Bastard Bonds

Bastard Bonds

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Fantoche Jun 19, 2016 @ 4:03pm
Attacking several times?
The combat seems very unfair. Even with my tank up front, I see enemies coming in close then attacking twice. Or, next to me and attacking three times. My tank gets wiped out with barely a chance for retaliation, what am I missing here?
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Showing 1-15 of 28 comments
Tarious Jun 19, 2016 @ 4:08pm 
Remember that reckless thing the tutorial taught you that you said "man that seems like a bad idea!" well that entire combat of the game resolves around it, that's why everything gets multiple moves and attacks, so you have to learn how to use it.

Remember to hold shift.
Coffee Run Jun 19, 2016 @ 4:09pm 
So from what I've seen if an enemy is aready at the end of the turn order and they use a risky attack they automatically move to the back of the same turn order without starting a new round of combat, attacking again and again till they fumble eventually.
Star Ringer Jun 19, 2016 @ 4:40pm 
^ That's about right. If you don't use any risky actions in a round, chances are the enemy will be able to use several in succession until they fumble or fill their risk meter.
Fantoche Jun 19, 2016 @ 4:42pm 
Yeah I think I got it now... it still feels like I should get a lot more healing items than this, one map is full of demons and I'm out of ressources after like three engagements..
BlackDragon Jun 19, 2016 @ 4:42pm 
Indeed - it takes a while to get used to it, but it's quite a clever 'press your luck' sort of system. You should almost always do at least ONE Reckless Action before ending your turn - effectively doubling the ammount of actions you can take. If you've got several characters of the same allignment in your crew, you can push it a LOT, routinely getting the 'Daredevil Bonus', which is particularly nice for melee fighters. (Keep pushing your luck until the Risk Bar fills up, and your turn automatically ends with you going into Defensive Mode AND you get bonus XP!)

Most animalistic foes will ALWAYS act recklessly, which means they can get in a lot of moves and attacks... but it also means that their turn almost always ends with a Fumble, making them more vulnerable to counterattacks. Your advantage, as a human, is that you can weigh the pros and cons of the situation before deciding whether it's worth the risk to try and squeeze in another Reckless Action...
Tarious Jun 19, 2016 @ 4:52pm 
Originally posted by Fantoche Dreemur:
Yeah I think I got it now... it still feels like I should get a lot more healing items than this, one map is full of demons and I'm out of ressources after like three engagements..

You can enter a map, kill 1 enemy, and leave so that you can play the injury puzzle.
Fantoche Jun 19, 2016 @ 4:52pm 
Originally posted by Tarious:
Originally posted by Fantoche Dreemur:
Yeah I think I got it now... it still feels like I should get a lot more healing items than this, one map is full of demons and I'm out of ressources after like three engagements..

You can enter a map, kill 1 enemy, and leave so that you can play the injury puzzle.

*facepalms*
Star Ringer Jun 19, 2016 @ 5:00pm 
Originally posted by Fantoche Dreemur:
Originally posted by Tarious:

You can enter a map, kill 1 enemy, and leave so that you can play the injury puzzle.

*facepalms*

...it's not the worst strategy XD
Fantoche Jun 19, 2016 @ 5:03pm 
Originally posted by Mr. Whim:
Originally posted by Fantoche Dreemur:

*facepalms*

...it's not the worst strategy XD

No, I thought I had to empty a whole map before being allowed to leave, hence my "the fights take all my ressources" comment.
Star Ringer Jun 19, 2016 @ 5:05pm 
There are some that do that, so be wary of that.

Also, not doing a whole map in one sitting loses out on some XP. When you secure a location, your XP modifier gets bumped up by about 50% (I think), but that gets reset if you leave the level. There's incentive to clear a location all at once, but it's not strictly necessary, especially if you've run out of supplies.
Fantoche Jun 19, 2016 @ 5:07pm 
Originally posted by Mr. Whim:
There are some that do that, so be wary of that.

Also, not doing a whole map in one sitting loses out on some XP. When you secure a location, your XP modifier gets bumped up by about 50% (I think), but that gets reset if you leave the level. There's incentive to clear a location all at once, but it's not strictly necessary, especially if you've run out of supplies.

I just feel like I'd need more than one frontline fighter. I got the two burly guys from the start and they're useless save for a bit of damage here and there. When I meet enemies, they're all frontline fighters..
Star Ringer Jun 19, 2016 @ 5:10pm 
That's a way that Reach items can really come in handy. Spears and Scythes both have Reach 1 while dealing more damage than Bows, so you can plant someone right behind a meatshield and attack from there.

Whips have Reach 2, but they don't do much damage. What they do instead is RiskStrike, whittling your opponents' HP while making them more likely to stumble and become vulnerable.

Also, someone that has just the first Ward skill pip can be used as a healer. Keep your meatshields clumped in front of them, and use the Warder to guard every turn and heal every adjacent ally. Heck, give your meathshields skill points in Ward and they can heal themselves, too.
Last edited by Star Ringer; Jun 19, 2016 @ 5:11pm
Fantoche Jun 19, 2016 @ 5:12pm 
Originally posted by Mr. Whim:
That's a way that Reach items can really come in handy. Spears and Scythes both have Reach 1 while dealing more damage than Bows, so you can plant someone right behind a meatshield and attack from there.

Whips have Reach 2, but they don't do much damage. What they do instead is RiskStrike, whittling your opponents' HP while making them more likely to stumble and become vulnerable.

Also, someone that has just the first Ward skill pip can be used as a healer. Keep your meatshields clumped in front of them, and use the Warder to guard every turn and heal every adjacent ally.

Any suggestion where one could find other characters? I got the demon from the tutorial, he's my combat workhorse. My main is a wizard type with 200 blast but it doesn't feel like I actually do more damage.
Hurodrik Jun 19, 2016 @ 5:14pm 
Originally posted by Mr. Whim:
Heck, give your meathshields skill points in Ward and they can heal themselves, too.

This is pretty useful advice. I just met a certain recruitable npc that had most of her points in guard and ward. So she is pretty much the perfect tank. I set her on the front and keep using defense. She can take a lot of punishment (due to guard) and keep healing herself and the team because of her points in ward.
Star Ringer Jun 19, 2016 @ 5:16pm 
Do you not have Bato yet? He's got ♥♥♥♥♥♥♥♥♥ of HP with all his initial points being in Labour.

I really need to finish some pages on the wiki... ooh! I should make a map that indicates where all the unique characters are! ...But I can't do that until I finish a run with a complete map ARGH.

Sorry, tangent. You'll want to find Greave, Nazar, and/or Paul. Greave is a prisoner in the Burnt Earth Coven, Nazar's captured at the Brad'uk Labour Camp, and you'll need some keys to get to him, and Paul is working at the Logging Camp. Paul would probably be the easiest- to recruit him, you need to succeed on a series of Labour challenges, but you don't have to do them all at once. If your best Labourer is hurt from unsuccessful attempts, you can leave and immediately come back as a poor man's heal.
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Date Posted: Jun 19, 2016 @ 4:03pm
Posts: 28