Infinite Air with Mark McMorris

Infinite Air with Mark McMorris

How to score higher?
I am really trying my hardest, but even the most ridiculous tricks with a zillion off-axis rotations with absurd double handed grabs seem to give me only measly points. In real-life I would have won 10x olympic gold and a nobel price for defying physics, but here I can't even win the very first competion, and I can't beat the first pro, score-wise.

Is there something I am missing how to get better scores? Circuit mode is hard as balls, man!
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17/7 megjegyzés mutatása
Hold the grabs for a long time and land Clean:)
i am at the 4th pro in Circuit mode.
Cool thanks!

Apparently clean landings are key - "sloppy landings can lose you like almost half your points".

Really not a fan of that design decision. Most games instead give you a multiplier for clean landings - rewarding you for clean tricks instead of punishing you for sloppy ones.

It is a small change, but I think a psychologically important one.
Legutóbb szerkesztette: Visuwyg; 2016. okt. 29., 8:47
Bert McCert  [Fejlesztő] 2016. okt. 29., 10:55 
The more you land clean in a row, the more your multiplier goes up.
i Dont like the fact that you have to do insane flip rotations all the time. you cant win the circuite mode by riding more realistic. u have to go SSX to win them
JRW91 eredeti hozzászólása:
i Dont like the fact that you have to do insane flip rotations all the time. you cant win the circuite mode by riding more realistic. u have to go SSX to win them

1800° Quadruple Corks are already happening in real life on a snowboard that goes for flat 540s to seen them with my own eyes. The proggresion goes on and we are talking about a game here it should be fun and a bit unrealistic thats the point of games...before you talk ♥♥♥♥ go do your homework. SSX had tricks that you seen a year or two ago and how old is SSX now ????
I find clean landings are MUCH more important than high rotations. I got a 100/100 rating for a clean 720 melon once.

The game seems to be rating tons of stuff, and it seems to be fair if you try to ride realistically... It is almost like a real person judging your run.

It is certainly more involved than other games like Amped, where you could see your score ticker up live while holding a grab, clean landing - boom multiplayer x2, here's your score.

But it is also much more opaque for the player, though. It's often unclear what exactly it is looking for, which is frustrating in circuit mode.


I applaud your different approach to almost all aspects of a snowboard game! Keeps the genre fresh, and I think you have the right ideas, it just takes a bit to relearn everything.
Legutóbb szerkesztette: Visuwyg; 2016. okt. 30., 0:45
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17/7 megjegyzés mutatása
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