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giveSu24B = function(xx, yy)
game.selectEntity(game.spawnPlane("su24_bombs", xx, yy, game.getLandHeight(xx, yy), 0, "usa"))
end,
tools.lua:
function addUnit(utype, uid, unum)
if ((unum == nil) or (unum < 1)) then
unum = 1
end
for count = 1, unum, 1 do
if (utype == TANK) then
game.addTankReserve(uid)
console.log("SET RESERVE >> Tank added >> ", uid)
elseif (utype == SQUAD) then
game.addSquadReserve(uid)
console.log("SET RESERVE >> Squad added >> ", uid)
elseif (utype == CAR) then
game.addCarReserve(uid)
console.log("SET RESERVE >> Car added >> ", uid)
elseif (utype == PLANE) then
game.addPlaneReserve(uid)
console.log("SET RESERVE >> Plane added >> ", uid)
elseif (utype == HELI) then
game.addHeliReserve(uid)
console.log("SET RESERVE >> Heli added >> ", uid)
else
--nonmanaged or wrong unit type
console.log("ERROR::tools.lua >> addUnit >> Nonmanaged or Wrong unit type: ", utype, ".")
end
end
end
function addPlane(uid, unum)
addUnit(PLANE, uid, unum)
end
Unfortunately It doesn't work. :(