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Remember to hold shift.
Most animalistic foes will ALWAYS act recklessly, which means they can get in a lot of moves and attacks... but it also means that their turn almost always ends with a Fumble, making them more vulnerable to counterattacks. Your advantage, as a human, is that you can weigh the pros and cons of the situation before deciding whether it's worth the risk to try and squeeze in another Reckless Action...
You can enter a map, kill 1 enemy, and leave so that you can play the injury puzzle.
*facepalms*
...it's not the worst strategy XD
No, I thought I had to empty a whole map before being allowed to leave, hence my "the fights take all my ressources" comment.
Also, not doing a whole map in one sitting loses out on some XP. When you secure a location, your XP modifier gets bumped up by about 50% (I think), but that gets reset if you leave the level. There's incentive to clear a location all at once, but it's not strictly necessary, especially if you've run out of supplies.
I just feel like I'd need more than one frontline fighter. I got the two burly guys from the start and they're useless save for a bit of damage here and there. When I meet enemies, they're all frontline fighters..
Whips have Reach 2, but they don't do much damage. What they do instead is RiskStrike, whittling your opponents' HP while making them more likely to stumble and become vulnerable.
Also, someone that has just the first Ward skill pip can be used as a healer. Keep your meatshields clumped in front of them, and use the Warder to guard every turn and heal every adjacent ally. Heck, give your meathshields skill points in Ward and they can heal themselves, too.
Any suggestion where one could find other characters? I got the demon from the tutorial, he's my combat workhorse. My main is a wizard type with 200 blast but it doesn't feel like I actually do more damage.
This is pretty useful advice. I just met a certain recruitable npc that had most of her points in guard and ward. So she is pretty much the perfect tank. I set her on the front and keep using defense. She can take a lot of punishment (due to guard) and keep healing herself and the team because of her points in ward.
I really need to finish some pages on the wiki... ooh! I should make a map that indicates where all the unique characters are! ...But I can't do that until I finish a run with a complete map ARGH.
Sorry, tangent. You'll want to find Greave, Nazar, and/or Paul. Greave is a prisoner in the Burnt Earth Coven, Nazar's captured at the Brad'uk Labour Camp, and you'll need some keys to get to him, and Paul is working at the Logging Camp. Paul would probably be the easiest- to recruit him, you need to succeed on a series of Labour challenges, but you don't have to do them all at once. If your best Labourer is hurt from unsuccessful attempts, you can leave and immediately come back as a poor man's heal.