic in a south park game?
Run dem Weh Oct 18, 2017 @ 3:03am 
Originally posted by Member Berries:
Are you talking about logic in a south park game?

That's what i'm trying to figure out. Wether you like the idea of horizontal and vertical attacks rather than them being in all directions or not is one thing, but your reason being logic is another.
Last edited by Run dem Weh; Oct 18, 2017 @ 3:04am
Logic has little basis in any game. Including the strategy games you're talking about. Why is "attacking one tile in all directions" what defines a melee character? Do diagonals count? Does someone in heavy armor have to move slower than someone in light armor?

I'd say that for any video game, the consistency of the rules is what's important. And TFBW's combat rules are fairly consistent. Most combat is based on going left and right. Up and down is basically changing who you're challenging. A few long-range attacks are able to cross rows. Enemies behave under basically all the same limitations you do. The exceptions to the rules for them, like telegraphed attacks, are obvious and well-explained.
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Date Posted: Oct 18, 2017 @ 2:38am
Posts: 70