Meadow
playboybunny Apr 14, 2017 @ 11:08pm
Pheasant Controls?
I just got the pheasant animal so it's new to me so I want to learn the flying ctrls better. I know if you press one button it will make you fall?
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Showing 1-6 of 6 comments
Labracadabrador Apr 14, 2017 @ 11:37pm 
Press the space button while flying to fall and you can start flying while you are falling from something (but not from flying) :)
Adesanya Jun 25, 2017 @ 7:54pm 
Clear as mud LOL
Ana The AL and CE Jun 25, 2017 @ 8:26pm 
I have a guide on this topic, go check it out :)
Adesanya Jun 25, 2017 @ 9:45pm 
Will do thanks!!
Spit On That Thang Jun 26, 2017 @ 10:35am 
Here’s some quick tips I thought of that might help you control the pheasant a little more fluidly.

1. Don’t completely ignore hopping as a Pheasant. Even though Pheasant is well known for its new ability gliding, it can still hop like regular animals, and sometimes that’s all you need to scale certain obstacles without overshooting them with the gliding. To hop, make sure you’re not running before you press space to jump. (It’s got a very cute jump animation.)

2. Gliding is just a running jump like any other animal, but it’s a longer length and higher than any other animal jump. If you’re running and keep holding W while you glide, you’ll glide in an arc. But, you take off and don’t hold W at all you’ll go straight up. Keep going up and you’ll crash once you get at a certain height—that is the limit on the Pheasant’s altitude, which you’ll need to keep in mind while gliding as well.

3. Altitude in Meadow determines whether or not you’ll crash. It’s why if a fox and a lynx cub jump off a fairly low ledge together, the fox will crash and the lynx cub won’t. Each animal has their limit. With Pheasant, it’s easy to crash from gliding too high if you take off from a high location like going downhill. To avoid this, you want to fly into an obstacle before you trigger the falling animation. Look for rocks or trees and fly straight into them. Your flight will stop and you will be able to safely drop to the ground without all the squawking or flailing. Sometimes you can prolong your flight if you brush against the obstacle (like a skinny tree) with your wing instead of hitting it head on.

4. Pheasants are very talented in scaling mountains. All animals can leap at a mountain sideways and “glide” up the side of it, but they will be slow while the Pheasant will be gliding with their flight animation. Since in flight, the Pheasant is faster, you can glide up the sides of mountains continuously faster than any other animal as long as you keep touching the side of the rock with your wing. In some areas, if you run out of mountain on one side, you can quickly switch to another and keep flying without ever landing.

5. If you’re holding W while gliding and realize you’re going to go over the point you’re trying to land on, you can either press space to stop your flight short, though you risk getting a fall animation if you do this at a high altitude. I prefer to simply stop holding W, which will slow your flight down enough to hit your target (it was what you had to do before they changed the flight). If you still don’t think you’ll make it, you can “wobble” your flight by alternating between A and D so you zig-zag and slow yourself down enough.
playboybunny Jun 26, 2017 @ 5:03pm 
Originally posted by exSKEUsme:
Here’s some quick tips I thought of that might help you control the pheasant a little more fluidly.

1. Don’t completely ignore hopping as a Pheasant. Even though Pheasant is well known for its new ability gliding, it can still hop like regular animals, and sometimes that’s all you need to scale certain obstacles without overshooting them with the gliding. To hop, make sure you’re not running before you press space to jump. (It’s got a very cute jump animation.)

2. Gliding is just a running jump like any other animal, but it’s a longer length and higher than any other animal jump. If you’re running and keep holding W while you glide, you’ll glide in an arc. But, you take off and don’t hold W at all you’ll go straight up. Keep going up and you’ll crash once you get at a certain height—that is the limit on the Pheasant’s altitude, which you’ll need to keep in mind while gliding as well.

3. Altitude in Meadow determines whether or not you’ll crash. It’s why if a fox and a lynx cub jump off a fairly low ledge together, the fox will crash and the lynx cub won’t. Each animal has their limit. With Pheasant, it’s easy to crash from gliding too high if you take off from a high location like going downhill. To avoid this, you want to fly into an obstacle before you trigger the falling animation. Look for rocks or trees and fly straight into them. Your flight will stop and you will be able to safely drop to the ground without all the squawking or flailing. Sometimes you can prolong your flight if you brush against the obstacle (like a skinny tree) with your wing instead of hitting it head on.

4. Pheasants are very talented in scaling mountains. All animals can leap at a mountain sideways and “glide” up the side of it, but they will be slow while the Pheasant will be gliding with their flight animation. Since in flight, the Pheasant is faster, you can glide up the sides of mountains continuously faster than any other animal as long as you keep touching the side of the rock with your wing. In some areas, if you run out of mountain on one side, you can quickly switch to another and keep flying without ever landing.

5. If you’re holding W while gliding and realize you’re going to go over the point you’re trying to land on, you can either press space to stop your flight short, though you risk getting a fall animation if you do this at a high altitude. I prefer to simply stop holding W, which will slow your flight down enough to hit your target (it was what you had to do before they changed the flight). If you still don’t think you’ll make it, you can “wobble” your flight by alternating between A and D so you zig-zag and slow yourself down enough.

This was really helpful, thanks!
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Date Posted: Apr 14, 2017 @ 11:08pm
Posts: 6