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The biggest issue seems to be the API that's used isn't in Windows 7. It was introduced in Windows 8. WDDM 2.0. With Windows 7, you don't get a lag free experience and requires a lot more effort to program it for. It's not that it's impossible, but it would basically require them to have a seperate team working on just Windows 7 as it's a completely different beast to make this work with and probably still won't work as well.
A dev from BigScreen
"You see your desktop inside BigScreen instantly, with no lag/latency, at perfect framerate, with low performance cost. To achieve this, we use new APIs in WDDM 2.0 available only on Windows 8 and 10. Supporting Windows 7 requires more engineering effort and that screen would look laggy, and lower fps. We might still add support in the future, or at least let Windows 7 users look around in BigScreen and watch other people's screens."
Virtual Desktop is a good example. It *does* run on Windows 7. But it's a bit laggy in the process. Not to mention that MS is locking their Hololens to Windows 10 and AMD's/Intel's new CPU's. The only real option is to upgrade or...fall behind. And I think more and more we're going to see VR games only support Windows 8/10 and eventually, only 10.
It is not without downsides, though. For example it captures the screen at the refresh rate of the monitor (eg 60 Hz), while the HMDs run at 90 Hz. To work around this, we hook into running DX games and capture them at 90 Hz manually.
The Windows 7 desktop compositor can be hooked into too, and we have prototyped it, but there are some subtle problems with it. Since we are just 2 developers working on Light, we decided to focus more on the room simulator aspect.