Dream Car Builder

Dream Car Builder

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RoKo0  [developer] Sep 8, 2016 @ 10:44pm
Feedback and Suggestions
Have ideas on how we can improve Dream Car Racing 3D? Share your feedback and suggestions here.
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Showing 856-870 of 1,078 comments
RoKo0  [developer] Dec 23, 2019 @ 7:30pm 
Let me know how to reproduce these glitches.
5thDimensionZ Dec 23, 2019 @ 8:04pm 
Originally posted by RoKo0:
Let me know how to reproduce these glitches.
Ummm.... By making a server. They all glitch for me. I can try again though.
5thDimensionZ Dec 24, 2019 @ 7:38am 
Is there a way you could make the workshop so that when someone copies or builds off of someone else's car, it automatically gives the old creator credit? Cuz I see people who just copy cars without saying that they didn't make it.
5thDimensionZ Dec 24, 2019 @ 12:04pm 
Another suggestion is to make cars kick up more dust and dirt off the ground when drifting or slipping. Also the option to limit how much dust is generated for those who have bad PCs. Also it would be cool if you could make it where if you're going fast enough then start to drift, the wheels will generate sparks just like when a node scrapes the ground. Basically just more particle effects.
Last edited by 5thDimensionZ; Dec 24, 2019 @ 12:05pm
5thDimensionZ Dec 24, 2019 @ 1:42pm 
By the way, RoKo0, this is the most amazing game on this planet! Pleeeeeeeeeeeaaaaaaaase never stop supporting it!
5thDimensionZ Dec 25, 2019 @ 7:56am 
Hey, might you make a discussion thread for questions? So people who don't know how to do stuff can get help. Sense they're not really bugs, and it's not feedback, it'd be cool to have an official questions discussion.
5thDimensionZ Dec 26, 2019 @ 4:54pm 
Also another thing that would be greatly appreciated and wanted by others, is more driver skins. Like DCR 2 and EVO, there were lots of skins and the ability to mix their parts. This would be so amazing is 3D. I'm not asking for the ability to make you own skins, as that would allow much unwanted content.
5thDimensionZ Dec 27, 2019 @ 11:47am 
Also, for tank steering, what I have is where one side is turning, and the other side is locked. That works, but is there way to make it so that one side it turning one direction, and the other side isn't locked, but turning the other direction? I can't figure out how to do it, if there's even a way at all. If not, it would be AMAZING if this could be added.
Nailgun Dec 29, 2019 @ 4:29pm 
Great game!

That said, there's always room for improvement.
Some suggestions of things i think could make it even better:

Builder UI:
1- Ability to move the window borders between the 3 views.
2- Ability to change the view in those 2 right windows (ex: side view).
3- Ability to change the node/frame's visual size manually (slider or something).
4- Ability to save while in builder (save button beside the car name maybe ?!).

Parts:
5- Make every node have the 'point settings' options when selected.
6- Allow any engine model (inline4/6, V6/8/12, etc..) for any level.
7- Ability to lock joints on all axis without 'reference' frames (unlike 'fix angles').
8- Make intensity and size of lights separate.
9- Consider making angle locks part of the node/points settings with option of axis to lock.

Bug:
10- Lights keep the same orientation when rotating on sub assembly.

5thDimensionZ Jan 3, 2020 @ 5:49pm 
Originally posted by Nailgun:
Great game!

That said, there's always room for improvement.
Some suggestions of things i think could make it even better:

Builder UI:
1- Ability to move the window borders between the 3 views.
2- Ability to change the view in those 2 right windows (ex: side view).
3- Ability to change the node/frame's visual size manually (slider or something).
4- Ability to save while in builder (save button beside the car name maybe ?!).

Parts:
5- Make every node have the 'point settings' options when selected.
6- Allow any engine model (inline4/6, V6/8/12, etc..) for any level.
7- Ability to lock joints on all axis without 'reference' frames (unlike 'fix angles').
8- Make intensity and size of lights separate.
9- Consider making angle locks part of the node/points settings with option of axis to lock.

Bug:
10- Lights keep the same orientation when rotating on sub assembly.

These are all amazing suggestions, many of which I had forgotten to mention myself. Anyway, would there be a way where when you click on a frame, there is an option to add a point (not a slider or mid-point) and drag it to your desired place, then when you click the dot after deselecting it, it will cut the frame into two frames, but leave them attached? So when building, and you need to get rid of some length on a frame, but you can't just shorten it because it would mess up all of your mid-point positions, you could use this option to just cut that part of the frame off, then delete the extra.
5thDimensionZ Jan 3, 2020 @ 5:54pm 
Also another suggestion is two add a way to spawn your car at an angle, or upside down, and a way to chose how far off the ground it spawns. So it will be easier to text suspension when landing, or to see how strong your damageable roof is. Or if you want to spawn on the side of a mountain, you can rotate the car pre-spawn so it won't just roll and tumble down the hill when spawned.
Elinzar Jan 4, 2020 @ 6:18am 
Originally posted by 5thDimensionZ:
Also another suggestion is two add a way to spawn your car at an angle, or upside down, and a way to chose how far off the ground it spawns. So it will be easier to text suspension when landing, or to see how strong your damageable roof is. Or if you want to spawn on the side of a mountain, you can rotate the car pre-spawn so it won't just roll and tumble down the hill when spawned.

should be limited to normal sandbox spawns, because it will make easy to cheat at racing starts

maybe the best way to fulfill your desire is a Vehicle mover tooltip thats available in free roam
5thDimensionZ Jan 4, 2020 @ 6:19am 
Originally posted by Elinzar:
Originally posted by 5thDimensionZ:
Also another suggestion is two add a way to spawn your car at an angle, or upside down, and a way to chose how far off the ground it spawns. So it will be easier to text suspension when landing, or to see how strong your damageable roof is. Or if you want to spawn on the side of a mountain, you can rotate the car pre-spawn so it won't just roll and tumble down the hill when spawned.

should be limited to normal sandbox spawns, because it will make easy to cheat at racing starts

maybe the best way to fulfill your desire is a Vehicle mover tooltip thats available in free roam
Yeah, that's what I was thinking but you worded it better lol.
Elinzar Jan 4, 2020 @ 6:21am 
my suggestion tho is just more racing seats for now, fixing the current "Sports Seat" by chopping off a big chunk of its base (and maybe moving the foot pedals up a little bit)

and a bucket Seat for really low cars

maybe Procedural Seats where you choose the position of the driver ?


also in first person reduce the clip distance of the camera so we can see the car interiors better
Oplico Jan 4, 2020 @ 8:19pm 
I'm sure it's already been suggested but, having steering spindles as an actual part would be nice.
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