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Seconded. Combat system is crap. Way too slow, way too repetitive. There's not as much depth as there should be. It feels like they've made combat slower and less varied for no good reason.
Rest of the game is fun, though. I'm still happy with it.
The combat system is so bad I think I am just going to set combat to easy to speed it up. Maybe then I would enjoy the game more.
SoT was way too easy, and i feel like TFBW is still too easy regardless. The only reason it's slower in this game is because it's harder, you're still OP, but not nearly as OP as you were in SoT. I mean, how much fun is 1-2 shotting truly ?
Imo TFBW is at the very least as good, if not better than SoT.
The fact you can't attack vertically with non-aoe attacks just kills the entire system for me. It's also way too slow, every time I start a battle I sigh and think "well here goes 5-10 minutes".
It truely feels like padding to me, make the combat slow so it takes longer to beat the game. I actually enjoyed SoT's simple turn based combat far more.
That is actually not true, certain moves (indicated by yellow squares in the preview) let you attack in all directions. For example Jimmy's position swap heal or one of ♥♥♥♥'s attacks that allows him to dmg and swap places with an enemy, not to spoil too much i'm gonna leave it at that.
But other than that, i like to think it adds more or a strategy element to it where positioning actually matters cause you can potentially screw yourself over by attacking with one hero and then having no options with another.
Either way, you prefer SoT combat, i prefer this, by a mile. Different strokes for different folks i suppose. If SoT was approximately 10x harder, it would have been even better tbh. I mean combat being too easy was one of the most commonly agreed on points.
There are a few exceptions but it makes absolutely no sense that my berserker can't melee a guy below or above him, he's gotta path to the side (which is usually filled by another character).
Exactly what i just said, strategy, the possibility of screwing yourself over without planning ahead. Makes it seem more like you're someone who just wants the game to be easier more than anything.
Strategy in games need to apply some basic logic for me to enjoy it. Melee characters should be able to attack 1 block in every direction. Strategy can come from other elements, like lighting parts of the battlefield on fire, making a puddle and freezing, etc.
Well, see that's what you should have said from the get go: "a video game about south park isn't realistic / logical enough for me to enjoy".
That's more of a you problem than anything else, if it like triggers your OCD that the game doesn't go that far logic-wise.
You are misunderstanding my point and are now twisting my words. Go enjoy the game.
You literally said a game has to have some basic logic for you to enjoy it,, aka being able to attack in all directions.
I said that's more of a you problem and that it's silly to expect logic at all, now what is wrong here ?
That's what i'm trying to figure out. Wether you like the idea of horizontal and vertical attacks rather than them being in all directions or not is one thing, but your reason being logic is another.
I'd say that for any video game, the consistency of the rules is what's important. And TFBW's combat rules are fairly consistent. Most combat is based on going left and right. Up and down is basically changing who you're challenging. A few long-range attacks are able to cross rows. Enemies behave under basically all the same limitations you do. The exceptions to the rules for them, like telegraphed attacks, are obvious and well-explained.